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No more ties.

I do not think any War should end in a tie. Please figure out some way to have a tiebreaker. Also I think we should have bonus point for any Defender that gets more than 3 kills.

Comments

  • MarriMarri Posts: 260 ★★
    Diversity was the tiebreaker, right?
  • MicklownickMicklownick Posts: 315 ★★
    pic or it didnt happen
  • Zuko_ILCZuko_ILC Posts: 1,457 ★★★★
    pic or it didnt happen

    That could be a solution tie breaker should be ordered

    Boss kills
    Exploration
    Diversity
    Attack bonus
    Etc.
  • MicklownickMicklownick Posts: 315 ★★
    So no pic? We just brainstorming I take it....
  • Bryon_502Bryon_502 Posts: 133
    Ties happen all the time. And they result in both teams getting a loss.
  • Bryon_502Bryon_502 Posts: 133
    Here's one that happened today on the last day of the season. Both teams fighting for platinum 3, now neither would get it93qqmtx5q8rv.jpg
  • Bryon_502Bryon_502 Posts: 133
    Dosen't it bother you that whether or not a character has 3 Alliance War defensive kills or 15 Alliance War defensive kills both are valued the same.
  • MicklownickMicklownick Posts: 315 ★★
    wow dont see that very often
  • Bryon_502Bryon_502 Posts: 133
    It happens more than you think. Today we won by one diversity. I would have been crushed to fight as hard as I could to tie/lose.
  • Bryon_502Bryon_502 Posts: 133
    3ovtmloiu2is.jpg
  • DNA3000DNA3000 Posts: 17,536 Guardian
    Bryon_502 wrote: »
    Dosen't it bother you that whether or not a character has 3 Alliance War defensive kills or 15 Alliance War defensive kills both are valued the same.

    This was litigated to death during the last major cycle of AW changes. The current capped three attacker bonus system is a compromise between the skill component aspect of the original defender kill metric and the desire by Kabam not to discourage players from attacking super strong defender nodes in order to avoid handing the opposing side additional points.

    You can be angry about it, but the current system is neither objectively fair or unfair, it just is. Instead of relying upon and benefiting from a small number of super strong defenders that can generate a lot of kills, the game rewards defenses that are moderately strong everywhere and can generate more kills across more of the map.

    It is not how I would do it, but there's an element of skill and it rewards good attack play and penalizes less good attack play up to a point, and I think most people think it is good enough to be playable. Every system has corner cases, and if you fall into one it will always look like it is the worst problem in the world, but I don't think this one is really worth expending energy on reigniting.
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