Best Of
Re: Doom Cycle Event - Tips for FTP
@ SirGamesBond just close the app. Restart in, someone had mentioned elsewhere the people clicking on X thought they lost their token. Then next try its like a free entry, so I thought lets give it a whirl, nothing to lose. Restarted said 0/3 tokens, clicked on shatter and it let me play.
Re: Shatter mode black screen
Never had it happen to me. What device are you using @TheMilkman?S25 ultra with everythig up to date.
Re: I feel like i’m the only person not upset about “Doom Cycle”
Idk, I’m not getting out the pitchforks and torches, but I really don’t like the game mode. It’s super passive and I don’t enjoy being limited to three entries a day without spending. But after getting some masteries put into torch, he can clear everything I need him to. It all feels like a chore. Not a big fan
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
I'll refer to @SirGamesBond as his comment made the most sense and reflected my thoughts the most accurately, don't feel like overanalyzing stuff and going on a rantExcept you can actually get the content done without spending, there is no fomo involved because you're not missing out on anything unless you choose to do so. You have enough tickets to get absolutely everything for free, it just takes longer. If you hadn't quit the game you would know this already.This thread seems to be getting unnecessarily nasty and personalIt's literally any thread with the zola guy, just waste of time arguing. I agree with OP for the most part, they have a point and those baffled by simple, valid criticism are just making it worse without realising. Kabam utilizes fomo really well and we can't deny it, they get you to spend no matter how little. I don't think its healthy for the game quality and balance in the long term but you can see that same people who'll complain the other day support it today so fair play I guess?
I'm ready for the "Didn't you quit, why still here?" comments, bring it...
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you're not forced to brush your teeth either, but there are consequences if you don'tNo one is forced to do it.okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.

13
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
This is one of the most important point.
People paying for it are the problem – as cheap as it is, if you’re dropping cash to speed through this, you’re sending kabam the exact message they want: "make more of this garbage." Stop Enabling it.
Seen plenty who spent a dollar or 5 just because they want to be done with this mode asap and they don't have to open it no more.
All these guys are enabling this mode. They'll bring more modes again in future so players can spend $5-10 out of spite and fomo.
Heck even I was at the verge of dropping $5. Thanks to my subconcious, I didn't. Instead, I went out and bought animal treats (cats/dogs/birds) for around $15. I buy animal food regardless of this fomo micro-tansaction BS trap.
The strays and the birds sends thier massive Regards to Kaboom, as they will get to enjoy new treats alongside their regular nutrition.
It's not about the money, it's about THE principle.

19
Re: Initial Thoughts On High Evolutionary?
Good idea then, the Aspect of Evolution passives should be 2% also, and I also like the persistent charge ideaMaybe. For him as a defender, weakening the opponent by 20% at max via debuffs is a sizeable hit, but nothing too over the top.His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.So those devolved debuffs should be 20% instead?
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
Re: Initial Thoughts On High Evolutionary?
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight.i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestions
I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.
Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.
I have some suggestions here and would like to hear the toughts of someone who already has the character at higher level
For aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary field
Both still max of 10, i tought on this for longer fights that you would control regurlarly
from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitter
Still working on it soo i'm open for some suggestions
Re: Shatter mode black screen
Love the name btw! But yeah that keeps happening to me as well. It even happens near 7/8 and so on.

1