**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Class cat quests
SlySly
Member Posts: 352 ★★
2 paths, 7 ambushes, 40 energy. Quest that comes once a week, gives me a total of less than 1.5 class cats and it's a t2 quest and not even a t3. So now I have to wait anoyher week to level my Archangel that I dropped recently, because I ran out of cats. Nicely but slowly losing my patience with your drop rates Kabam.
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Comments
Why does anyone need to wait 3 weeks to be sure they're gonna have enough cats to rank any decent champ they were lucky to pull in an all expanding champ pool? It's a quest that comes once a week and you're limited to 1 certain cat and otherwise you have to re run it god knows how many times to make sure you get it. And with a drop rate where a chest for 100% explore goves you 50 fragments and ypu need 650 for one it makes it apsurd how much some1 needs to grind. Patience in a game based solely around getting up as fast as you can so you compete in arenas and harder content doesn't go far mate.
Patience maybe not so much. Foresight on the other hands gets me very far. I don't run those events when I specifically need the cats. I run them constantly until I'm full, so when I do need to level something I already have them.
Most of the progress in this game is gated around long-term management of resources and rewards. Strategic inventory management is part of the overall gameplay of the game.
Otherwise I spend arena grind units on the offers because running the paths more than once would make me sad.
I agree on how annoying the drop rate is.