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Re: The State of MCOC: A Comprehensive Look Into the Game In 2026
we already addressed the concerns with ascension and essentia lol, unfortunately this is the way they want to make and milk money.
wont be suprised if revenue is downthis year then they will try to make playerbase happy with banqet 2026
Re: The State of MCOC: A Comprehensive Look Into the Game In 2026
Glad to see Crashed reply to this post. But I’m way past being alright with just acknowledgment, we need action, and assurance that things will be different. I just don’t think it’s gonna happen
Re: The State of MCOC: A Comprehensive Look Into the Game In 2026
First off, it was an absolute blast reading this post and the comments. Good stuff.
On the whole grind debate: I feel like it’s a yes and no. Yes, because in EQ you basically have to log in every 4-5 hours to push to the end. And with Radiance in the store now, there are great rewards, but not everyone can live on their phone to get them.
On the flip side, MCOC is a business. It pays taxes and feeds families. If it doesn't make a profit, the game shuts down. Despite all the ups and downs, I genuinely want to keep playing it.
The game gives us options: daily objectives, the Daily Super Event, arenas for units, etc. If progress isn't your absolute priority, just don't sweat it. Find a chill alliance that doesn't care about EQ, AW, or Coliseum. The stuff you're grinding your mind out for today won't even matter in 6 months anyway because the game constantly evolves.
If you want progress but refuse to grind, just swipe your card during events. But if you want the juiciest rewards without grinding AND without spending? Yeah, good luck with that.
Honestly, I don't think the grind is even that crazy. I skip arenas completely and still easily pull 1-1.5k units a month. I saved up for two Valentines AGs completely F2P, zero arena, and I’m sitting on 4,800 units since New Year—which I think is pretty solid. Auto-fighting daily objectives takes 15 mins. The monthly EQ takes one weekend, or like 20-30 mins a day.
Off-topic, but in my year on these forums, I don't think I've seen a single post about the audio. It’s unbearable listening to the exact same sound effects for 11 years. I just play on mute so it’s whatever, but it would be so much better if the game actually had unique and "juicy" sounds.
I played 7 years ago and came back 1.5 years ago. The game changed so much that I would’ve been completely lost without my new friends helping me figure things out. If it wasn't for nostalgia and pulling a 6-star on my first day back, I would've quit. The entry barrier is insane now, basically LoL or Dota 2 levels. You have to memorize every node, effect, interaction, and counter. Like Heimdall and Nico Minoru—despite the class advantage, she can't just beat him. Or how is a noob supposed to know Lumatrix is immune to ruptures in BGs?
My biggest gripes right now: the BG grind to the GC, constant lag, and no practice mode against meta defenders. I just want to test new Magik against Serpent, Dark Phoenix, or Jean Grey without burning my sanity in BGs. I'd be so happy if they added a CCP-style test map for everyone.
Re: The State of MCOC: A Comprehensive Look Into the Game In 2026
I will address every point one by one because some I agree with and some I don't, though I agree with most of them.
The Relentless Grind:
Yes there are a lot of game modes now which at times can make it feel very grindy but most of them aren't really that important. You can quite comfortably keep up with everyone else by only doing BGs, AQ (which includes Coliseum and Raids of course), EQ and the occasional piece of endgame content (Solo Coliseum, Carina's etc) and in doing so you also complete all solo and alliance milestone events that truly matter. Things like Daily Quests, SQ, War, Arena and Solo Raids are 100% optional and will have very little impact on your account on the long run, which is why I personally usually skip them if I don't feel like doing them, no big deal. So, for that matter in particular, I don't think we need any changes other than the Elder difficulty situation and Alliance Coliseum being extended to five days.
The Complete Lack of Balance (spoiler alert 100% **** agree):
This is, for me personally, THE MOST important point in the entire post. Ever since Serpent happened, they have been so quick to create extremely busted defenders but so stingy with the actual busted counters. Let's take Britain for example, potentially #1 defender in the entire game currently. Bastion? Hardly a nuke takes around 50-60 secs, Solvarch? Usually 45 secs so a little quicker but nothing crazy, Maker? 100% guaranteed hp but 60-70 sec fight, Yondu? Extremely meta dependant also 60-70 secs usually, Nimrod? Requires perfect AI to work, J J? Straight up trash not even worth mentioning, BPCW? Around 45 secs but you do lose around 20% hp, so who can nuke Britain properly ffs? Jack and... that's it, nobody else. Let's go over to the cosmic class shall we? Let's take Serpent, Kushala? Full hp finish but far from being a nuke usually 55-60 secs, Strange? Exact same deal, Pav? A little faster 45 secs but not as fast as the elephant in the room which I'm about to address in a bit, Tigra? Extremely AI, skill and luck reliant, Abs? Same deal as Tigra AI cooperation and skill involved, Jane? 60-70 sec fight, Shathra? 45 sec fight not bad but again nothing crazy, so does this mean nobody can truly nuke Serpent and Shathra and Pav are as good as it gets? Nope there is one, enter Nico Minoru.
