Best Of
Re: Valiant Quest - one basic hit die…
That's how BP CW works. He had all of the damage on the reflective matrix and will potentially kill you in one hit.
Re: Adaptive EQ (warning this post contains, at least in part, some positive feedback)
I just want to echo this post. Kudos to Kabam for listening and working hard to update EQ. It’s been stale for a long time and I’m glad to see the update.
Please continue to work on the AI, it still hasn’t found the sweet spot. It would also be nice if yall provided more insight into what yall are doing with the AI and what the desired outcome come is.
If the attack was a little lower, I think yall would have a controlled burn to manage vice this 3% contained wild fire from the community.
I’m surprised yall didn’t allow the option to scale down the difficulty regardless of prestige. It’s not too late for this one.
If you’re going to treat it like the crucible, allow us to use the same champs in other quests as well.
The updates to the dailies landed well. Please keep moving in that direction.

Re: Where have the remaining units disappeared?
thanks for the correction. Couldn’t remember exactly how many units from the contender difficulty.
The valiant eq from the old system had 150 units which is what the adaptive difficulty is replacing.

Re: Flurry of changes…hiding bait and switch
@Montycarlo …folks who play BG really need energy when eldermarks are gone and all the content is done. It’s been like this forever. The rest of the folks that don’t play much during the week may have a weeks worth sitting around when they go to play something. But others will still be looking at where’s my energy.
And the energy is just one example. This new design is meant to monetize refills, revives and potions all over again. They did it in war and AQ years ago now it’s into questing. They want folks to spend units to play.
You used to be able to have a healthy stash of units , positions, revives and refills simply by playing actively and now every change they make appears to be attacking what folks are used to storing… likely because some AI data analytics are telling them there are too many resources being hoarded that prevents folks from spending. So they are strategically attacking and removing the way we earn and hoard these resources.
I like to assume positive intent on changes …it just doesn’t feel that way.
You now have to decide if you have enough potions, units and refills to even attempt a piece of content now..regardless of your roster. No amount of champion rank ups will change that. All current content designs are attacking your resources more than ever before

Re: Where have the remaining units disappeared?
I can’t speak to the units… I saw a few pre-event release saying we get more but I wonder if they thought we could complete the supply drop on all levels instead of just one. The graphics I saw posted make that seem likely.
as to energy…. It’s just straight up MIA intentionally. They said we don’t need energy refills anymore, so we get 1 a month (TODAY IS THE BIG DAY ON THE CALENDAR!!).
Beatings will continue until morale improves here in the MCOC
Lumatrix Striker broken
Checked with a WS fight and the icon is blinking but no striker is coming out until about 10/15 spam clicks finally triggers it
