Best Of
Re: Psycho man side quest level 5 option?
Vox. Dex until you have 6 precision, then start your attack and he won't autoblock you.

13
Alliance Quest: Raids Month
DATES
Enlistment Live- Monday, Jun 30, 2025
- Monday, Jul 7, 2025
OVERVIEW
- Raid Month is here, and with it, so is AQ S13.
- Raid month is what you’d expect... A full month of Raids with a new set of bosses each week.
- Week 1 will be the same bosses as the last round of bosses, then each following week will be a different group of bosses. These bosses will also be the regular Raid bosses for the rest of the Saga.
- Raid Boss chests will feature a different reward identity, granting 7-STAR SAGA CHAMPION SELECTOR tokens that can be traded in the Glory store for a 7-Star Saga champion.
- Once Raid month ends, we will resume our regular cadence of three weeks of regular AQ, then raids.
- Season 13 will also feature some new stuff. There will be a new set of bosses for all maps other than 1 & 2, which we no longer update.
- There will also be modifier updates swapping in new ones for each tier, other than the Eternal modifiers on Map 8.

RAID MONTH
Entry Cost
- - Entry costs for Raid Month will still be Raid Tickets, however, each week will only cost 45 to enter.
- We'll also be running a RAID MONTH SOLO EVENT where you can earn Raid Tickets by defeating opponents in Alliance War, Alliance Quest, Battlegrounds, or Incursions.
- There will be four milestones, giving out 45 Raid Tickets each, along with an exclusive Profile Picture in the final milestone.
- We'll also be running a RAID MONTH SOLO EVENT where you can earn Raid Tickets by defeating opponents in Alliance War, Alliance Quest, Battlegrounds, or Incursions.
Bosses
Raid Month Week 1- Regular Raid Map
- Final
- Human Torch
- Human Torch
- Mini’s
- Gladiator
- Hulkbuster
- Vision Aarkus
- Gladiator
- Final
- Nightmare Raid Map
- Final
- Annihilus
- Annihilus
- Mini’s
- Rintrah
- Gentle
- Sasquatch
- Rintrah
- Final
- Regular Raid Map
- Final
- Invisible Woman
- Invisible Woman’s Shield size is reduced by 90%, and damage reduction from the shield is reduced by 75%.
- Invisible Woman’s Shield size is reduced by 90%, and damage reduction from the shield is reduced by 75%.
- Invisible Woman
- Mini’s
- Moondragon
- Spider-Man (Miles Morales)
- Shuri
- Moondragon
- Final
- Nightmare Raid Map
- Final
- Super Skrull
- Super Skrull’s Power Gain Buff Potency is reduced by 50%
- Super Skrull’s Power Gain Buff Potency is reduced by 50%
- Super Skrull
- Mini’s
- Spot
- Spider-Man (Supreme)
- Spider-Man no longer applies Spider-Seal Buffs on either Champion's Medium attacks. Burst Damage from the last 3 hits of SP2, or nullifying Spider-Seals is reduced by 75%.
- Spider-Man no longer applies Spider-Seal Buffs on either Champion's Medium attacks. Burst Damage from the last 3 hits of SP2, or nullifying Spider-Seals is reduced by 75%.
- Ebony Maw
- Reduced the potency of Ebony Maw's Degeneration effects by 50%.
- Reduced the potency of Ebony Maw's Degeneration effects by 50%.
- Spot
- Regular Raid Map
- Final
- Thing
- Thing's Signature Ability is disabled, and is no longer Immune to Armor Break.
- Thing's Signature Ability is disabled, and is no longer Immune to Armor Break.
- Thing
- Mini’s
- Moleman
- The Champion
- Reduce the Potency of the Champion's Regeneration effects by 100%, and his Regeneration Rate increases are reduced by 100%.
- Reduce the Potency of the Champion's Regeneration effects by 100%, and his Regeneration Rate increases are reduced by 100%.
- Hulk (Ragnarok)
- Hulk's Regeneration from Face-Me, and Signature Ability are Reduced by 100%.
- Hulk's Regeneration from Face-Me, and Signature Ability are Reduced by 100%.
- Moleman
- Final
- Nightmare Raid Map
- Final
- Air Walker
- Reduce the potency of Airwalker's Cross-Fights and Herald of Galactus Buff by 100%. Additionally, lower the power gain from Power Cosmic by 50%, and the Damage from Darktide by 75%.
