Best Of
Re: What small single change would you make to a champ to make them a lot better/more useful?
Amen on the give XL champs whose kit relies on heavies.. reasonable heavy range thing
MM creature literally throws him at the opponent.. except it's nearly vertical 🙃
Re: What small single change would you make to a champ to make them a lot better/more useful?
Silver surfer, just add he doesn't take any damage from energetic DOT effects or if is to much just add he doesn't take any damage from incinerate, shock and coldsnap effects.
Re: Week 2 of New Twitch Drops + CCP Exclusive Drops
@Kabam Team,
I strongly suggest you all think again and invite BeroMan to CCP team.
Although he's F2P, but he's the most active Mcoc player, and should be considered as a Trophy player in game. Until he does not violate Tos, he truly deserve it. His followers (41k in YT) can be a great Marketing.
(Don't know reason why he's rejected, but it seems that Kabam CEO doesn't like him, personally?)
Re: Week 2 of New Twitch Drops + CCP Exclusive Drops
The single empowered crystal is by far the worst prize in these drops. Very strange choice to put the worst prize as the last, most difficult drop to get. Did someone get confused and think that was the crystal that guaranteed an Ascended 7-star in every pull?
Re: Action figures in the EQ
As expected of Kabam truly dedicated to their efforts to make our lives difficult 😑
Re: Character Wishlist Thread 3.0
Deathlok
Vulcan
Danger
Iron Maiden
Lord pumpkin
Hannibal King
Am I the only one who hates being locked out of the rest of the game during endgame runs?
TLDR: I’m currently part way through the first #heroes Epoch gauntlet. I’ve cleared one lane and I’m a couple fights into the next, and realistically I’ve still got 16 endgame fights left (plus Ares).
That’s not a small task, that’s a huge time commitment not to mention extremely mentally taxing.
And we have to do it a second time for #villains.
Argus is where the problem comes in.
Right now, because I’m in that run, I’m effectively locked out of the rest of the game… It means I can’t do:
• my daily quests
• end of week Sunday quest
• any side or event quests
• solo raids
• engage with new content (like 9.4 dropping today)
And what ends up happening (at least for me) is this:
“Unless I’m ready to attempt more of that endgame run, why even bother logging in?”
That’s genuinely how it feels.
If I’m not in the headspace to sit down and push through multiple high-stress fights, I just… don’t engage with the game much at all. Because I know the moment I log in, I can’t do anything else and I’m just stuck with that one big task.
I mean I might log in and complete my daily super event by using my ISO to upgrade champs and get my free units but that’s literally it most days and it sucks…
The thing is, this isn’t about the difficulty at all. Endgame content is supposed to be hard. That’s fine, I like that.
Nodes, health pools, mechanics, planning - that’s where the challenge should come from.
But the current system adds something on top of that:
It forces you to ignore the rest of the game while attempting it.
And I don’t really understand why that’s still the case in 2026. The majority of people have commitments, families, work, lives outside the game, and don’t just have 4-5 hours spare in one go to commit to a mobile game. Especially stressful endgame content like EPOC which requires a huge amount of mental focus.
Sometimes you just want to relax and do some story, or a solo raid, or run a fun side quest like the Hammer Toss we had last week…But we can’t.
What makes it more confusing is that we already have an example in-game that does this better: Crucible.
Crucible is long-form content. It requires planning, a deep roster, and a lot of fights.
But the key difference is: You can dip in and out of it.
You can:
• do a few fights
• leave
• go do your dailies / side quests / solo raid / event quest
• come back later when you feel ready to tackle it again
Because of that it feels way more accessible to actually attempt and complete over time, and crucible (fight wise) is arguably much easier than EPOC or Necro.
So the question is:
Why isn’t that same flexibility applied to other endgame content like Epoc gauntlet, Necro etc?
I’m NOT asking to run multiple endgame quests at once and I’m NOT asking for anything to be made easier. I like the challenge of endgame content fights.
I’m just asking:
Why can’t we have ONE long-form run active, and still be able to engage with the rest of the game around it?
Because right now, the system creates this weird situation where:
• The content is long
• The content is demanding
• And the only way to engage with it is to commit fully and ignore everything else
The first two are fine but the latter just leads to people putting it off.
