Best Of
Can kabam have a version for older ppl?
Less wordy and more to the point nodes, bigger font, it’s bad enough we older players have slower reaction time, but those other things are a pet peeve. I’m sure kabam knows a good portion of their money comes from older comic book reading fans in their 40s and higher.
Re: Unclaimed compensation package
I pretty much suffer from the same situation. I thought the dots would connect but apparently they don't. Still don't know what I did wrong.

1
Lost Units
Has anyone else noticed that they have lost a significant amount of Units? I’m down a thousand…. This morning I had 3500 and now I have 2500. I haven’t purchased anything so I’m perplexed 🤔 anyone had this happen before?

5
Re: Webstore Market Loyalty
I think putting this on the developers is a bit much, sorry @DrZola. The developers will be told what to develop - everything to do with the game economy will be down to business analysis, marketing, basically others who look after the game economy and profitability. Developers are given their work items by others and told to deliver them.Developers live in a unique world where time isn’t valuable, loyalty requires Whale-level spend and bugs persist so long they become features.lol so you’re just gonna re-quote me to repeat the same tired arguments I already rebutted, but dropping the context you must not have a strong counter point for… alrighty then.That's like saying you want to meet the person for whom a free cocktail moves the needle for first class flights that cost several thousand dollars. On the one hand,I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?You don't need to be anything to see anything however you want.I don’t need to be a game economy designer to see how poorly this is priced but sure let’s put up those airs….If you think your perspective is either objective or reasonable, I do not believe I’m capable of eliminating your confusion in this regard.No it’s not. One is an established service offering customers expect and are used to the other is a brand new unknown thing meant to entice new users priced in the stratosphere.That's like saying you want to meet the person for whom a free cocktail moves the needle for first class flights that cost several thousand dollars. On the one hand, no one person is going to admit that it would. On the other hand, no airline is going to find out by getting rid of it and seeing how many passengers they lose.I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
Not sure why you are so stuck on defending what’s objectively indefensibly priced.
I’m not the one stuck on anything. I’m just explaining my position, like I always do. Tomorrow I’ll be “stuck” on something else. As this is not my design, I’m not in a position to defend it from anything. I simply find it reasonable, and trivial to justify from a design perspective. The fact that some people see these things as “prices” even though they aren’t, and “too high” even though they are intended to be high, is something you have to defend, as the person choosing to attempt to promote a novel philosophy.
All I have to say is: I don’t think anyone who reaches the position of game economy designer would see it that way. You’re the one that has to somehow convince them to adopt your perspective. Good luck with that.
You do need to find an economy designer who agrees with you to change it. They aren't going to do it because of your sparkling personality.
Pssttt… your bias is showing
How annoying the little folks who just want to enjoy a phone game must be to them.
Dr. Zola
It's easy to point the finger at developers but if the developers were in charge of that, plus coding, unit testing, code reviews, bug investigations etc then Kabam would have gone out of business a long time ago.

1
Re: should i upgrade my 6 star ghost or 6 star kingpin to rank 5 for battlegrounds? ( i'm thronebreaker)
K- with zero doubts. not only BG, but in content you’ve yet to clear, maxing Fisk out is going to pay off more for your resources, quicker.
Re: Captain Rogers
I dont use any of them. But because capIW is aw tactic once a year makes him the most useful because the others you will never use.

1
Re: Webstore Market Loyalty
lol so you’re just gonna re-quote me to repeat the same tired arguments I already rebutted, but dropping the context you must not have a strong counter point for… alrighty then.That's like saying you want to meet the person for whom a free cocktail moves the needle for first class flights that cost several thousand dollars. On the one hand,I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?You don't need to be anything to see anything however you want.I don’t need to be a game economy designer to see how poorly this is priced but sure let’s put up those airs….If you think your perspective is either objective or reasonable, I do not believe I’m capable of eliminating your confusion in this regard.No it’s not. One is an established service offering customers expect and are used to the other is a brand new unknown thing meant to entice new users priced in the stratosphere.That's like saying you want to meet the person for whom a free cocktail moves the needle for first class flights that cost several thousand dollars. On the one hand, no one person is going to admit that it would. On the other hand, no airline is going to find out by getting rid of it and seeing how many passengers they lose.I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
Not sure why you are so stuck on defending what’s objectively indefensibly priced.
I’m not the one stuck on anything. I’m just explaining my position, like I always do. Tomorrow I’ll be “stuck” on something else. As this is not my design, I’m not in a position to defend it from anything. I simply find it reasonable, and trivial to justify from a design perspective. The fact that some people see these things as “prices” even though they aren’t, and “too high” even though they are intended to be high, is something you have to defend, as the person choosing to attempt to promote a novel philosophy.
All I have to say is: I don’t think anyone who reaches the position of game economy designer would see it that way. You’re the one that has to somehow convince them to adopt your perspective. Good luck with that.
You do need to find an economy designer who agrees with you to change it. They aren't going to do it because of your sparkling personality.
Pssttt… your bias is showing