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Re: The New Ascension Seems Like One of the Worst Additions to the Game
The problem is a lot of people are comparing 7* Ascension to 6* Ascension. But 7* Ascension is not really intended to do what 6* Ascension does. It isn't even replicating what rank ups do alone - at least not in one critical aspect. Really, 7* Ascension is replacing the act of adding a whole new rarity. In other words, 7* Ascension is replacing 8* champs.
7* Ascension is not really very complicated. At least, it isn't any more complicated than the act of acquiring and then ranking up 7* champs. First you have to pull the champ. Until you pull the 7* version of the champ specifically, you can't do anything else. Once you have it, you have two different things you can do with it. You can awaken it and then increase its sig level. And you can rank it up and level it up. Each requires different resources. To awaken a champ you have two choices. You can randomly pull the champ a second time - dup it, in other words. Or you can use an awakening gem. And then you can add signature levels with sig stones, or you can gain 20 sig levels every time you dup it again. To rank the champ up you need a set of different catalysts. You generally need some alpha cats, some basic cats, and some class-specific cats. You also need to level them up to max level before you can rank them up to the next rank using ISO and gold. Or you can use a rank. up gem.
If I were to dump all of that at once on a new player, it would seem as complicated or more complicated than ascension. But Ascension has many of the same features, because it has to. To Ascend a champ you first have to collect an ascension token specific to that champ. That is analogous to pulling or duping a 7* champ. You also need ascension resources, much like you need catalysts to rank a champ up. Those resources change for each rank, and generally increase in amounts the higher you go, just like rank ups. Some of those resources are class-specific, and some are more generic, just like catalysts.
There are 11 levels of ascension, just like there are, say, 6 ranks of 7* rank up. Since the power level increase for one level of ascension appears to be slightly less than what you get with one rank up, 11 ascension levels roughly corresponds to about 5 rank ups. That's comparable to the 5 ranks that 6* champs have, and isn't all that unusual in that context.
The reason why Ascension appears to have the same requirements as champion acquisition, awakening, and rank/level up combined, just mixed up in different ways, is precisely because 7* Ascension is a substitute for introducing 8* rarity. The reason it is being used this way is because there's a lot of discontent when new rarities are introduced because of the feeling of having to start over. 7* Ascension allows players to preserve some of the investment they've made in their 7* rosters - in particular signature levels. If they had just rolled out 8* rarity, players who pull new 8* champs would get them at rank 1 level 1 unawakened and have to start investing in those champs all over again. Now, they will be pulling 7* Ascension tokens and essentially bringing those champs up to 8* rarity power levels.
Why not just allow 7* Ascension to work like 6* Ascension? Because there's a reason new rarities get introduced in the first place, and the properties of new rarities - resetting the chase for champs in particular - are essential. They can choose to substitute something else for a new rarity. But they cannot eliminate the properties new rarities have that are the entire reason they get added in the first place.
Or to put it another way, you can replace 8* rarity with 7* Ascension, but many of the "problems" of 8* rarity aren't avoidable. For example, when a new rarity comes out, some players get those champs first. Spenders in particular always get more opportunities quicker. That's not a problem to solve. That's simply the benefit spenders are given by design. You can't take that away without threatening the long term economic viability of the game.
The complexity of Ascension is more a matter of players getting info dumped. It is no more complicated than traditional champion acquisition, rank ups and signature ability management. But it is also no less complicated because it has to be, because 7* Ascension has to contain most of the same hurdles as a new rarity would, because those same hurdles that are problematic for some are also essential to how the game supports itself, both economically and in terms of in-game progression balance.
If you don't like 7* Ascension, that's fine. You're free to advocate against it. But the alternative is 8* rarity, with all that implies. It isn't a streamlined ascension system. It isn't a system where everyone can ascend whatever they want. If you don't have to chase specific tokens, if there isn't a strong monetization path, if it doesn't have the same overall structure, then 7* ascension no longer satisfies the requirements of rarity reset, and that forces the devs to introduce 8* rarity. You should be comparing 7* Ascension to a complete rarity reset, not to the status quo. Consider the alternative before you try to bring down Ascension. To be honest, I would be fine either way.
For years I've been saying, when people complain about new rarities, that any system that replaces new rarities will have to include pretty much every aspect of new rarities people don't like, because new rarities don't have those issues by accident, they have them by design. Setting the complexity aside, pretty much everything people are complaining about when it comes to Ascension are things people complain about every time Kabam introduces a new rarity. It only seems worse because it is different, but it isn't really.
Re: The New Ascension Seems Like One of the Worst Additions to the Game
@Kabam (Osaurus) Rex please hear our feedback here, we all want the game to survive for at least a few more years. It’d be a miracle if MCOC lasted till 2034
Official list of ccp members
We want to ascend new champions in 2026 , NOT 2027
do you want to spend 36k units to ascend every new champ or do you want to wait 1 year+?
probably neither options.
Community already proposed a lot of solutions for this, literally anything would be better than what was shown in the livestream.
Here are some key points.
We are fine to wait 6 months to ascend any new champ.
My idea would be, we wait 3 months to pull a new champ from titan (this already exists),
and then after another 3 months we get a gacha ascension super duper box, and we spend 20k titan shards for a chance to ascend one of the new champs.
So, its still like a titan crystal, but it offers us the option to ascend. (this would still preserve the value of titan shards, as someone else mentioned on the forum, the titans are losing value)
This way, the heavy spenders are happy they get to play with the new ascended toys for 6 months, and have an advantage. but after 6 months the rest of us can get to enjoy them to if we grinded enough shards.
Kabam, we absolutely love this game, but community is not happy, CCP members are not happy, and youtubers are not happy. I dont think there is a single person in the entire game who thinks the current system will be a good idea.
https://youtube.com/watch?v=LmNvRK5--QE
Re: Essentia questions
Just trying to get a response. Thanks for the reminder that this community is toxic AF and the forums are useless.
Re: Ascension for new champions. Please reconsider.
Let's there be honest bro, when 7* were launched, how many titan cristals was you able to open?, as f2p or lower spender the amount of titan cristal you could open was very reduced, maybe 1 each month.
Nowadays we have 7* ascencion which are 8* disguised as 7* ascencion, even the border has changes and will be different cristals to pull asendable champions and resources.
It is normal that new champs will gated to pay methods, eventually kabam will update the way f2p or lower spenders can get ascencion resources, is pretty soon to say that f2p can't asende a new champ till 2027.
I think that kabam should have introduced 8* instead of ascencion and this confusion would not happened.
Re: why are old champs being nerfed?
Do yall really care about the "signature" of champs' kits? Or are you just finding stuff to get mad at? Doctor Strange is so fun and so useful as he is now. There's a level of balance that has to be maintained, and if they gave him power steal, they'd have to take something away.
Re: New progression title - ELDER
I'm kinda aggravated about having to have 3 rank5*s. Im thinking there will be a 4 to 5 gem in the Act 9 completion rewards but they'll probably put it in the exploration rewards. Maybe they'll have a class based one in completion and a generic in exploration. That will just leave me needing one more. Im dont with the rest of act9
Re: End of an Era – Back Issues
Given it's BACK issues, just lock the champs versions as in rol. I'd even set a new single quest with all old champs kits for every pre buff version, like a museum
Re: End of an Era – Back Issues
I've played basically all of the original EQ back in the day, so even if I don't care particularly for the game mode in itself to be removed, I'll still miss them: they were a nice reminder of those moments.