And I think that’s the biggest issue here.
It doesn’t encourage engagement, it actually discourages it.
People don’t think:
“I’ll chip away at this over time”
They think:
“I’m not in the headspace for really intense fights, I’ll do this when I have a few hours free”
…and then they either just don’t do it at all or (at least partially) disengage from the game.
At the end of the day, the difficulty should come from the fights themselves, not from being forced to put the rest of the game on hold just to attempt them.
Curious what others think, because right now this just feels like a massively outdated system that doesn’t really fit how people actually play games in 2026.
Re: Act 9 overall exploration rewards?
That's literally NOT the act exploration. It's only 9.4 completion/exploration. But thanks for the reply.
It’s 2026 - Why are we still locked out of the rest of the game when doing endgame content?
TLDR: I’m currently part way through the first #heroes Epoch gauntlet. I’ve cleared one lane and I’m a couple fights into the next, and realistically I’ve still got 16 endgame fights left (plus Ares).
That’s not a small task, that’s a huge time commitment not to mention extremely mentally taxing.
And we have to do it a second time for #villains.
And this is where the problem comes in.
Right now, because I’m in that run, I’m effectively locked out of the rest of the game… It means I can’t do:
• my daily quests
• end of week Sunday quest
• any side or event quests
• solo raids
• engage with new content (like 9.4 dropping today)
And what ends up happening (at least for me) is this:
“Unless I’m ready to attempt that, why even bother logging in?”
That’s genuinely how it feels.
If I’m not in the headspace to sit down and push through multiple high-stress fights, I just… don’t engage with the game much at all. Because I know the moment I load in, I can’t do anything else and I’m just stuck with that one big task.
I mean I might log in and complete my daily super event by using my ISO to upgrade champs and get my free units but that’s literally it most days and it sucks…
The thing is, this isn’t about the difficulty at all.
Endgame content is supposed to be hard. That’s fine.
Nodes, health pools, mechanics, planning - that’s where the challenge should come from.
But the current system adds something on top of that:
It forces you to ignore the rest of the game while attempting it.
And I don’t really understand why that’s still the case in 2026. The majority of people have commitments, families, work, lives outside the game, and don’t just have 4-5 hours spare to commit to a mobile game. Especially stressful endgame content like EPOC which requires a huge amount of mental focus.
Sometimes you just want to relax and do some story, or a solo raid, or run a fun side quest like the Hammer Toss we had last week…But we can’t.
What makes it more confusing is that we already have an example in-game that does this better: Crucible.
Crucible is long-form content. It requires planning, a deep roster, and a lot of fights.
But the key difference is:
you can dip in and out of it.
You can:
• do a few fights
• leave
• go do your dailies / side quests
• come back later when you feel ready to tackle it again
Because of that it feels way more accessible to actually attempt and complete over time, and crucible (fight wise) is arguably much easier than EPOC or Necro.
So the question is:
Why isn’t that same flexibility applied to other endgame content like Epoc gauntlet, Necro etc?
I’m not asking to run multiple endgame quests at once and I’m not asking for anything to be made easier. I like the challenge of endgame content fights.
I’m just asking:
Why can’t we have ONE long-form run active, and still be able to engage with the rest of the game around it?
Because right now, the system creates this weird situation where:
• The content is long
• The content is demanding
• And the only way to engage with it is to commit fully and ignore everything else
The first two are fine but the latter just leads to people putting it off.
And I think that’s the biggest issue here.
It doesn’t encourage engagement, it actually discourages it.
People don’t think:
“I’ll chip away at this over time”
They think:
“I’m not in the headspace for really intense fights, I’ll do this when I have a few hours free”
…and then they either just don’t do it at all or (at least partially) disengage from the game.
At the end of the day, the difficulty should come from the fights themselves, not from being forced to put the rest of the game on hold just to attempt them.
Curious what others think, because right now this just feels like a massively outdated system that doesn’t really fit how people actually play games in 2026.
Re: Platinum 5/6 alliance looking for a replacement
Hi, we have found a replacement. thanks :)





