Best Of
Re: After Amazing FFR Poker and Doom Cycle RPG Turn base, lets think outside the box.
I was thinking they could continue with the cards and make a football mini game.
We can build your dream football team by collecting virtual cards representing players, coaches, playbooks, uniforms, and more. These cards are obtained through:
Buying packs with in-game currency or real money
Trading or auctioning cards
Gameplay Structure
Team Building
Start with a basic, low-rated team.
Buy better player cards to upgrade your roster.
Chemistry boosts can be unlocked based on players' team, scheme, or archetype.
Game Modes
Solo Challenges: Single-player missions that reward units, players, or packs.
Head-to-Head Seasons: Competitive online play against other users.
Squads: Co-op multiplayer where you and others control different aspects of a team.
Weekend League (aka MCOCUT Champions): High-stakes, time-limited online competition.
Card Types
Base Players: Standard cards with NFL stats.
Elite/Legendary Cards: Higher-rated, rare cards (e.g., legends like Nick Fury, or 99 OVR players).
Special Programs: Themed events or seasonal cards (e.g., Most Feared at Halloween, Zero Chill at Christmas).
Currencies & Microtransactions
Units or a new currency only used in this mode: Earned by playing; used to buy players or packs.
Training Points: Used to upgrade cards. Can be purchased with real money.
MCOCUT Points: Premium currency purchased with real money.
Auction House: Buy/sell cards with other players in a marketplace-style format.
Why People Play
Strategic team-building and customization
Competitive gameplay with rewards
Regular content updates, events, and challenges
The thrill of opening packs and finding rare players!
This would be so much fun and every season you'd need to buy new cards to update your roster!
We can build your dream football team by collecting virtual cards representing players, coaches, playbooks, uniforms, and more. These cards are obtained through:
Buying packs with in-game currency or real money
Trading or auctioning cards
Gameplay Structure
Team Building
Start with a basic, low-rated team.
Buy better player cards to upgrade your roster.
Chemistry boosts can be unlocked based on players' team, scheme, or archetype.
Game Modes
Solo Challenges: Single-player missions that reward units, players, or packs.
Head-to-Head Seasons: Competitive online play against other users.
Squads: Co-op multiplayer where you and others control different aspects of a team.
Weekend League (aka MCOCUT Champions): High-stakes, time-limited online competition.
Card Types
Base Players: Standard cards with NFL stats.
Elite/Legendary Cards: Higher-rated, rare cards (e.g., legends like Nick Fury, or 99 OVR players).
Special Programs: Themed events or seasonal cards (e.g., Most Feared at Halloween, Zero Chill at Christmas).
Currencies & Microtransactions
Units or a new currency only used in this mode: Earned by playing; used to buy players or packs.
Training Points: Used to upgrade cards. Can be purchased with real money.
MCOCUT Points: Premium currency purchased with real money.
Auction House: Buy/sell cards with other players in a marketplace-style format.
Why People Play
Strategic team-building and customization
Competitive gameplay with rewards
Regular content updates, events, and challenges
The thrill of opening packs and finding rare players!
This would be so much fun and every season you'd need to buy new cards to update your roster!

7
Re: How do you feel when watching all p2w youtubers
I'll agree with you on KT1. It was so irritating to witness a grown man moping because he had financial obligations and couldn't afford the deals. But this is not the first time he has done this, and it won't be the last.

14
Re: New game mode idea...
Thanks, I am now covered in coffee. 😂Name doesn't check out.Neither does yours! Twinsies!

3
Re: Highly disappointed
Oh nah he got the whole retirement home backing him up 🥀🥀🥀Except he's dead ass accurate. So when it's truth it's "defending kabam" because you guys don't wanna wait for the rewards, that EVERYBODY will get?Can always count on butter boy to be defending kabam 🤣Besides buying tickets to clear all of this in one day, all of the items available through the objectives are easily obtained by ftp as well. How is that not fair?Wow, another day, another amazing take from Buttehrs. Who would've guessed you'd be out here defending Kabam like they're paying your rent?
The only advantage to spending money is literally to get the same rewards sooner than a FTP does.
Such a bunch of whiney, entitled kids on these forums.


