Iron FIst Rework
Riceman
Member Posts: 216 ★
Stats, Damage, and Abilities are based on 4* R5/50
Health: 12771
Attack: 1261
Signature Ability
Focus: The Iron Fists' repeated strikes to pressure points wreak cumulative havoc on the target's Armor Rating, with a 25% chance to reduce it by 350 for each activation.
Critical Hits
The sheer force of a Critical Hit has a 65% chance to break the target's armor and apply 450 Armor Rating reduction for 7 seconds.
For every 5 hits on the Combo Meter
Gain 1 Chi-Charge. A Chi-Charge counts as a passive buff effect. Each Chi-Charge grants Iron Fist 100 Critical Rating and Critical Damage Rating. Max Stack: 10.
Heavy Attacks
Consumes all Chi-Charges and deals 500 direct damage for each Chi-Charge. Nullify one buff for each Chi-Charge consumed.
Special 1
Consumes 3 Chi-Charges to regenerate 5% health.
Special 2
This Attack recieves +1500 Critical Rating.
Special 3
Deal +10% damage for each Chi-Charge on Iron Fist.
The Signature Ability and effect on Critical Hits remain the same, with slightly buffed chances and values. The Precision gained upon attacking is replaced with the Chi-Charge mechanic. The Heavy attack nullification now encapsulates all buffs and also links to the Chi-Charge mechanic. Special Attacks recieve new effects, with the Special 2 having a simple Damage buff and Specials 1 and 3 having Chi-Charge related mechanics.
The rework revolves around implementing the Chi-Charge system, which shouldn't be too difficult to implement, as it's very similar to Psyclocke's Psi-Charges. These simple buffs would make Iron Fist a great offensive champion with amazing buff control, damage, and a little regeneration.
Health: 12771
Attack: 1261
Signature Ability
Focus: The Iron Fists' repeated strikes to pressure points wreak cumulative havoc on the target's Armor Rating, with a 25% chance to reduce it by 350 for each activation.
Critical Hits
The sheer force of a Critical Hit has a 65% chance to break the target's armor and apply 450 Armor Rating reduction for 7 seconds.
For every 5 hits on the Combo Meter
Gain 1 Chi-Charge. A Chi-Charge counts as a passive buff effect. Each Chi-Charge grants Iron Fist 100 Critical Rating and Critical Damage Rating. Max Stack: 10.
Heavy Attacks
Consumes all Chi-Charges and deals 500 direct damage for each Chi-Charge. Nullify one buff for each Chi-Charge consumed.
Special 1
Consumes 3 Chi-Charges to regenerate 5% health.
Special 2
This Attack recieves +1500 Critical Rating.
Special 3
Deal +10% damage for each Chi-Charge on Iron Fist.
The Signature Ability and effect on Critical Hits remain the same, with slightly buffed chances and values. The Precision gained upon attacking is replaced with the Chi-Charge mechanic. The Heavy attack nullification now encapsulates all buffs and also links to the Chi-Charge mechanic. Special Attacks recieve new effects, with the Special 2 having a simple Damage buff and Specials 1 and 3 having Chi-Charge related mechanics.
The rework revolves around implementing the Chi-Charge system, which shouldn't be too difficult to implement, as it's very similar to Psyclocke's Psi-Charges. These simple buffs would make Iron Fist a great offensive champion with amazing buff control, damage, and a little regeneration.
6
Comments
(Attack rating increase for each point of armor reduction on the opponent below 0)
Give him true accuracy after specials
Could also do something like "When opponents have negative armor, Iron Fist gains True Strike" of course this would have to part of his sig since he wouldn't be able to cause negative armor without his additional armor break.
If you buff IF, i will rule the battlerealm!
(This pic was taken in honor of pulling 5* IF today. )
Im almost glad i just pulled IF in my 5*, because I'll be going for my 3rd 6* pull shortly after 4 more runs of UC 3.2.
Because what are the chances I would pull IF again, right?
Right?!
Under Normal Circumstances: < 1%
Under Kabam Circumstances: > 95%
I still really like the idea that any “negative armor rating” on the opponent is converted into attack rating for Iron Fist
He could also use a focused state where when using Dexterity to avoid a special attack gives you true accuracy for 10 seconds. True Accuracy only has ignore evade and auto block while true strike has nonessential armor ignore which 9/10 odds means Kabam would screw it up so that by ignoring armor all together he’d “forget” the enemy had negative armor and we’d be left with Karnak but slightly easier to use.
He was never one to really break the game, if anything he’ll be a glass cannon. He’d have to still avoid a special with dexterity from spiders and the like and even IMIW can push it a little tight with Sp1.
I see him being a “skilled counter” where if you play well enough you get a heavy hitter that takes down defensive champs but if you use him as a generic grunt he’ll be about average and really frail
Since his Armor Breaks really don't do much for him, how bout add to the sig ability: "Iron Fist gains True Strike as long as the opponent's armor rating is 0". This would make sense, since the Sig ability is called Focus, and Focus and True Strike, eh?
I still think Armor Shatter should remain Medusa exclusive.
Also, have the Chi-Charges become persistent.