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Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
Rewards don't always justify the changes. By that token, they can make any piece of content as arduous as they want if they add enough Rewards. That's just not the case. You need several factors with recurring content. You need a balance of challenge, reward, and enjoyment....something that isn't an exact science, so there's a fair amount of room for space in that, but when it's out of balance it's painfully apparent. You also need something people can grow into over time, considering it's a monthly occurrence. On top of that, you need to make sure that the challenge level sufficiently motivates people to continue making an effort month after month. Without that, no one cares enough to keep completing it and growing.
I know there is a subsect of Players that strictly do things for the Rewards, but the game is much more than just that. There's always been an element of enjoyment that factored into motivating people to keep doing it month after month. That's been taken away because of the imbalance. I'm sorry, but some of us care about that. Just like Banquet. Now, don't get me wrong. It was a huge success, and with Realm Events it gives a level of commradery. The problem is some of us remember when it was Gifting, and we mostly enjoyed sharing gifts with our Ally. That's gone out the door because of a few reasons, but at the heart of it is people seeing it as just a vehicle for Rewards. Now we gift ourselves. Not the same.
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
When has EQ EVER been intended to be everest-like? Let's be honest, that's what it is now. Some Fights are simple, sure, provided you're bringing the right Champs for the Nodes. Otherwise you're chipping away. Then you have the layer of sharing Health, which uses your Pots or Revs or both, if you're not the absolute example of perfect game play. Then the fact that you have 15 Fights, and if you're out of Resources and make a mistake you have to start all over again. 3/4 of the way through that's a pain in the ass. Then you have to keep Ranking each Class to keep up every month because the R1s mostly make long work of it.
I remember how it was to have to put work in and adjust to Cav, TB, etc. That was all well and fine because we knew it was a stepping stone. This is just obscene. I don't know a single soul that enjoys this format in my circle. None. I would love to have the numbers to see how many bother doing EQ anymore compared to the numbers that did.
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
That's not a solution either. It needs to be redesigned.
I can do it. That's not the question. The issue is it turned EQ into something that is more stress than enjoyment. Rewards don't really matter when you ruin the essence of what something is. Honestly, this idea that people just want to be spoon-fed whenever they have an issue with the difficulty of something is so dismissive. It never occurs to people that the actual content itself is overboard.
If you have to accommodate for people who think they need to go down in notches, then it's too much.
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
Those Rewards aren't worth it for where I'm at, honestly. It's a miserable experience. It's not enjoyable in the least. Sorry, but I'm not going to sugar coat it. I'm far from the only one that feels that way.
Re: Kitty Pryde 7* Confirmed
Big part of her utility is that when awakened, she completely ignores damage when phasing - which means you can ignore a lot of punishing mechanics by activating phase at the right time. Also very good uptime on incinerate and can ramp to some pretty big specials.
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
Jeez chill out people, they already said they were going to change it so you can pick your difficulty. When it comes out you can do the difficulty meant for people with 5-7k below your current prestige and feel like winners again.
Colosseum 85mill Alliance Rank Rewards
Re: Green Falcon changes graphic
I definitely will r4 him and take him to BGs yes, I never claimed you’re sleeping on him just that he isn’t bad. It’s always funny to see how people in anything lower than Mysterium call champs mid or trash and then people who are actually in Mysterium and above use them effectively and get wins with them. It’s okay tho, I’m sure one day you’ll fix that severe skill issue
Re: Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
What about allowing us to revive an already used champ for 5 units, or allow to use other unused champs also for 5 units so we don't have to go back to the beginning if we chose a champ that won't cut it?
Re: Green Falcon changes graphic
Here's a test I did in LOL just now. Wags prefight. No boosts, no synergies, no suicides. I haven't tested a lot of R2s in LOL, but for a champ that should be good at long fights, I'd probably expect better. I didn't use the sp3 except once cuz I got pushed and surprise surprise the sp3 is not very useful. Probably only useful in fights where you have to be pretty passive, and it'd probably be a huge slowdown. If the sp weakness from his sp 1 could do what the sp3 one does, and the special 3 did something more useful that would've been cool.