This is how to save MCOC and make it great again
1. Stop with the paywall champions! Enough is enough you already get very much money from banquet,CW and J4th.
2. Stop designing stupid annoying defenders like Enchantress,Yelena,Serpent,Dark Phoenix etc....Literally NO ONE asked for these nonsense.
3. Buff or rework old classic marvel characters and stop creating non existent champions and then paywall them like what the actual F???
4. Fix the bugs, fix the game before releasing new stupid rng modes that are dumb. They are just dumb. Both Poker and the new arcade. They are so bad designed that I wanna cry.
5. Stop creating cancerous metas in Battlegrounds and force us to play by giving all good materials and shards to a mode that favorites only the 1% of the top skill players (I'm pretty sure AI has a different behavior for them than the rest of us just to make them look good).
2. Stop designing stupid annoying defenders like Enchantress,Yelena,Serpent,Dark Phoenix etc....Literally NO ONE asked for these nonsense.
3. Buff or rework old classic marvel characters and stop creating non existent champions and then paywall them like what the actual F???
4. Fix the bugs, fix the game before releasing new stupid rng modes that are dumb. They are just dumb. Both Poker and the new arcade. They are so bad designed that I wanna cry.
5. Stop creating cancerous metas in Battlegrounds and force us to play by giving all good materials and shards to a mode that favorites only the 1% of the top skill players (I'm pretty sure AI has a different behavior for them than the rest of us just to make them look good).
Re: How do you feel when watching all p2w youtubers
I don’t really care until they start complaining like lagacy and then buy them all, it was confusing but I’m not one of the guys who were genuinely outraged, just bewildered about how fast the switch up was. Bero doesn’t complain he just bought and moved on, I like watching guys like him, you get what you expect from him. I thought that lagacy wasn’t going to buy anything but oh well, it’s his account not mine

15
Re: my opinion on the new Doombot game mode
My 14 year old threw together a Roblox comp yesterday when I showed it to him. It took him less than an hour. To be fair he had quite an extensive sandbox built in his Roblox Studio program, but if this took more than someone's lunch break over a few days I'd be surprised. He only cost $20 monthly robux fee btw.
my opinion on the new Doombot game mode
I realize that without innovation, the game gets stale, and people leave, and noone wants that.
I can't imagine this new game mode only took 1 person a few hours to make, and was indeed a large undertaking.
And yet other than some good milestone rewards for "forcing" summoners to go through the motions... there is nothing about this which helps one's main roster or effect other game modes and it isn't fun/interactive (at least in its current state, I'm not saying there isn't some potential if this were to be spun off as a totally different game, but other than using champions with the same name/skins, there is no correlation to the main game for the players. It's actually a clean implementation other than the inability to reset masteries / nature of back buttons.
I know in the past people have complained about why do XYZ when the game is broken / still people on that, and the answer has always been that its different people / different jobs... but this had to be a large undertaking using resources from nearly every team related to the game. The same resources could have been used on nearly everything else that could have been improved, ranging from champion tuning, bug fixing, economy tuning. For less effort we could have had more champions tuned or put the rewards into a new back issue / same back issue with high difficulty / modern rewards, get story mode out faster, or other concepts.
And at the end of the month... this going to go away? Other than any milestone rewards earned.. it will all be for not (which is true with most monthly content... but none I'm sure took as much effort as this).
In my opinion this was a well implemented bad idea, and coming just a week after Marvel-Poker... which I'd say was a slightly less well implemented bad idea... doesn't sit well, although that at least... I could see being changed to a replacement for arena (to get similar rewards as arena today, maybe modernized to have a chance to get the 7 star champ). This mode... the only way I'd consider it... would be if going through a round with a champion raised their sig-level by (n)... and have it feel like its contributing to the bigger picture.
I can't imagine this new game mode only took 1 person a few hours to make, and was indeed a large undertaking.
And yet other than some good milestone rewards for "forcing" summoners to go through the motions... there is nothing about this which helps one's main roster or effect other game modes and it isn't fun/interactive (at least in its current state, I'm not saying there isn't some potential if this were to be spun off as a totally different game, but other than using champions with the same name/skins, there is no correlation to the main game for the players. It's actually a clean implementation other than the inability to reset masteries / nature of back buttons.
I know in the past people have complained about why do XYZ when the game is broken / still people on that, and the answer has always been that its different people / different jobs... but this had to be a large undertaking using resources from nearly every team related to the game. The same resources could have been used on nearly everything else that could have been improved, ranging from champion tuning, bug fixing, economy tuning. For less effort we could have had more champions tuned or put the rewards into a new back issue / same back issue with high difficulty / modern rewards, get story mode out faster, or other concepts.
And at the end of the month... this going to go away? Other than any milestone rewards earned.. it will all be for not (which is true with most monthly content... but none I'm sure took as much effort as this).
In my opinion this was a well implemented bad idea, and coming just a week after Marvel-Poker... which I'd say was a slightly less well implemented bad idea... doesn't sit well, although that at least... I could see being changed to a replacement for arena (to get similar rewards as arena today, maybe modernized to have a chance to get the 7 star champ). This mode... the only way I'd consider it... would be if going through a round with a champion raised their sig-level by (n)... and have it feel like its contributing to the bigger picture.
Re: What is even the point of a 5 min incursions cooldown
To give you 5 minutes to attempt a goon speedrun.