- Reduce the potency of Airwalker's Cross-Fights and Herald of Galactus Buff by 100%. Additionally, lower the power gain from Power Cosmic by 50%, and the Damage from Darktide by 75%.
- Air Walker
- Mini’s
- Mangog
- Mangog no longer goes Unstoppable while enraged, and is no longer Immune to Armor Break.
- Terrax
- Reduce the potency of Terrax's Rock Field damage by 75%.
- Reduce the potency of Terrax's Rock Field damage by 75%.
- Destroyer
- Destroyer doesn’t gain Unstoppable while Dashing, is no longer immune to Armor Break, and has the potency of personal Rupture effects reduced by 100%.
- Destroyer doesn’t gain Unstoppable while Dashing, is no longer immune to Armor Break, and has the potency of personal Rupture effects reduced by 100%.
- Mangog no longer goes Unstoppable while enraged, and is no longer Immune to Armor Break.
- Final
- Regular Raid Map
- Final
- Mr.Fantastic
- Reduced Mister Fantastic's evade chance by 75%.
- Reduced Mister Fantastic's evade chance by 75%.
- Mr.Fantastic
- Mini’s
- Invisible Woman
- Human Torch
- Thing
- Invisible Woman
- Final
- Nightmare Raid Map
- Final
- Doctor Doom
- Doctor Doom is no longer immune to Armor Break.
- Doctor Doom is no longer immune to Armor Break.
- Doctor Doom
- Mini’s
- Super Skrull
- Annihilus
- Air Walker
- Super Skrull
- Final
Role Pool Champions
- Tactician
- Venom
- Medusa
- Angela
- Gamora
- Hyperion
- Kushala
- Vox
- America Chavez
- Scream
- Doctor Doom
- Adam Warlock
- Juggernaut
- White Tiger
- Knull
- Hulkling
- Sersi
- Carnage
- Odin
- Scarlet Witch (Classic)
- Symbiote Supreme
- Cosmic Ghost Rider
- Captain Marvel (Movie)
- Mojo
- Enchantress
- Superior Ironman
- Galan
- Gorr
- Tigra
- Dark Phoenix
- Serpent
- Venom
- Assault
- Storm
- Nick Fury
- Hit-Monkey
- Storm (Pyramid X)
- Kitty Pryde
- Deadpool (X-Force)
- Lady Deathstrike
- Jack O'Lantern
- Spider-Man (Stark Enhanced)
- Morbius
- Black Widow (Deadly Origin)
- Werewolf By Night
- Rintrah
- Purgatory
- Spiral
- Sentinel
- Dust
- Northstar
- Ironheart
- Professor X
- Human Torch
- Phoenix
- Infamous Ironman
- Kate Bishop
- Archangel
- Black Panther
- Silver Sable
- Onslaught
- Cyclops
- Domino
- Storm
- Vanguard
- Iron Man
- Luke Cage
- Spider-Ham
- Silk
- Chee'Ilth
- Ant-Man (Future)
- Colossus
- Red Skull
- Mole Man
- Black Cat
- Omega Sentinel
- Silver Surfer
- Black Panther (Civil War)
- Guardian
- She-Hulk
- Joe Fixit
- Titania
- Invisible Woman
- Quicksilver
- Jessica Jones
- Red Guardian
- Mr.Fantastic
- Red Hulk
- Enchantress
- The Maker
- Peniparker
- Hulk
- Warlock
- Count Nefaria
- Thing
- Iron Man
Rewards
- Raid Month will feature a different Final-Boss chest reward identity than regular Raid weeks. Instead of the usual chest, you will gain 7-STAR SAGA CHAMPION SELECTOR TOKENS that can be traded in the Glory store.
- You will gain one each week if you take down the final bosses and claim their chests.
- You can trade them in for one of two rewards:
- 4x Tokens = 7-STAR SAGA CHAMPION SELECTOR
- Featured Champions (A choice from five champions):
- Invisible Woman
- Nightcrawler
- Captain Marvel (Movie)
- Mister Sinister
- Ultron
- Invisible Woman
- 1x Token = 3750 - 7-STAR CRYSTAL SHARDS
- Shatter Essence will not be in these chests.

REGULAR AQ - SEASON 13

Modifier Updates
- Each tier of modifiers was updated, except for Eternal modifiers.

