Best Of
Re: KT1, CCP & Twitch Drops – Can We Talk About This?
Not sure about all of that, but if that's his stance on Gay people, that's unfortunate. Everyone has the right to their own opinion, even if it's wrong.
What people don't realize is there is no separation. LGBTQIA+ people have been everywhere, for as long as humans have existed. There's no separating "straight" people from the rest. We've been living lives, doing jobs in every industry, existing among everyone else, and contributing to society, for as long as society has been. The only difference is, we're not hiding anymore to give people some illusion of normalcy.
Re: Stream Recap - February 27, 2026
I officially quit this game. Thanks for ruining the core kit of Magik. Utterly disappointing.
Re: KT1, CCP & Twitch Drops – Can We Talk About This?
My boy, why do you keep using Chatgpt to write your posts. How do you expect anyone to take you seriously if you can't write for yourself
Re: KT1, CCP & Twitch Drops – Can We Talk About This?
Quick Clarification – I Think My Point Got Misconstrued
Reading some of the replies, I think the core point of my post might have been misunderstood — so I just want to clarify.
This was never meant to be:
“Put KT in the CCP at all costs.”
That’s not the argument.
The bigger issue I was raising is the structural change to Twitch Drops and what that means for creators outside the CCP.
The Real Concern
Previously, any creator streaming could have drops enabled.
Now:
- CCP members get weekly drops.
- Non-CCP creators get them every two weeks.
That fundamentally changes the competitive landscape for streamers.
If a viewer has limited time in their day and they’re choosing between:
- A stream with drops
- A stream without drops
Realistically, many will choose the one with drops.
That’s not a criticism — that’s just how incentives work.
So when you restrict consistent drops to CCP members only, you’re effectively creating two tiers of streamers:
- Those with constant incentives attached
- Those competing without them
That’s where the disincentive comes in.
This Isn’t Just About KT
KT was an example because he’s a large, visible creator who has spoken about feeling the impact of this change.
The point was not:
“He won’t stream because he’s not in CCP.”
That’s not what he said on stream and it’s not what I meant in my original post.
The point was:
When someone of his size feels disincentivised due to the new drops structure, imagine how that affects smaller creators.
If larger creators see a drop in viewership when competing against CCP streams with drops enabled, then smaller creators are likely to feel that impact even harder.
That’s the ecosystem concern.
The Two Separate Questions
1️⃣ Why limit weekly drops to CCP only, when previously it was broader?
2️⃣ If CCP status now carries even more weight, what are the clear, transparent criteria for qualifying?
Those are the actual questions.
Not outrage.
Not favoritism accusations.
Not “KT fanboying.”
Just looking at the direction of the system and asking whether narrowing access to drops is healthy long-term for the streaming side of the community.
Creators help sustain engagement in the game.
If structural changes unintentionally discourage people from streaming regularly (especially outside the CCP) that’s worth discussing.
That’s all this was meant to be.
A discussion about incentives and trajectory, not a demand for special treatment.
I hope this clarifies what I meant by this thread and allows the conversation to be re-centred again.
Big love,
ST4RL0RD ✌🏽
Re: New Carina Challenges
My 7* r4 Villains:
My 7* r4 Heroes:
Well well well, if it isn’t the consequences of my own actions.
I think one half of the challenges might be slightly harder than the other half for me.
Re: The CCP Benefits and Privileges should be review
This is an insightful parallel on acholism and spending money in game. They both can be driven by a need for escape or a way to manage stress. They can also both escalate over time, where the initial spending or use feels harmless but can become compulsive. And both can have a big impact on financial health, relationships, and overall well-being. So, they share a lot in those underlying psychological patterns. I’ve never seen content creators openly encourage people to drink alcohol during their streams, but I regularly see creators promoting in-game spending, even directly on company livestream like Kabam’s. Why is there such a difference? It feels like there’s one standard for alcohol and another for in-game purchases. Shouldn’t the same level of caution apply to both?
Re: Sharing is caring.
The boots are shining and the stars seem so polished today! Good, good.
Solo Coliseum - permanent content?
I'm hoping this is permanent content.

