kikiFurieux wrote: »
One thing though... We can legitimately ask ourselves why Kabam 1) didn't see that issue before the release and 2) why they waited so long to acknowledge and fix the issue (where they fixed the parry issue almost right away).
For 1) the only explanation is that either they don't have enough resource allocated to QA the application or they only use the latest iPhone/Android device.
For 2) I don't have any explanation... Having this behavior continuously (it's not the first time we see a bug making a boss easier fixed right away where we have to wait for a fix for a bug against player) just has for consequence that players keep thinking that it's because the bug makes you use revive/units so eventually it means more money for Kabam. So it means that they would delay the fix on purpose just to make more money in the meanwhile. This is definitely not a good business strategy...
Austin555555 wrote: »
M.O.D.O.K works well. Dodge SP2, parry use heavy. Just block SP1 and continue using ONLY heavy attack since he has auto block and incinerate takes off health quite well.
Sayan2018 wrote: »
Dear @Kabam Vydious @Kabam Miike
any update concern the workaround of this graphic overload issue ?
Many people post video on youtube as dimostration of this disabling problem:
Let us know, urgently.
Thanks in advance for your appreciated feedback.
Kabam Vydious wrote: »
We've got some more news for you!
While we still don't have an exact timeline, it looks like the fixes we were testing for these issues have been effective at reducing performance issues in encounters with Darkhawk! This will require a new update to the Game, so we are working on building a Hotfix release right now! We'll let you all know as soon as we have more information or a release date!
will-o-wisp wrote: »
That video really doesn't show the lag ... There is one in this threads that shows it, it's like 30 seconds of lag or so
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