Boss Updates
Map 1 - No longer updated- Boss: Cosmic Ghost Rider
- Champion Boost (100%):
- 100% Attack and Health
- 100% Attack and Health
- Champion Boost (100%):
- Mini: Groot
- so-Infused (50%):
- 50% Attack and Health
- 50% Attack and Health
- Keeping Pace - 3:
- Whenever the Defender activates any Special Attack, they pause their Buffs for 5 second(s).
- Whenever the Defender activates any Special Attack, they pause their Buffs for 5 second(s).
- so-Infused (50%):
- Boss: Cosmic Ghost Rider
- Champion Boost (300%):
- 300% Attack and Health
- 300% Attack and Health
- Champion Boost (300%):
- Mini Boss: Rocket Raccoon
- Section 1
- Health (100%):
- 100% Health
- Specialist - 3:
- The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
- The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
- 100% Health
- Section 2
- Iso-Infused (125%):
- 125% Attack and Health
- 125% Attack and Health
- Enhanced Parry - 50% Power Gain:
- After a successful Parry by the Attacker, the Attacker receives a Power Gain Buff, granting 50% of a Bar of Power over 5 seconds. Does not stack.
- After a successful Parry by the Attacker, the Attacker receives a Power Gain Buff, granting 50% of a Bar of Power over 5 seconds. Does not stack.
- Specialist - 3:
- The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
- The Attacker's Special Attack 3 deals 50% more damage, but their other Special Attacks deal 50% less damage.
- Iso-Infused (125%):
- Section 1
- Boss: Scream
- Champion Boost (400%):
- 400% Attack and Health
- 400% Attack and Health
- Defensive Transference
- The Defender gains a permanent Armor Up Buff, increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- The Defender gains a permanent Armor Up Buff, increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- Champion Boost (400%):
- Mini Boss: Bastion
- Section 1
- Iso-Infused (125%):
- 125% Attack and Health
- 125% Attack and Health
- Health (200%):
- 200% Health
- 200% Health
- Armored and Charged - 1
- When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.
- When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.
- Iso-Infused (125%):
- Section 2
- Champion Boost (150%):
- 150% Attack and Health
- 150% Attack and Health
- Health (200%):
- 200% Health
- 200% Health
- Armored and Charged - 1
- When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.
- When the Defender gains an Armor Up effect, they gain an indefinite non-stacking Power Gain Buff granting 1% of Max Power per second. Whenever the Defender is inflicted with an Armor Break, they are Power Drained for 3% of their Max Power. When any Armor Up effect on the Defender ends for any reason, the Power Gain is removed and the Defender is Power Drained for 33% of their Max Power.
- Techno-Virus Infections - 2
- Whenever the Attacker is inflicted with a Techno-Mechanical Infection or a Techno-Organic Transmode Virus Infection Passive, they are inflicted with a Special Lock Debuff for 8 seconds.
- Whenever the Attacker is inflicted with a Techno-Mechanical Infection or a Techno-Organic Transmode Virus Infection Passive, they are inflicted with a Special Lock Debuff for 8 seconds.
- Champion Boost (150%):
- Section 1
- Boss: Scream
- Champion Boost (400%):
- 400% Attack and Health
- 400% Attack and Health
- Health (100%):
- 100% Health
- 100% Health
- Defensive Transference
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- Champion Boost (400%):
- Mini Boss: Count Nefaria
- Section 1
- Champion Boost (150%):
- 150% Attack and Health
- 150% Attack and Health
- Health (200%):
- 200% Health
- 200% Health
- Evasive Maneuvers - 1
- When the Defender is knocked down they gain an Evade charge for 6 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.
- When the Defender is knocked down they gain an Evade charge for 6 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.
- Prime Time (Punish Special)
- The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender's Special Attack disables Prime Time for 12 seconds.
- The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender's Special Attack disables Prime Time for 12 seconds.
- Champion Boost (150%):
- Section 2
- Champion Boost (150%):
- 150% Attack and Health
- 150% Attack and Health
- Health (300%):
- 300% Health
- 300% Health
- Evasive Maneuvers - 2
- When the Defender is knocked down they gain an Evade charge for 8 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.
- When the Defender is knocked down they gain an Evade charge for 8 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.
