Android Users Not getting Legend Title

Why is that Android users unable to obtain legend title ? Seems a little unfair as a android user myself. Im a leader of a alliance n i think should b changed.

Comments

  • NoobeeusNoobeeus Member Posts: 332 ★★
    You can get a legends title, just finish in top 100 times.

    Why cant people with iPhone 5 get one? Same reason.
  • FabiFabi Member Posts: 64
    You need a good System for that....android isn't a good System....

    Buy an Apple Device!
  • DLegendDLegend Member Posts: 745 ★★★
    Fabi wrote: »
    You need a good System for that....android isn't a good System....

    Buy an Apple Device!

    Thats just a waste of time. What do you think i am? A whale milker?
  • JusticWarriorJusticWarrior Member Posts: 25
    edited July 2017
    Fabi wrote: »
    You need a good System for that....android isn't a good System....

    Buy an Apple Device!

    Plus less loading time for most of the app!
    Wanna enjoy mobile game? Buy an iPhone lol
  • JaffacakedJaffacaked Member Posts: 1,415 ★★★★
    Best way to do it that will involve skill of fighting an choice of masteries will be to only time each fight an add up the total at the end, this takes away the difference in load times between iOS an android.
  • Wil6541Wil6541 Member Posts: 273
    @Fabi @JusticWarrior you guys are crazy. Apple is better in this game but I can list a bunch where Android is better. If your comparison is the 30 buck one that is naive. Power for power right now Samsung has the best phone on the market and on other games has more fps than iPhone 7. Server based games not this one it has faster load times. All this should be the case as it is a newer phone and iPhone 8 will probably be supreme again. What makes Android suck for this game is bad cross optimisation.
  • SicklikesarsSicklikesars Member Posts: 35
    Im running samsung galaxy tab a
  • xNigxNig Member Posts: 7,330 ★★★★★
    Wil6541 wrote: »
    @Fabi @JusticWarrior you guys are crazy. Apple is better in this game but I can list a bunch where Android is better. If your comparison is the 30 buck one that is naive. Power for power right now Samsung has the best phone on the market and on other games has more fps than iPhone 7. Server based games not this one it has faster load times. All this should be the case as it is a newer phone and iPhone 8 will probably be supreme again. What makes Android suck for this game is bad cross optimisation.

    You can't blame Kabam for the number of android devices vs the number of Apple devices, compared to the number of android devices being used va the number of Apple devices being used.

    As a company, the choice is clear given the users/device ratio that it's more worthwhile spending money optimizing Apple devices.
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    That makes absolutely zero sense. Android has a much greater overall market share. The numbers may skew if only talking high end devices, but not enough that one demographic of users should be screwed.

    This isn't an idiotic fanboy discussion of which is better, this is pointing out the issues created by a company refusing to take the simple steps of optimizing its software for all users.

    Any modern gen device should be able to run this software the same way as any others. That's kinda how proper coding works. There's not some big mysterious Android problem that they can't get around... It's just refusal to do what they should.
  • DAVIDTHDAVIDTH Member Posts: 224
    edited July 2017
    Why can't Kabam just have the game be compatible with devices that run Android 6.0? Also I'm not buying an IPhone 7 just for this game, need to get that Persona 5 for my PS4
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Google tends to have a better knowledge base than children on a gaming forum, just sayin.

    Because the devices that have hanging problems are not the ones with better processors and more RAM. Unlike iPhone, where there's only the expensive devices, Android runs on a whole range of devices. At one end, there are the flagships from the big manufacturers, which have a lot of effort put into them to make sure the animations are silky smooth and there are no dropped frames or hanging. At the other end are the cheap devices which use much cheaper components - often the components that don't show on the product feature list - and have little effort put into the system integration.

    On this site we typically get a lot of questions from users who've bought those min-spec devices and then been disappointed by their performance. This doesn't happen with iPhones because the OS simply doesn't support cheapo devices. It's worth noting that iOS isn't without its performance problems. After each new version of iOS, users of older iPhones who've made the mistake of upgrading tend to complain that their phone runs much slower on the newer OS. It's not because the OS has suddenly got much worse: it's because it's trying to do a lot more, and use the increased resources on the newer phones, and those older, slower phones just can't do everything at once.

    The fact that Android uses a Linux kernel is not relevant. In fact, you get the same behaviour out of any Linux: if you run it on a high-powered machine, you get good performance, but if you run it on a cheaper machine, you get poor performance.






    The problem is specialization!
    Apple's iOS is optimized for a small set of specialized Apple processors, which are ARM-based but because of e.g. custom extensions are able to do a lot more than the specification. Each app is compiled for every set of hardware (like one binary per CPU+GPU combination).
    Android needs to work on many different CPUs (Qualcomm, Exynos, MediaTek and all there different models) and thus trades performance for support and availability on all those devices.

    With the latest addition of ART, Android tries to gain back a bit of the sacrificed performance by recompiling the binary (from the Dalvik bytecode) with vendor specific compilers that allow them to specialize the binaries again.

    However, apps that rely on libraries compiled with the NDK (Native Devlopment Kit) see no improvement when using functions of them, because the binary files are not recompiled.
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    Flagship androids still have all the issues btw. The loading screen time, the strobe light aw/aq/arena, the game crashes when entering a fight in aq/aw, the after victory crashes that counts against you. They're all there on my pixel, were there on an s7... Weirdly enough, were not there on an LG g3 hahahahahaha
  • xNigxNig Member Posts: 7,330 ★★★★★
    chunkyb wrote: »
    That makes absolutely zero sense. Android has a much greater overall market share. The numbers may skew if only talking high end devices, but not enough that one demographic of users should be screwed.

    This isn't an idiotic fanboy discussion of which is better, this is pointing out the issues created by a company refusing to take the simple steps of optimizing its software for all users.

    Any modern gen device should be able to run this software the same way as any others. That's kinda how proper coding works. There's not some big mysterious Android problem that they can't get around... It's just refusal to do what they should.

    I agree with the greater market share overall for android. But consumer/device? I'm quite sure Apple takes the lead here by a big margin.
  • Vdh2008Vdh2008 Member Posts: 966 ★★★★
    @CoatHang3r ... sorry but your explanation holds no merit when TOP end Android phones have the same issues.

    2017 FLAGSHIP 6GB RAM Octacore processor devices have 2x the loading screen time that a 2 yr old iphone has.
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    Yeah that doesn't make sense either. IPhone may be the top selling phone but that's vs a ton of different android phones. The argument isn't why is the game optimized for iPhone and not a Samsung, it's ios/Android.
  • CrusherOfDreamsCrusherOfDreams Guest, Member Posts: 1,370 ★★★
    It just doesn't run as well on Android. That's a huge factor. Even an average one second loading time difference can be about an eight minute difference, and I can guarantee there's more of a difference than one second.
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