Best Of
Re: How much monetization is too much?
Anyway, I've said enough. It's time I moved on. I do agree there's been a heavy emphasis on monetization lately, and it would be nice to have an Event that wasn't spending-based. I just don't agree with a number of the points raised here, and that's fine. We don't all have to see things eye-to-eye.good night sweet prince. 6 years ago you would have a left a bloody trail of bans, jailings, and party balloons on your way out of a locked thread.
seriously, have a good one.

13
Re: How much monetization is too much?
It's not predatory. Sorry, disagree.Bro why don't you break a take somedays. We all can see over the years you have gotton many legit innocent players banned because of your constant bootlicking and enraging them, someone here said above that you are the CEO OF KABAM and I think you might not be but still connected to it.
Also Seatin posted a video how Kabam has totally sucked the fun out of this game by paywalling torch that wasn't A MONETIZED champs before like Weapon X or Thanos or OG vision nothing like that. Community loved him so Kabam thought let's sell him, everybody already can see they gonna do this to CGR or hulkling etc. if the PLAYER with highest subscriber in MCOC said he won't spend a dime EVEN WHEN HE HAS 40000 units in stash from previous sales on this J4 then there's something deeply wrong with the recent Kabam aggressive money extraction mission which they have started like how if a man eater tiger gets the taste for human blood and yes it is all PREDATORY.😆
Here's the link to his video and read the comments, AGAIN HE IS THE HIGHEST SUBS based MCOC commentator you cannot ignore him and by you I mean KABAM


12
Re: How much monetization is too much?
Just trying to balance the scales with the irrational protectionism offered by others here. Cant all be good “yes men”, some of us try to offer constructive criticisms.I've seen you in countless discussions and my statement about you being over the game comes from the fact that you seem to have a complaint at every turn. The communication channels make up a small percentage of the Players. The fact is, people have complained about every single Offer they've ever made. Half the time, the irony is that it's people who have no intentions of buying it to begin with. Have prices gone up? Sure. So has the rest of the world. The only thing I can respond to is what you post, and it reads more of a cynical vent that the game is selling more often than they used to. Which doesn't matter to people who don't want to pay it.I don’t think I’ve claimed that, just sharing the overwhelming sentiment I’ve seen in every communication channel I’m a part of. But you and I’ve done this dance where you straw man and misrepresent concerns and you argue against things that were never said more than once. Not surprised we disagree at all, and not interested in another dance.Sometimes people burn out. That's nothing new. Based on your original post, it sounds like you're just over the game in general. It happens. That doesn't mean you speak for the entire community.Doesn’t sustainability matter? At some point, if you burn out your user base, you lose your consumers, and the game is dead anyways.I listened. I also said I respect that you feel that way, and I'm sure others do as well.you're not really listening.You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that.I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.Predatory is a ridiculous word for a mobile game that offers optional sales.When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.Too much for who?More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
For people who think they must buy everything, perhaps.
For a company who is trying to keep the lights on, not at all.
No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
*also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale.
Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
This is just a conversation to point out maybe this path forward of maximizing short term gains may not be good for long term success, as this event used to be exciting… this year it just felt stale and overly aggressive. Based on the reaction from this segment it’s not fun anymore, and I’d wager a bet that this sentiment is probably true throughout the highly engaged segment of the community.
I doubt creator videos about Crystal openings do as well as they used too. Because if there’s always a Crystal event it’s really not interesting.

11
Re: How much monetization is too much?
I don’t think I’ve claimed that, just sharing the overwhelming sentiment I’ve seen in every communication channel I’m a part of. But you and I’ve done this dance where you straw man and misrepresent concerns and you argue against things that were never said more than once. Not surprised we disagree at all, and not interested in another dance.Sometimes people burn out. That's nothing new. Based on your original post, it sounds like you're just over the game in general. It happens. That doesn't mean you speak for the entire community.Doesn’t sustainability matter? At some point, if you burn out your user base, you lose your consumers, and the game is dead anyways.I listened. I also said I respect that you feel that way, and I'm sure others do as well.you're not really listening.You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that.I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.Predatory is a ridiculous word for a mobile game that offers optional sales.When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.Too much for who?More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
For people who think they must buy everything, perhaps.
For a company who is trying to keep the lights on, not at all.
No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
*also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale.
Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
This is just a conversation to point out maybe this path forward of maximizing short term gains may not be good for long term success, as this event used to be exciting… this year it just felt stale and overly aggressive. Based on the reaction from this segment it’s not fun anymore, and I’d wager a bet that this sentiment is probably true throughout the highly engaged segment of the community.
I doubt creator videos about Crystal openings do as well as they used too. Because if there’s always a Crystal event it’s really not interesting.

10
Re: OPINION ON GENTLE?
If you are not running recoils, you'll be disappointed. Every video out there is running recoils. He is not getting buffed. Because he doesn't need it, it's how he was designed, a massive burst champ.
He requires unit investment in switching masteries if someone wants to run him in high tier wars. He needs potion investment.
He will be great at max sig im sure, majority of players wont be investing sigs into him for some time.
He is a great champ if you run recoils 24x7 and play casual wars. He was designed to counter the stupid bullseye on stunning reflection.
He can be decent without recoils in quiet a few BG metas.
He is far from worst champ. Pros and cons.
The investment for wars is kinda sad ngl.
He requires unit investment in switching masteries if someone wants to run him in high tier wars. He needs potion investment.
He will be great at max sig im sure, majority of players wont be investing sigs into him for some time.
He is a great champ if you run recoils 24x7 and play casual wars. He was designed to counter the stupid bullseye on stunning reflection.
He can be decent without recoils in quiet a few BG metas.
He is far from worst champ. Pros and cons.
The investment for wars is kinda sad ngl.
Re: Looking for some players to practice next meta. Add me!
Totally agree bro! And i get alot of hate when i jump on global chat too. It almost feels like i used their money to spent on my accountUnfortunately this is what the forum is.Fair enough! But I didn’t buy this account. I created it myself and spent on it.My guy does not care about stat focusNo I think that shows this player likly has bought this account from somewhere. Not accusing anybody here but I have noticed this 2-3 times last BG meta. Where I encountered massive accounts in victory track who I beat with skill but I felt how are these whaly account player so weak? Also all of them had OG stat focus so they definitely didn't set them up. It feels like someone somewhere is creating and growing bot accounts to sell. That's the only legit explanation I could have as an avid mcoc player and fan.
P.s My bg rank was arcane
You come asking nicely if anyone wants to play some friendlies, and the cretins start criticizing your stat focus choices and accusing you of buying your account.
Re: Looking for some players to practice next meta. Add me!
Just curious, but is this an alt account?Yes