- Prime Time (Punish Special)
- The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender's Special Attack disables Prime Time for 12 seconds.
- The Defender starts the fight with an indefinite Prime Time Passive reducing the Ability Accuracy of incoming Damaging effects by 100%. Punishing the Defender's Special Attack disables Prime Time for 12 seconds.
- Champion Boost (150%):
- Section 1
- Boss: Scream
- Champion Boost (425%)
- 425% Attack and Health
- 425% Attack and Health
- Health (100%)
- 100% Health
- 100% Health
- Escalating Pierce
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Defensive Transference
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- Unstoppable Courage - 1
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.
- Champion Boost (425%)
- Mini Boss: Omega Sentinel
- Section 1
- Champion Boost (200%)
- 200% Attack and Health
- 200% Attack and Health
- Health (200%)
- 200% Health
- 200% Health
- Escalating Armor (Buff) - 1
- Every 10 seconds, the Defender gains an indefinite +10% Armor Up Buff.
- Every 10 seconds, the Defender gains an indefinite +10% Armor Up Buff.
- Gimme Shelter - 1
- The Defender has a 40% chance to Autoblock Basic Attacks. This chance decreases by 20% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.
- The Defender has a 40% chance to Autoblock Basic Attacks. This chance decreases by 20% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.
- Champion Boost (200%)
- Section 2
- Champion Boost (200%)
- 200% Attack and Health
- 200% Attack and Health
- Health (300%):
- 300% Health
- 300% Health
- Escalating Armor (Buff) - 2
- Every 5 seconds, the Defender gains an indefinite +10% Armor Up Buff.
- Every 5 seconds, the Defender gains an indefinite +10% Armor Up Buff.
- Gimme Shelter - 2
- The Defender has a 60% chance to Autoblock Basic Attacks. This chance decreases by 15% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.
- The Defender has a 60% chance to Autoblock Basic Attacks. This chance decreases by 15% for each Buff on the Attacker. While Autoblock chance is above 0% Defender gains 100% chance to resist Heavy Block Break.
- Section 1
- Boss: Scream
- Champion Boost (500%)
- 500% Attack and Health
- 500% Attack and Health
- Health (200%)
- 200% Health
- 200% Health
- Escalating Pierce
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Defensive Transference
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- Unstoppable Courage - 1
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 3 seconds. The timer restarts when both effects end or are prevented.
- Champion Boost (500%)
- Mini Boss: Gorr
- Section 1
- Champion Boost (300%)
- 300% Attack and Health
- 300% Attack and Health
- Health (200%)
- 200% Health
- 200% Health
- Clean Sweep
- Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.
- Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.
- Warpath
- When the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker's Attack Rating for each Fury removed, over 6 second(s).
- When the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker's Attack Rating for each Fury removed, over 6 second(s).
- Section 2
- Champion Boost (300%)
- 300% Attack and Health
- 300% Attack and Health
- Health (300%)
- 300% Health
- 300% Health
- Press the Advantage - 2
- While the Defender has an Undermine effect, they gain a 550 Fury Passive, and a 550 Pierce Passive.
- While the Defender has an Undermine effect, they gain a 550 Fury Passive, and a 550 Pierce Passive.
- Clean Sweep
- Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.
- Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.
- Warpath
- When the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker's Attack Rating for each Fury removed, over 6 second(s).
- When the Attacker purifies a Debuff, the Defender gains a Fury Passive increasing their Attack by 25% for 12 second(s). If the Attacker intercepts the Defender, all Fury Passives are removed and the Defender is afflicted with a Degeneration Debuff dealing 100% of the Attacker's Attack Rating for each Fury removed, over 6 second(s).
- Champion Boost (300%)
- Section 1
- Mini Boss: Scream
- Champion Boost (500%)
- 500% Attack and Health
- 500% Attack and Health
- Health (300%)
- 300% Health
- 300% Health
- Escalating Pierce
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Feats of Power
- When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.
- When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.
- Defensive Transference
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- Unstoppable Courage - 2
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented."
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented."
- Champion Boost (500%)
- Mini Boss: Rintrah
- Section 1
- Champion Boost (300%)
- 300% Attack and Health
- 300% Attack and Health
- Health (200%)
- 200% Health
- 200% Health
- Backboard Brawler
- While this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.
- While this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.
- Healthy Disposition
- The Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.
- The Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.
