Best Of
Re: 180 tickets for Nightmare Raids is laughable in 2026
I have to agree, it seems like the cost substantially outweighs the (RNG) rewards, these days.
Re: Battlegrounds is a major waste of time
I feel you. I’ve spent years in competitive games like CS, LoL, and Dota, and honestly, most people go through the exact same mental struggle. Just the other day, I went on a 4-game win streak in League, only for my brother to jump on while he was a bit buzzed. We lost 3 in a row and all my progress just evaporated. Sometimes it’s a bad team, sometimes you’re just off your game, but that’s the MOBA life. BGs is a different beast since it's PvP. If you’re stuck in a loop of losses, it’s either garbage luck or a bit of a skill gap. Plus, the Draft is huge — if the RNG screws you on the picks, you’re dead in the water no matter how good you play.Honestly, Kabam dug this hole themselves. Unless they make some massive, radical changes, I don’t see them getting out of it
Re: I did it and I don’t feel bad about it…
No hate intended… but I would also like to know why?
Battlegrounds is a major waste of time
Progress
MCOC: none at all despite playing for 1/2 hour. Actually I got further away from going to next tier than before I played. So I would have been better off not playing at all.
D2: I leveled up and got new and stronger abilities. I collected sought after, fun new gear. Plus I got closer to the end boss.
Mood
MCOC: very frustrated. Used my time to come on a bad mood.
D2: Great. My character got stronger. And great story telling. Feeling of accomplishment.
Money spend in total
MCOC/ 12-15.000 usd.
D2: 30 usd.
So why keep playing battlegrounds?
Well I have to, since the best rewards are found here. Plus new objectives are constantly tied to battlegrounds. And I am in a competitive alliance.
And hard to walk away from a game I have been playing for multiple hours each day since December 2014.
Not to mention all the money I have spend on it.
Is it not just a question of skills?
Yes, they do factor in, but I am no where a skilled D2 player, yet I find it much more fun.
Re: 7* Ascension literally needs ONE change
Huh? Switching from a 7 star to an 8 star of the same champ isn't vertical?
Please explain
Traditionally there's an intersection where the higher rarity at a lower rank meets and then exceeds the power level or stats of the lower rarity at a higher or even max rank.. but it's the same champion lol.. hence, vertical progression - literally just trying to raise the stats of the same champ.. not widening your roster, but climbing upward.. though I understand what you are saying
Here's what it is though.. Ascension is not a rank up.. it's one system that replaces champ acquisition and rank ups all in one - so it can't really be compared apples to apples with rank ups as so many people seem to be doing "I can choose my rank ups, but I can't choose Ascension!"
And no, if they were 8 stars.. the same rng would exist
Though let's remember that there once was rng in rank ups as well
Today we have selectors everywhere.. older players will remember the t4 cc chase and how much rng was involved
Also, why are people acting like "rank 7" mats would be easy to come by even if they did choose to go that direction? 😂 "I can rank up any champ I want!" Can you though? Lol people are forgetting the entire catalyst chase that this will also replace in *addition* to the sig chase, etc.
Re: 7* Ascension literally needs ONE change
I understand your dislike of the system, but I don't understand why you say this isn't something that has happened before. USAFA might get his champs ascended before you, but with 8* rarity he would have just pulled them before you and had champs that were still better. The difference is just before he got a whole new champ that was better than the one you had, while with Ascension he is upgrading his to be better than the one you have.
But that's explicitly the intent of Ascension, and something lots of players have begged Kabam to implement for years: a way to build upon their existing rosters rather than start over. In what way would it have been different for USAFA to have an 8* R3 that is stronger than your 7* R5, as opposed to USAFA having a 7* R5A2 that is stronger than your 7* R5?
Whether it is Ascension or new Rarity, the spenders will always get them first, because that's how the game supports itself. The biggest thing this game sells is time: spenders get things first. It is practically the only thing MCOC can sell: players have learned not to spend much on resources like potions and revives, they are limited in how much cosmetics they can sell, and they try not to paywall too much content or even champions. That leaves giving spenders a significant head start, and that's why champion acquisition is such a large part of the current game's monetization. New rarities are intended to reset that chase, so F2P players have something more potent to chase than their 281st 7* champ and spenders have something more valuable to buy. It was always going to be chase the 8* champ or chase the 7* Ascension token or something else equally specific, difficult, and monetized.
To put it another way, Ascension was never meant to "fix" the problem of chasing new champs in new rarities being slow and expensive. It was made to replicate the problem of chasing new champs in new rarities being slow and expensive but without losing all of the investment in the prior rarity.
As to the idea that the community has never been as unified about disliking something, well that's just not true. People have said that about lots of things, and honestly there isn't unanimity in opposition to Ascension. Even to the extent there are complaints about it, those complaints are not all complaining about the same things, and a lot of the complaints are actually the meta complaint that many people are complaining about it. In fact, people complained about the introduction of 6* rarity much more, and I don't think very many people would vote to rewind the clock back to 5* rarity.
It was wall to wall non-stop complaints about how 6* rarity would ruin the game, how it would be the beginning of the end, how it was all a complete cash grab, and how people were going to quit if Kabam went through with it. There were even people claiming to be big spenders saying they knew for a fact that most of the whales were going to stop spending if 6* rarity launched because they had no interest in spending on a game that threw away their massive investment in their 5* rosters.
I don't think Ascension is anywhere close to that level of expressed dissatisfaction. I will also note that those various statements about how totally against 6* rarity we were all supposed to be turned out to be less than accurate. I still wonder to this day how many of the people who pledged to quit if 6* rarity wasn't reversed are in fact still quietly playing the game to this day. Or for that matter, 12.0.
To be honest, I think the complaints about the Essentia launch are much more widespread than complaints about Ascension, and also much more justified.
Re: 180 tickets for Nightmare Raids is laughable in 2026
Crying over 180 raid tickets in 2026 is pretty sad too...
Re: 180 tickets for Nightmare Raids is laughable in 2026
I'm not spending essentia for this rubbish in 2026
I rather exchange the old currencies into essentia and buy 7* sig stones and T7B cat frags

