Best Of
Re: Update the damn community Kabam
Mike is holding down the fort. Everyone else?
Interesting to me how the architect of the essentia movement isn't present for the rollout apparently, but life happens i suppose. The fact that DNA 3 hours behind Vancouver time had to be up early and act as the (unpaid) mouthpiece is not something I'd brag about to the head of Marketing. Looking forward to the next Dev Diary, should be a fun read.
Re: Let's have a genuine, honest conversation Kabam
The fact they said "we tested this for months" and it came out as an absolute dumpster fire says it all.
Who the hell okay'ed the numbers exactly? 5 re-rolls? 1 relic sig? Wtf?!?
The currency trade in is still a joke even after they bumped numbers up.
What a gong show.
How long this can go on without a change?
Mistakes can be expected at all levels and those can be even forgiven if you learn from it, but it seems that all throughout the years this is not the case with this game and with it's governance. I understand that this is a business for Kabam and sometimes they have to make harder decisions for the shareholders and such to raise the profit and all the corporate things you can imagine. But how long you are able to do that while you are burning out your customer base and basically shrinking it slow and steadily?
Let's try to break down some major block of this issues:
Basic game mechanics and fundamentals. Missing inputs, frameperfect AI and the never ending discussions around this. At it's core the most important part of the game is the fighting. If it's not working well and you have issues, you should have that as your no1. priority to make it better. Allocate your capacity mostly to it and make it happen.
Communicate well how you are doing and what is your plan. Timelines can shift we know that, but admitting to those and transparently putting it front of the community would increase your creditability. This has the largest effect all across the game, and it is swept under the rug, why?
Suggestion to make it better:
- There should be communication expert in the team that should build up a multi level communication plan, factor in the CCP opinion or the community wide sentiment, address what you can and commit to a smaller amount of deliverables, but aim higher. Constantly deliver smaller packages but in good quality to get back the trust.
This leads into another topic which is Kabam's internal resource allocation and priorities. Making the game profitable is not a surprise in a for profit company. How to make that happen on the other hand can be achieved in various ways. The tempo overall how thing are rolled out is just simply dialed up to a rate that the delivery can't really match. Again, step back a bit and deliver less but quality content. In cases less can be more.
While experimenting with new things modes should not be discouraged, modes like dimensional arcades and the poker game should be at the bottom of the priority list and never really see the daylight until other higher prio items are solved.
In these things, who approves those and who validated that it is a good idea to spend X amount of hours and resources delivering something that will end up receiving mixed feedback?
Plan more at the beginning - you can here, you dont always have to be agile - and then you can spare a lot of firefighting.
Overall the agile approach that "lets put out something as soon as we can and we will adjust it on the fly" really not sitting well with this community. We've been burned enough that we would like to have stability and consistency and well advanced communication about changes.
In any given company PMs should oversee these delivery project and should have plans or sorts of in place that they are following. From those the community managers and the experts should be able to synthetize enough information to feed the information hungry players. Once again, you see the people that you are playing this game and know how they are thinking as they are putting out lots of videos about it and why are you not listening to them?
You have your inner "focus group" the CCP and you barely involving them in anything and barely proofreading or testing things with them. Why?
Once again, in any given company if you are doing your job and you constantly failing it our making mistakes that upsets the customer base, there has to be a consequence for that. I am not saying that you should fire people - please don't - rather just invest time into learning the lessons from those mistakes and try to do better and not repeat the same thing.
Again, some suggestions:
- Have a meaningful way for the trello board - instead you allocating resources to things, offer X % of your capacity per quarter - give the community 5 options to choose from and allow them to select what they would like you to deliver and develop. Then, update the trello board items, leave meaning full updates, and once a month in the streams give a 5-10 minute update on your progress. (in software development you should be doing that anyways)
- What I mentioned earlier - dial back in the speed of pushing out new things and focus on the quality instead. It is noticeable that there is barely enough resource spent on testing. Involve the CCP more, do more BETAs like you are doing for Act 9 and such, involve us more. That way you can get a lot of valuable insight so you can polish the product and push out better things.
- Communicate more with more clarity and with more purpose and focus. In the recent communications it is visible that there wasn't enough effort or once again quality check implemented in these. You know your audience, tailor the update to them, make it clear, detailed. Say it high level in the streams, then provide a very very detailed breakdown in a forum posts - content creators can be involved so they can prepare explanation videos as they would normally do anyways. Also, goes one level deeper - inspect the effect of your actions, what this will cause and so on. Prepare for that too
This could go much much longer and we could go into a lot of specifics, but I wanted to keep this high level.
I am thankful for all the hard work that the team at Kabam is putting into the game, I dont want to be disrespectful with them, just one again, as this is a job, we are allowed to suggest and give feedback. And recently they overall performance leaves a lot to be desired.
Thanks for whoever is reading this, I really wanted to get this is out and see how other might feel about this.
