Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day.
It really depends on your other options. If you have great 5*s that aren't available as 6*s, or that make use of a high sig (like Void) then you may be better off taking a 5* to r5 and waiting to take another. It takes 3 t5b to r2 a 6*, so that's 1.5 of what you need for two 5/65s. A r2 6* Gulk would be quite the beast however.
Same question I have been asking myself. I have 6* imiw and just got blade as 5* and already have Capiw as a r4 5* with a generic 5* awakening gem for 1 of them.
Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day.
Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways.
But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff.
We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run.
Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day.
Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways.
But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff.
We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run.
Doesn't a 6* 2/35 show the rank up items for rank 3?
Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day.
Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways.
But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff.
We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run.
The other aspect to this is the future consideration. How useful are the 4* rank ups that you did in the past? So, same comparison, the 5/65 is far more useful and relevant right now, but the timeline drops off after a point in the future, whereas the 6* rank up will continue bearing fruit, assuming the champ is viable and useful in general (not true for all 6*s)
Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day.
Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways.
But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff.
We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run.
The other aspect to this is the future consideration. How useful are the 4* rank ups that you did in the past? So, same comparison, the 5/65 is far more useful and relevant right now, but the timeline drops off after a point in the future, whereas the 6* rank up will continue bearing fruit, assuming the champ is viable and useful in general (not true for all 6*s)
That's true. Not all 6* rank 2 upgrades will be worth eventually taking to rank 3, or won't be cost-effective relative to other options. That's something I was trying to imply above, but it is worth stating directly. When you upgrade 6* champs you're taking a similar gamble to when we were deciding to rank up 5* verses 4*, where at the time both Magik and Elektra might have seemed good options to take to 3/45, but in retrospect that Magik was a good bet because in today's game she's still worth taking to 4/55, but Elektra is less so.
Will Hulk Ragnarok be seen like Magik in a year or two as still a great rank up choice, or more like Elektra: good but superceded by newer champs. It is difficult to say.
Nevermind. I found a rank up video. 6* rank 3 costs 1 t5cc, 4 t5bc, 8 t2a, 8 t4cc, and 705,000 gold rank up cost.
Although the costs show up if you have a 6* rank 2, those costs aren't guaranteed to be the final costs. Until they were introduced into the game, rank 5/65 originally showed as requiring four T5B instead of two. So I would consider those costs tentative.
Personally I judge rank ups as to how useful they are in helping me clear content. There were many 4*s that I found useful in helping to clear act 5, but moreso I needed a few 5/4s to get me through fully exploring it. I'm just an average skill level, I know there are some out there who were able to do it with 4*s. I'm assuming the scale will hold true for act 6. An average player will probably require a handful of 5/65s to get through it I expect, and a solo 6/2 probably won't be enough.
Thanks for all the feedback. I have 4/55 void kilminger dupped, iornman iw dupped blade and magic all ready to take there final rank and then gladiator hulk. Is a tough descision may be best bet is to keep playing with them a little longer and see what i am good with
Act 6 will give the materials to rank up a 6* to rank 3 but I don't what chapter that would be offered in. Probably Chapter 2.
I also think they will do what they did with Act 5 and create another difficulty of monthly event when you beat a certain part of Act 6. This would allow them to make items more readily available for people.
Thanks for all the feedback. I have 4/55 void kilminger dupped, iornman iw dupped blade and magic all ready to take there final rank and then gladiator hulk. Is a tough descision may be best bet is to keep playing with them a little longer and see what i am good with
There is no decision. Rank Void 100 times before Gulk.
Comments
Could be a 5* stark and 6* Gamora
Depends on the champs. Very few 6* are worth taking to R2, even fewer unawakened
Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways.
But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff.
We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run.
I am in that same exact dilemma bud. Don’t know if I should r2 Gulk or r5 one of my top 5*s
Doesn't a 6* 2/35 show the rank up items for rank 3?
The other aspect to this is the future consideration. How useful are the 4* rank ups that you did in the past? So, same comparison, the 5/65 is far more useful and relevant right now, but the timeline drops off after a point in the future, whereas the 6* rank up will continue bearing fruit, assuming the champ is viable and useful in general (not true for all 6*s)
That's true. Not all 6* rank 2 upgrades will be worth eventually taking to rank 3, or won't be cost-effective relative to other options. That's something I was trying to imply above, but it is worth stating directly. When you upgrade 6* champs you're taking a similar gamble to when we were deciding to rank up 5* verses 4*, where at the time both Magik and Elektra might have seemed good options to take to 3/45, but in retrospect that Magik was a good bet because in today's game she's still worth taking to 4/55, but Elektra is less so.
Will Hulk Ragnarok be seen like Magik in a year or two as still a great rank up choice, or more like Elektra: good but superceded by newer champs. It is difficult to say.
I would absolutely take 6* Gulk up. Awesome pull!!!
Although the costs show up if you have a 6* rank 2, those costs aren't guaranteed to be the final costs. Until they were introduced into the game, rank 5/65 originally showed as requiring four T5B instead of two. So I would consider those costs tentative.
I also think they will do what they did with Act 5 and create another difficulty of monthly event when you beat a certain part of Act 6. This would allow them to make items more readily available for people.
r5 1000%
There is no decision. Rank Void 100 times before Gulk.