- Poised to Attack - 1
- Whenever one of the Attacker's Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 4 seconds.
- Whenever one of the Attacker's Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 4 seconds.
- Champion Boost (300%)
- Section 2
- Backboard Brawler
- While this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.
- While this Defender is pinned against a wall, they gain a permanent Passive Fury and Passive Armor every 3 seconds. Each Fury increases their base Attack by 10% up to 300%, and each Armor increases their Armor Rating by 100 up to 1000.
- Healthy Disposition
- The Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.
- The Defender rotates between Stun, Slow and Heal Block Immunity every 8 seconds.
- Poised to Attack - 2
- Whenever one of the Attacker's Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 6 seconds.
- Whenever one of the Attacker's Buffs fails to trigger on them due to an effect, the Defender gains an Unblockable Passive for 6 seconds.
- Ticking Time Bomb - 2
- When the Attacker performs a Well-Timed Block they gain a Fuse Charge. Striking the Defender's Block removes 1 Fuse Charge(s). When the Attacker reaches 5 Fuse Charges they’re all consumed and the Attacker takes a burst of Direct Damage, dealing 25% of their Max Health.
- When the Attacker performs a Well-Timed Block they gain a Fuse Charge. Striking the Defender's Block removes 1 Fuse Charge(s). When the Attacker reaches 5 Fuse Charges they’re all consumed and the Attacker takes a burst of Direct Damage, dealing 25% of their Max Health.
- Backboard Brawler
- Section 1
- Boss 1: Scream
- Champion Boost (400%)
- 400% Attack and Health
- 400% Attack and Health
- Health (400%)
- 400% Health
- 400% Health
- Escalating Pierce
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Every 5 second(s), the Defender gains a Pierce Buff of 400 potency, lasting for 15 second(s).
- Feats of Power
- When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.
- When above 1 Bar of Power, gain a Fury Buff. When above 2 Bars of Power, gain a Precision Buff. When at 3 Bars of Power, gain a Cruelty Buff.
- Defensive Transference
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- The Defender gains a permanent Armor Up Buff increasing Armor Rating by 10% per stack whenever the Attacker blocks one of their attacks. Max stacks 10.
- Unstoppable Courage - 2
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented.
- The Defender is Immune to Neutralize, and starts with a 18 second timer. If the Defender is not suffering from Stagger or Fate Seal when the timer ends, they gain Unstoppable and Embolden Passives for 6 seconds. The timer restarts when both effects end or are prevented.
- Champion Boost (400%)
- Boss 2: Mordo
- Champion Boost (400%)
- 400% Attack and Health
- 400% Attack and Health
- Health (400%)
- 400% Health
- 400% Health
- No Hit-M...ercy (Passive) - 3
- Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 7 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.
- Each time the Defender is knocked down they gain a Cruelty Passive granting +350% Critical Damage lasting for 7 seconds. While the Defender has a Cruelty effect, they can strike with Critical Hits even while the Opponent is blocking.
- Special Coup D'état - 1
- The Attacker suffers from an Indefinite 80% Cowardice Passive at the start of the fight. Intercepting the Defender removes the Cowardice Passive from the Attacker and applies on the Defender instead for 10 seconds, paused during Special Attacks. Once it expires or is removed for any reason, it is re-applied on the Attacker.
- The Attacker suffers from an Indefinite 80% Cowardice Passive at the start of the fight. Intercepting the Defender removes the Cowardice Passive from the Attacker and applies on the Defender instead for 10 seconds, paused during Special Attacks. Once it expires or is removed for any reason, it is re-applied on the Attacker.
- Champion Boost (400%)
- Mini Boss: Warlock
- Section 1:
- Power Armor - 1
- Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 5% for 5 second(s).
- Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 5% for 5 second(s).
- Enhanced Parry (Power Gain) - 3
- Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.
- Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.
- Power Reversal
- Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
- Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
- Power Armor - 1
- Section 2:
- Power Armor - 2
- Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 10% for 10 second(s).
- Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing Armor by 10% for 10 second(s).
- Enhanced Parry (Power Gain) - 3
- Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.
- Whenever the Attacker performs a Parry, they gain a non-stacking Power Gain Buff, granting 1 Bar of Power over 5 seconds.
- Power Reversal
- Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
- Whenever the Attacker activates a Power Gain Buff, it's removed and replaced with a Power Drain Debuff, draining 50% of the Attackers max Power over 5 seconds.
