Best Of
Re: I want to play, not just pay
I agree completely, and its the main reason I didnt bother even spending money on banquet. What's the point of having all of these high rank champs if there is actually no need for them in the game.. bgs is boring and not fun , so for me there's no point in having 30 r4s or chasing all the meta defenders..
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
I got no issue with the difficulty but the rewards are certainly not exciting to play for, definitely not good, maybe for your small account it is good
I can skip a few months and it wouldn't affect my account at all
Will there ever be dual or even a 3 way class 7 star crystals?
Im looking at you, bishop and hulk.
Re: All Missing 7★ Champions — Updated Monthly
Hey fun project!
Labyrinth Ultron is technically there… and Magik is confirmed 😉
Re: I want to play, not just pay
So you've 100% everything in the game? Congrats, and if so, I can see why expiring items might sting but if you've no content left to complete or explore, what else can you do?
Re: Where to get Units in MCOC in 2026 (We'll need them for banquet this year)
I added all of the progression unit rewards for leveling up in the Other section. Thanks for reminding me about those. I had them in my notes from last year but forgot to add them in.
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
Are you playing the highest tier war to your capabilities? Are you doing map 8 AQ? Are you playing Nightmare Raids? Are you pushing high scores in Colosseum? Are you pushing BGs? Are you doing Everest content? Are you getting the highest amount of Radiance possible or available to you?
All those are things that people do to stay current, few things that you CHOOSE to do or not; but somehow Elder EQ difficulty you find it as a must do or you choose to do and you have a problem with it. Its just funny.
i am not the one who said that Classic was a joke and the rewards had no impact on an account, i am not the one saying its useless and would rather farm Arena. I am not sure how I am distorting things that you have said yourself.
Does it bother you because its called Elder difficulty and you consider yourself an elder in the game? Would you feel better if they called it Everest EQ? You are just being a hypocrite to yourself, the experience of the mode? A lot of people are fine with it, how about you respect their take on the mode even if it hurts your ego of not enjoying it because it is not easy for you or you don't enjoy the challenge.
New heroes
Wonder man (Simon Williams)
Ant man (Hank Pym)
Doutor Leonard Samson
Lady Sif
Volstagg
Hogun
Fandral
Balder
Aurora
Puck
Snowbird
Shaman
Wasp (comics)
Gorr (comics)
Blob
Ghost rider (Robbie Reyes)
Quasar (Wendell Vaughn)
Genis-Vell
Starfox
Clea Strange
Black Knight (Dane Whitman)
Re: 4'th Stelar-forged piece, any other way ? other than BG ?
if you do not get it from Battlegrounds, you will have to wait many months and need to pay 5,000 units for the piece
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
You seemed to have completely blanked out the feedback that was given, in volume, about the old EQ before Adaptive EQ launched. Engagement was low, no one enjoyed it- certainly not those with well developed end game rosters who felt that EQ wasn't a challenge due to it being too easy and how much of a boring chore it was.
Since the launch of Adaptive EQ, yes there have been people who have voiced their feeling that it wasn't fun, but this is primarily because they don't have the roster for it. There was one enterprising chap who really didn't like it because it cost him 60 revives- this is the same amount of revives as an average easy path run of Necropolis by the way.
Do you understand that there are players that actually like this version and prefer it over the previous stale monthly EQ? Reducing the number of fights or throwing in full heals every few fights is the road back to what the problem with monthly EQ was- lack of challenge and too easy.
The difficulty is fine. The rewards are good.