Best Of
Titan Crystals feel unfair when pulling max sig duplicates (even after update)
I would like to raise a concern regarding the fairness of Titan Crystal rewards.
When opening a Titan Crystal and receiving a Champion that I already own at Signature Level 200, the reward feels significantly underwhelming and not proportional to the effort and resources required to obtain the crystal.
Even after the recent changes and improvements, the compensation for duplicates at max signature level still does not feel fair or rewarding, especially considering the rarity and value of Titan Crystals.
At this level of progression, players invest a lot of time and resources, and receiving minimal value from such a rare crystal creates frustration rather than excitement.
I believe there should be a better system or additional compensation when pulling a maxed-out duplicate, to ensure that the reward remains meaningful.
Thank you for your time and consideration

Re: 180 tickets for Nightmare Raids is laughable in 2026
The entry cost was fine when the mode was introduced years ago, now it's not fine, the rewards are 2 generations behind
Even after accounting for the Essentia and Radiance rewards which can't buy you anything much
Re: Stellar-Forged Case Cracked?
I like Benito's idea of science SF Ghost
https://youtu.be/iiwPdyplJt4?si=BKDqFLP5xfgIAkDr
Re: thoughts on bero leaving the game?
Who’s gonna tell this woke 3 year old account bot that most of the ccs they watch probably had merc backgrounds as well because when people like BeroMan and KT1 did stuff like this it was a common thing that wasn’t frowned upon yet.
Re: Question about logging in
For me its even more annoying, the game tries to create a new account every time I launch the game since I am registered through kabam and not google play. However it tries to log me into google play every time now.
Question about logging in
Re: Loyalty and war potions
It is unlikely, and you probably have me to blame.
War is actually infinitely sustainable nowadays, and that's because war revives are a) free and b) do not count against item use limits. So you can revive your champs however much you want and never run out of items to put your champs back into the fight.
There is a specific logic to why this happened, because it wasn't always like this. War revives used to be very expensive and limited in the number you can use, but the argument was made that revives should not count against item limits and should not cost players a lot because revive usage doesn't strongly affect who wins the war. If you're reviving, you're dead, and you've lost an attack bonus. Reviving just allows you to continue to actually participate. This distinguishes them from health potions which do strongly affect who wins the war because they affect scoring. If you are allowed to heal health back, this prevents dying rather than recovers from dying. Health potions essentially allow a player to buy attack bonuses in theory, which is a direct pay to win mechanism. Revives don't, because the alliance that is using more revives is almost certainly also scoring fewer points, at least in competitive war.
That logic was persuasive enough for Kabam to make revives basically free (to the surprise of literally everyone). But that same logic would also argue against making health potions more available. And the person who convinced them to do this with that logic was me. So I get credit for free revives, but I might also deserve the blame for perennially expensive health potions.
This line of thought doesn't mandate never changing war health potions at all, to be fair. But it does imply that the cost of a health potion should have little to do with how much health player attackers have, and everything to do with how much should it cost a player to steal an attack bonus from their opponents in war. What is an attack bonus worth to a high tier war alliance in a competitive war? What would you pay to simply add points to your score, because when it comes to top tier alliance war players, that is what health potions do. They do not need much help to eliminate all their deaths for the most part.
It is also a potentially dangerous thing to try to argue that health potions should be much more readily available and useful. Any argument for doing so might undermine the reason why revives are free. And I cannot imagine a more hated person in the MCOC community than the person who manages to make war revives expensive again. They'd have to join a witness protection program.
Re: Am I banned?
you upset me man. I know you are a wise guy, you helped me in incursions. I did nothing trust me
Nvm now I can log in
Re: Am I banned?
I solved this issue. Now i can log in. Delete the game and reinstalled, logged in with kabam account. And it is ok.
I am having several problems since yesterday. First my Raid revives are gone, now problem in logging in. Last update is buggy. I saw other login issues on forum as wel