I like playing the game but sometimes it's just bloody difficult to enjoy it due the things above!
Essentia, while not perfect, looks good to me
My thoughts:
Cons:
Why not just let us trade all our old currency without a limit? There are already item purchase limits in place so our spending is limited anyway
Raid ticket prices for Essentia are bad - but they enabled the old conversion from loyalty, glory and artifacts
Missing AQ potions and incursion 7* crystals - separate issues that they need to fix, and not "ESSENTIA IS TRASH"
Pros:
The limit and value of end-game items are increased.
For glory, I only compare with the first purchase, which means the value using glory gets lower the more you buy.
Glory to Essentia is 1:1, and 100:35 for trophy tokens (TT) to Essentia
T7B:
Essentia: 3350 for 1.4k Essentia
Glory: 1275 for 1675 Glory/Essentia
BG: 3500 for 15.5k TT or 5425 Essentia
That is a massive increase in value for T7B, and higher purchase limits
T4A:
Essentia: 5700 for 480 Essentia
Glory: 4200 for 500 Glory/Essentia
BG: 5700 for 2.8k TT or 980 Essentia
Again, a massive increase in value with higher purchase limits
T6CC (non-selector):
Essentia: Half for 210 Essentia
Glory: 45% for 50+70+90=210 Glory/Essentia
BG: Half for 1.2k TT or 420 Essentia
T6CC (selector):
Essentia: Half for 320 Essentia
Glory: 45% for 60+80+100=240 Glory/Essentia (So worse at first, but evens out with increasing costs)
BG: Half for 2k TT or 700 Essentia
T6B/T3A:
Essentia: 1 for 390 Essentia
Glory: 12 for 170+220=390 Glory/Essentia
BG: 1 for 1.4k TT or 490 Essentia
Across the board, we are getting more resources per currency spent, even when comparing to only the first purchase using Glory. The only exception is T6CC selectors, but if you buy more than 3 from the Glory store then Essentia is also better.
With the free 30k Essentia (30k Glory/85k TT worth) combined with higher value/purchase limits, we are definitely getting more resources right now even with the trade-in limits, and the issue of limited trade-ins will go away in a few weeks. Overall, the prices in this looks like a big W to me, and I am happy with this update.
With that being said, since the value with Essentia is better, there is no harm in leaving the old glory/TT store open.
But why is everyone saying that they got royally screwed over by Kabam if we are getting more resources?
Re: Tomorrow's titan roll over
compensation will arrive in 300 essentia bursts for 40 weeks
Re: I really wish this was intended
Gladiator is currently doing 100k bursts of damage in a single special punish hit when fully ramped lol not sure whatβs up but the damage definitely increased. Not just that but the bursts of damage while unblockable from special attacks are also reaching 100k. He never hit that hard before, at least not my r3.
Even basic hits are absolutely insane right now look at this heavy this is r2 Gladiator
And his sp2 hits are hitting just as hard as a r3 Hulkling
Re: Update the damn community Kabam
I'm sorry @DNA3000 but isn't this the same situation every single time Kabam do anything? 'if the rollout happened another way, things would be different'
This is the exact same thing everyone has said about everything Kabam has down lately; ascension, BG deck changes, prestige to top 30, now Essentia. How the f*ck are they getting it wrong every single time? There needs to be accountability within the company, this can't keep happening and it's happened for as long as I can remember
Re: Let's have a genuine, honest conversation Kabam
Everything they do is VERY deliberate and surprising to most people: VERY thought out.
They are shifting the game back toward a monetization focus at an alarming rate (which last year they prided themselves on doing the opposite btw) and continuously attempting and failing to hide it by disguising it as either doing us a favor, something good, or as some kind of advantage.
Just look at new champion ascension it's the most obvious, in your face example with a huge middle finger to the community. They know what theyre doing and they dont care
Re: Let's have a genuine, honest conversation Kabam
I agree with this, and with some of the choices (rerolls & raid tickets) have a chance to generate more money the rest doesn't.
Glory expiring, minimal trade in for Essentia, limited purchases etc don't result in more money, especially not directly so I genuinely don't understand. I mean come on, 1 6* relic sig a week? No one's spending on relics anyway so it doesn't make any difference so why not allow 10-20?
Kabam makes me feel foolish
We watch the livestreams every month and we buy into the hupe, I get excited about new champs, new game modes, new QoL changes, and in this instance, the idea of a new currency in a new store.
I was excited about converting all of my battlegrounds token, Glory, loyalty etc into the new currency to spend on rank up materials and maybe some previously unavailable items.
And then we see the new store.
Cap limits on currency conversion. While we're still being rewarded with the old currencies.
Such a massive let down.
Thanks for making me feel so stupid for getting excited Kabam.
This will not be forgotten and it will absolutely have an impact on me for every new announcement into the future.
I don't like feeling stupid. You made me feel stupid.



