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Re: New Valiant EQ and the extreme difficulty.
I completely agree with you on all ascts. And whats more so, i actually ended up losing more rewards than gaining with this change because now every single difficulty is gone. I would ealier, play 4 out of the 6 difficulties for the lower rewards on autoplay but now since they are gona and the 30 champion rule has shot my prestige, I am spending more revives and energy than before for rewards which are less than half of what i used to get.
THE GOLD IS A JOKE
THE CATALYST FRAGMENTS A JOKE
THE TITAN SHARDS? JOKE
Now my name means something completely reverse because I AM THE ONE WHO KEEPS DYING!
Re: Took me 6 hours to complete Elder dificulty
I can appreciate the concept but when it played out I think it just missed the mark on all levels. Having to do Classic before getting to Elder was pointless and just a replacement to a mechanic they literally just got rid of with the previous difficulty.
No one likes to slog through content "just because" … especially players who are seasoned in the game. I do think there's something here but the delivery this time was nothing enjoyable in my opinion.

EQ rewards
This whole thing is a Charlie Foxtrot.

Re: EQ rewards
I’m wondering the same thing. I get that rainbow colored iso. Where is that iso at? Do I choose it somewhere? Also noticed it says I got 1000 5* statcast shards, but I’m only sitting at 200. Am I missing something?
Took me 6 hours to complete Elder dificulty

Re: Prestige Reward Increase Scales Horribly! ⬇️ Good…
Prestige is just a number made up to wallet check summoners anyway
Re: Prestige Reward Increase Scales Horribly! ⬇️ Good…
I just love the fact that forum MEMEbers and even Kabam have said 24/7 to "rank up heroes that you like."
Now to get rewards you're now forced to rankup top prestige heroes 🤣🤣
Good one Kabam to finally expose the hypocrisy.

New Valiant EQ and the extreme difficulty.
I'm here to write about the new Valiant EQ and how some recent content changes may have negatively impacted players.
So, here my points:
- much higher difficulty than last month and how bizarre it is that fights are taking longer than missions like the Crucible, with health pools at about 1 million hit points.
- the fact that, after an exhausting fight, you simply don't heal your champions, which guarantees resource expenditure at the end of the mission.
- some mission nodes are incredibly poorly chosen. For example, in the first mission, which focuses on mutants, it's rare for anyone to have 16 bleed-immune or resistant mutants leveled up, and even with resistance, you're almost certain to lose a lot of health in the next fight.
- recently, energy refills are a resource that's been missing from the game, and honestly, 3/4/5 energy per tile? Which wouldn't be a problem, as long as we were still getting energy refills like before.
- the rewards are extremely unfavorable compared to the difficulty and stress it would cause. For example, some people are facing fights where the defender has over 1 million health, still having to be cautious not to take a special and die. For comparison: Act 8 Crucible Joe Fixit has approximately 950k health. Valiant EQ Joe Fixit, for those with over 25k prestige, has about 1 million health. So, we're dealing with an event that has 16 fights per mission, lasts longer, and is less rewarding than Act 8 Crucible.
That's it. I know that these comtents have been in Beta, but it's really frustrating that they were released this way, especially with a series of bugs that cause long server maintenance.

Re: Prestige Reward Increase Scales Horribly! ⬇️ Good…
What?
This change is almost the exact opposite of what you are talking. about.
Before using only a couple specific champs mattered much more, it actually made a difference in who you took up. Now taking up a high prestige champ matters much less to the average/above average player because it's taking into account 30 champs instead of just 5.
Just some quick math. Difference between Sig 200 R4 Onslaught and Sig 200 R4Spider Punk for arguments sake. It's about ~700 prestige difference between the two. In the old system ranking up Onslaught would have been 700/5 = 140 more prestige to your account based on the 5 champ system compared to ranking up Punk.
With the new system it's 700/30 = 23.3. So ranking up Onslaught over Punk (In a Sig 200 scenario) would only add an extra 23 prestige lol.
In summary, rank up who you like, it matters much less now than before.
Re: The change to the monthly quest is really annoying
the change for classic difficulty is whatever.
It’s elder difficulty that really bites into your resources, only 1 champ allowed, pick a different one every fight, but no healing.
Meanwhile your dealing with champs that can chip away at you even with perfect parries.
You won’t make it through without potions or revives, which I usually save those for harder/longer content like necro.
lame update.