So, what point am I trying to make here? Kabam either doesn't understand balance at all, or they genuinely don't give a **** about it anymore. Defenders like Serpent with counters like Nico, Britain with Jack, Dark Phoenix with Nico, Onslaught with Jack, Yelena with Jean, Spider Woman with Okoye and the list goes on and on, are the reason BGs are becoming so damn stale and repetitive. Who gives a **** about J J and Maker when you have Jack and to a certain extent Solvarch? Who gives a **** about Jane and Abs when you have Nico and Spiral? The game is being balanced in such a way that only one or two champs out of all their new releases from the same class in any given year are actually relevant because the rest are not interchangeable with any of the usual suspects, they're just fodder. I am sick of seeing the same decks and champs every single season, but unfortunately I can't use anything else because if I do I can't climb as high in GC as I'd like to. They need to either stop creating bs defenders and give us back skill based defenders like Onslaught and Photon, or they need to start giving us more champs that are interchangeable with the usual suspects because this is getting ridiculous.
Ascension:
Completely agree with everything said here, and as I've said before paywalling new champs and not even letting us get anything out of sig 200 dupes from the Titan is peak greed. I also don't understand who tf gave a greenlight to "RNG ascension", what made ascension so successful and fun was the fact we could pick who we wanted to ascend, I have now pulled ascensions on Iron Doom twice and I couldn't be more **** frustrated and annoyed with the system because getting garbage you're never going to use feels like a complete waste of time. But no, their CEO is totally listening to our feedback and he knows what the players want lmfao what a joke.
Rewards:
I miss new endgame content so much too especially because of the effort reward ratio, and it's sad that ever since Wheel of Flop all they can do is recycle old endgame content cause they genuinely have no clue what to do at this point. They are so disconnected from the playerbase it's wild. Completely out of touch.
Anyways starting to tilt a little bit so I'm gonna stop right there, but this was a great post and I completely agree with the rest of the stuff written after the rewards part as well
Re: The State of MCOC: A Comprehensive Look Into the Game In 2026
Would be great to see some actions behind the words at some point. I don't mean actions like putting out fires they created themselves though.
Re: So You Don't Have a Heal-Block Champion? Surprise! Here's 1M Heal Per Minute Opponent For You!
Dude, yoy screwed yourself by not prepping at all. That's on you.
Don't act like there's no maps put there, videos, planners etc...
Your whole "it's my first time ever doing this quest" isn't an excuse.
My first time stepping foot in Abyss was last week. Guess what? I didn't get roadblocks because I went in prepared for the path I was taking.
Take the L and prepare next time. It'll save you time.
Re: Yet another video on how bad 7* ascension is
I really don't care about the regular pool, it is what it is at this point and it's too late for them to change it, all they can really do is remember this the next time they even think of making dumb decisions such as RNG based ascensions and a launch pool that's 70% fodder (though Kabam tipically is a company that doesn't learn from their mistakes so I won't get my hopes up). The fact that RNG wasn't a factor in the first iteration of ascension, and the fact that the 7* launch pool had about 60% top tier champs, were the main reasons both ascension and 7* launch were so successful. They should've known doing the complete opposite would result in nothing but frustration and negativity because we don't want that.
Now, I'll tell you what they can definitely still change if they stop being so greedy and deaf, and actually listen to the feedback. Give a certain amount of ascension materials when you pull a sig 200 dupe from the Titan, nothing would be given for free this way, and it would take a while for you to get one of the new champs ascended but at least they wouldn't be completely paywalled which is stupid.
Re: Abyss Villain Team
If he pulled hearts just let him heavy you to roll, SP3 to remove all the buffs, or use Void to reverse the regen.
My team were:
Deathless She-Hulk - Thing, Omega Red, Joe FIxit, Mordo, Cyclops, and Loki.
Absorbing Man - CMM, Medusa, Hyperion, Champion, Aegon, and Cull Obsidian.
Knull - Ghost, Iron Man (Infinity War), Howard the Duck, and Venom the Duck.
Baron Zemo (Gives a bonus +15% damage to all villain from synergy) - Quake, and Invisible Woman.
Onslaught - Mephisto
Personal Notes:
(All fights were solo except for VtD. AbsMan can't handle the buffs so I quit out and used Knull. VtD was so easy with Knull)
Absman hits so hard but it is better to bring a Nullifier/Neutralize against the Mystic champs especially VtD. Mojo, Diablo, Shathra, Purgatory, or Isophyne will be safer but not as hard hitting.
Baron Zemo can solo the collector. The Decelerate is passive and is indefinite. 2 SP1s and he can't activate his Unstoppable for the whole fight.
Re: Abyss Villain Team
Currently camped out at collector. Sinister did most fights and Knull did most fights (tech). I did die to Thing with Sisniter so I could bring in Apoc and get his charges, though I'm sure Apoc could have handled Thing (it was just faster with Apoc). Purgatory wasn't used (she died on CMM, probably because I don't know how to play her, and then I never revived her).