Best Of
Re: What ever this new *** hero knockoff thing is, it ain't working Kabam.
Nobody asked for this. Reassign the entire team that worked on this to fixing the things we actually ask for. Maybe send them to QA or whatever since that seems to be an understaffed area. Anything but this
Dimensional Arcade - Muspelheim Impossible
I'm sure it's a skill issue, but I can't finish this one to save myself. In particular there's a repeated sequence of a swipe down and a tap&hold combo that I cannot seen to nail no matter how quickly I'm doing it...do you have to start the swipe so early that you almost miss it just to get the tap & hold on time?
Sigh, just have to wait for the updated option to remove the swipes to become active
Re: What ever this new *** hero knockoff thing is, it ain't working Kabam.
As someone who is disabled no i do not. I have to play this game as it is with just my right hand middle finger knuckle which has it own challenges but trying to jump from the left side of my screen to the right of my screen, tap, swipe up, swipe down, hold the screen, and having to do it so fast I just can't do it. I can do content, battle grounds, alliance quest, alliance war, arena and pretty much any mode in this game without having to jump from side to side so fast. The first 1 was also dumb but it was doable and you could auto it. This 2.0 version is just not for me I guess and I will sadly miss out on the rewards
Re: The Dimensional Arcade and other Grievances
we could have have EQ skip classic difficulty so we could go straight to elder…..
instead, we get this.
Such a great banquet, coliseum is a win… but Kabam just hates to stack wins
Concert of Dropped Inputs
This doesn’t come across as “challenging” or “innovative.” It feels untested and fundamentally broken. A mode built around precision completely falls apart when the controls simply don’t work.
It’s baffling that this shipped in its current state. At minimum, it needs serious rework, proper testing, and someone taking responsibility for approving something this poorly implemented. Concert of Champions is less a game mode and more a warning label.
Apologize.
Re: Just received on my email today
Why are you so obsessed with female characters? You talk like a registered offender. Really really creepy. I feel bad for saying this, But yes, this is how I really feel about you.
It's one thing to make dirty jokes, we all do, it's another thing to simpnand objectify literal comic characters eww
Re: What ever this new *** hero knockoff thing is, it ain't working Kabam.
Kabam always argue that different people do different jobs for the game, but this is really a waste of workers time. Reassign them to different areas of the game would be much better
Re: Survival Guide - Dimensional Arcade / Concert of Champions
This is exactly how I was planning to do.
Still I'm sure I'll be bored a lot to do it.
And being bored is not the purpose I play videogames… I'll be very unhappy. :(
Re: Where to get Units in MCOC in 2026 (We'll need them for banquet this year)
Thanks, I appreciate it.
A common question I get asked is why? Why do this? And a common misconception is guides like this are for the veteran heavy grinders, the serious time-committed player of the game. But actually, that's not the case.
Sure, those people can make use of a guide like this, but most of those people already know most or all of this stuff. For them, this is a handy pocket reference. It is everyone else who doesn't know all this stuff. The people playing five hours a day know where almost everything is. The people. playing five hours a week don't have time to go looking.
The biggest lie about MCOC that I think is commonly repeated is: Kabam is stingy, and MCOC is pay to play. I think that is not just not true, it is almost the exact opposite that is true. No game is as generous, in my experience, than MCOC. To veterans to new players, to grinders and to casual players. I have often challenged people to prove me wrong, and so far no one has come even close. There is so much stuff you can get in this game no matter what kind of players you are, compared to pretty much the entire world of mobile gaming, and nowhere is that more obvious than in the premium currency situation. Show me another game that has 115,000 units of premium currency up for grabs by completely free to play players. I'm pretty sure it doesn't exist.
The problem is not the opportunities, it is information. When I go to a buffet, I have a ritual. I always start by walking the entire buffet. I don't grab food. I don't even grab a plate. I just walk around to every single station, looking over my options. Then, I go grab a plate and decide what to get. Knowing my options tells me what to prioritize, what I will have the appetite for and what I won't get to. How to budget my time and stomach space. The rewards in MCOC< especially units, are just like that. They are scattered all throughout the game like a buffet. But most players don't know where they are or how hard it is to get them.
This means they are vulnerable to the nay-sayers who say this game's rewards are sparse and its developers are miserly. When they can't find these rewards, it lends truth to those admonishments. They don't know the carving station is in the corner, or you have to ask for the lobster.
This guide is for them, as much as anyone. If you have five hours a day to grab everything in this guide, great. More power to you. But if you only have five hours a week, you need to know where you should be spending those five hours. You need to know what your options are, because you won't be able to eat everything at the buffet, so it is important to know where your favorite foods are and where the expensive stuff is. If a player uses this guide to only get 60k units, or 30k, or even 10k, that's still valuable. 10k units is still three hundred dollars (USD) of premium currency they otherwise would not have. For practically no effort.
The game is a smorgasbord. But only if you know where everything is. I want everyone to know just how much stuff is just sitting there waiting for players to go get it. And then decide for themselves if this game is stingy and the devs greedy. This game has many problems. But this is not one of them.
Today, someone quit MCOC because they didn't know where everything was and they believed the naysayers that said that's just the way it is. We're just never going to know who they were. But maybe someone will read this, and maybe they will tell a friend, and maybe the friend of a friend of a friend will start collecting easy units from somewhere, and when they hear the game is stingy they'll shrug it off because stuff will be pouring Ito their account because they know what it took the rest of us years to figure out. And they will stick it out and continue to enjoy the game,
That's why.