Best Of
Re: Stream Recap - January 30, 2026
I’m wondering when’s the next livestream announcement and teaser. Kabam usually posts a teaser a few days before the stream
Re: Who is the most underrated champion in the game?
I feel like people sleep on attuma. He's a legit beast with high sig. Crazy good damage and a passable dual threat.
Re: The Madelyne Pryor Project
I do want her to be really good, but seeing JJJ, blue marvel, makes me think we aren't going to get a lot of nukes this year, so im not super optimistic, my point was, regardless of the kit, I will take her, if she won't be good, then ill be the only summoner with her in my BG deck which will make people confused 😂
Re: Lunar new year red envelopes
you don't need to be involved with writing code for the game to know the “WHY” or “HOW” behind the Premium/Feature crystals that guarantee drops within xx # of pulls. Because Kabam has described how they work.
Those crystals are still RANDOM, *Except when you would reach the “xx” amount of pulls without having gotten that featured drop hitting yet.
(Using 15 pulls as an example) if they say that guaranteed to get champ within 15 pulls, and after your 14th pull of still not getting them, then that 15th pull “bypasses” the random generator and just rewards you that guarantee drop. Because you had been unlucky in the prior 14 openings, and it is guaranteed within 15.
*note, if you happened to pull them at say opening #7 (via RANDOM drop, and getting lucky), then the cycle of “within 15 openings” resets itself.
This “guarantee” point after being unlucky after xx openings does NOT mean that all the prior openings along the way to that guarantee point were not RANDOM, they were.
Example above being for a specific champ of specific Star. If the crystals were just guarantee for certain Star (ie, any 7*, versus 6* or 5*), then the odds table for the guaranteed # opening would filter out the 5* and 6* options, and so guarantee a 7* at that pull (but still roll for whatever “champ” are available in that case of a specific crystal).
Re: Thinking about ranking up another Science defender. Thoughts on Modok and Rhino?
Hands down MODOK, he is a good defender but also a very solid attacker. I have a r4 and use him offensively quite frequently. He's great for questing especially if you pair him with Mr sinister, but also very good in bgs if that’s what you mainly care about. I’ve done plenty of fights against various meta defenders, including Nico, Jean, spider woman, and kindred to name a few. Every single time I’m able to come out with above 80%, but more commonly 95+% in 50-80 seconds. Rhino is a good option too but nowhere near as useful on attack.
Re: Thinking about ranking up another Science defender. Thoughts on Modok and Rhino?
just ranked Cheelth for that annoying rhino no more unstoppable BS for me in BG’s
Re: Lunar new year red envelopes
I could understand if the complaint was "I spent X amount on these and got Y.". It's all RNG either way, but the argument would line up.
What I can't get is "I spend elsewhere in the game. I shpuld get more from this.".
Re: Lunar new year red envelopes
Some people should not have access to a credit card EVER, that's all I can say.
Re: Thinking about ranking up another Science defender. Thoughts on Modok and Rhino?
I have both 6 stars R5
M.O.D.O.K. would be my choice as he is great as Attacker and Defender
He surprises rivals on BG ,as only some Summoners as me have him on BG Deck. The auto parry is great.
I would choose Rhino if mine was 7 stars R3...
Re: Blue Marvel
I don't think it is too early to give feedback or impressions. What I'm saying is the earlier in the release cycle it is, the higher the hurdle is for feedback to prompt some kind of change. If the champ has been out for six months and a wide range of players offers feedback on how the champ performs, across lots of different kinds of players in lots of kinds of content, and on top of that there's been plenty of time for those players to learn how to play the champ and figure out ways to make them work, that feedback is going to be much more effective at causing the developers to consider changes. If the champ has been out for a couple days and the only people who have really had a chance to play it is a few content creators, and they are giving their first look impressions, that's going to be considered in that context.
To put it another way, if I say a champ is below average, I might be right or I might be wrong. I might not represent the player base very well. One guy saying a champ is below average doesn't mean much. Even a dozen people saying a champ is below average doesn't mean much. It takes hundreds, thousands of players saying a champ is below average before you can start to assume that feedback accurately represents the perspective of a million players. But if I say a champ is broken and can demonstrate how and why, it doesn't take thousands of players to prove something is broken for it to be broken. Broken is broken - if we are talking about objective things.
The earlier the feedback is given, the more "fuzzy" it is presumed to be, since few players have had a chance to play the champ and no one has had the chance to really learn its ins and outs. But even fuzzy feedback can provide a clear picture if the thing you're trying to communicate is so obvious that even a fuzzy picture is clear enough.
Bugs are always bugs. Broken is almost always broken, but. sometimes players are occasionally wrong about that. Underperforming is a matter of opinion and historically the playerbase has been very hit and miss on calling that one.
It is never too early to give feedback. But depending on that feedback, it can be too early to expect that feedback to prompt the devs to make a change. Some feedback is immediately actionable. Some feedback takes time to combine with other feedback and data to eventually cause the devs to decide to act.