- Power Armor - 2
- Section 1:
Re: Elder Marks Idea - Not pointless anymore! - We, the Summoners!
Sooo double the punishment but only make the rewards 1.5x better?😭Clearly this idea was not thought through 🤣

14
Elder Marks Idea - Not pointless anymore! - We, the Summoners!
Please Kabam,
Do one amendment to the Elder Marks.
As BG solo milestones is over, they get no use, only for fight energy.
Of course ,the Radiance was a great idea, as we don't see anymore summoners losing matches on purpose. (And with Radiance, im about to have my first R3)
Battlegrounds matches is at random, we dont know, who we will face, if someone without any R3 or someone with a lot of them, and if a Mastodont with many R4.
So, the idea is that if we use Elder Marks, instead of 2 points, we get 3. And if we are defeated ,instead of 1 we lose 2 points.
As you can see, above the risk is up to us!
We will risk to advance faster or be roasted and lose 2 points
We beg you, Kabam
All Mcoc Summoners
Do one amendment to the Elder Marks.
As BG solo milestones is over, they get no use, only for fight energy.
Of course ,the Radiance was a great idea, as we don't see anymore summoners losing matches on purpose. (And with Radiance, im about to have my first R3)
Battlegrounds matches is at random, we dont know, who we will face, if someone without any R3 or someone with a lot of them, and if a Mastodont with many R4.
So, the idea is that if we use Elder Marks, instead of 2 points, we get 3. And if we are defeated ,instead of 1 we lose 2 points.
As you can see, above the risk is up to us!
We will risk to advance faster or be roasted and lose 2 points
We beg you, Kabam
All Mcoc Summoners
Re: GENTLEman buff
I suggested guaranteed crits on sp2 but on second thought that would make him way too strong. He would be annihilating Bullseyes in 30 secs with 100% hp and they've already said they don't want another Iron Doom/Bishop or Galan/Peni situation ever again.Yes i'm falling to see why they din't add 2 changes for character like they did in the pass with recent characters, i'm falling to see the reason in the bigger picture of the actual state of the game offers and PVP modes besides profit, yes it's ther game and they change whatever they want but we are also make part of the game we do have voice for the decisions taken,or at least we shouldAgain, your failing to see the full picture. Which is, it is kabams game. They are happy with where gentle is, as well as serpent destroyer etc. If they feel like they need to change something, they will. You may not like that answer, but it is the answer.Yes they had Data that Bullseye was a infernal defender and what they did? they bug fix and nerfed himDoesn't matter though. Kabam decided they're good the way they are. For now at any rate. They have far more data than just you using said champ for a few days or weeks.Why exactly should they? They like the character and his design kit. That's literally all that's important. Not trying to sway the people who don't. If you want someone to come up with reasons to use a champ, do it yourself. Otherwise, move along.Yet anyone who likes gentle can't provide any points that explain his consistency or damage is good while everyone who doesn't like him or criticizes his design makes valid points on why his kit is unreliable and controversial. Use ur cranium m8.Nah. It's only a terrible take according to your opinion. Plenty of other people like gentle just the way he is and plenty of people understand why he was crated the way he is. Cope harder.This really is a whole lot of complaining about one single characters kit. Even if your argument is that he's supposed to be a bullseye counter, well there's already quite a few in game that do it better anyways so why even continue to cry about gentle? It's one champ. Out of 300+. Just use someone else.*Joins conversation* *make a terrible take* *People point out that terrible take* *Proceeds to complain about the conversation* 🗣️Well yeah it's not like they make the best choices when it comes to balancing. It's not like I'm the only one who thinks leader or isophyne or gentle is mid.The difference here is YOU think they need buffed. KABAM does not.Also they said isophyne doesn't need a buff and she is not good. Her purpose as a serpent counter is irrelevant because she isn't even a good serpent counter anymore (She counters serpent but is very slow and unreliable) Sometimes champs that need buffs are skipped even if they need very small tweaks to be good.Because he doesn't need a buff right now. Or else, they'd have said they're gonna change/buff him. Obviously. And yes, I say this exact same stuff for every other champ that people say needs this or that and kabam decides their fine. Because there's already 300+ champs in game. You get to pick 5 (6 if there's a choice node) for any given quest. Usually. If there's a champ you don't like, your free to skip or not use them. Same argument kabam is telling people about endgame content. Your free to skip it.Do you gonna say that everytime they Skip a buff for someone who needs and tell the person to simply pick another option?Why exactly should they? They like the character and his design kit. That's literally all that's important. Not trying to sway the people who don't. If you want someone to come up with reasons to use a champ, do it yourself. Otherwise, move along.Yet anyone who likes gentle can't provide any points that explain his consistency or damage is good while everyone who doesn't like him or criticizes his design makes valid points on why his kit is unreliable and controversial. Use ur cranium m8.Nah. It's only a terrible take according to your opinion. Plenty of other people like gentle just the way he is and plenty of people understand why he was crated the way he is. Cope harder.This really is a whole lot of complaining about one single characters kit. Even if your argument is that he's supposed to be a bullseye counter, well there's already quite a few in game that do it better anyways so why even continue to cry about gentle? It's one champ. Out of 300+. Just use someone else.*Joins conversation* *make a terrible take* *People point out that terrible take* *Proceeds to complain about the conversation* 🗣️
If they gonna release a character that has problems and gonna ignore It soo you play with already existing options,them why release in the first besides getting profit?
And for Serpent that the data was clearly showing he was being too much of a problem for even high level players? Nothing and people who defend that later on changed ther opinion
Destroyer on attack was very mediocre and even on his best match ups like Hulkling,and again they din't change anything even tought he just needed a Boost on his charges gain that till today only have 2 reliable ways to get
It's not just because they have information that they will use that information in the best possible way.
I didn't like the answer but it's still an answer and?
Right now if you go for two sp2s he still finishes fights in 50ish secs which isn't too bad, considering his dual threat capabilities it really isn't that bad, he didn't need the buff. Would've been nice sure but it probably would've been too much.
Re: Item in Radiance store is misleading, and now I'm out 56k Radiance
This is the text for the WoF selector. Seems to have overwritten this one. 56k radiance for a Titan nexus would be pretty crazyI mean, yeah, I probably should've known. I just figured it was like "Since you already have all the pieces, we'll still make it worth your while" or something.
Re: Im the only one who think the GC point system is very bad
Every single time, I never get my good champs but my opponent always does magiclyWell i have a very good deck at the start it is easy to win 3,4 matches continuously but then suddenly two pro comes with most rarest and higher upgraded champ and before you understand what happened you are back again on zero. ( My experience)Same here. And when you won with some good champions you have, they will be dissapeared from your choices.I am imaging about A casino system

1
Which Champion has the best Profile Picture in the game?

The glowing eyes and the mean-mugging puts him at No.1 best pfp for me. Who has better?
Re: Please remove “locked” content
Agree. I was still using my 5* Angela into act 9 on my alt. I think it's more of a mental thing where players believe it's necessary to have high rarity and high rank champs to do certain things in the game when its simply not the case unless the content specifically forces you to do that.No you don't, there is the daily Apothecary quest you can do to literally hoard potions and revives! I didn't spend a penny on anything to aid story progression.Thank you! I forgot about McNoob & that helped. Just completed 1st run of act 6.2.2.
I think your biggest problem is just not believing you can do it. Watch YouTube video's (In particular MCOCNoob's guides) and these should help you. They are the sole reason i progressed through Thronebreaker, Cavalier and Valiant. They are a huge help.
And just be willing to give it a go.Most of the time lack of progress is just down to not understanding the fight and not believing you are capable.
MCOCNoobs videos are excellent and should give you multiple viable options for making it through quests. Keep smashing through it, good luck.
Also for real dont sleep on Angela. She tears sh*t up in story content apparently

1
Re: Please remove “locked” content
Most of the time lack of progress is just down to not understanding the fight and not believing you are capable.No you don't, there is the daily Apothecary quest you can do to literally hoard potions and revives! I didn't spend a penny on anything to aid story progression.Thank you! I forgot about McNoob & that helped. Just completed 1st run of act 6.2.2.
I think your biggest problem is just not believing you can do it. Watch YouTube video's (In particular MCOCNoob's guides) and these should help you. They are the sole reason i progressed through Thronebreaker, Cavalier and Valiant. They are a huge help.
And just be willing to give it a go.
MCOCNoobs videos are excellent and should give you multiple viable options for making it through quests. Keep smashing through it, good luck.

1