10 Day Lockout Needs to End

Husky54Husky54 Member Posts: 244 ★★
Pretty straightforward stuff here.

The AQ brackets are now wide open, with a huge amount of alliances in each bracket level. There is no longer any benefit to jumping between alliance shells and I think it's time that the ten day lockout period be eliminated. At this juncture, it only hurts players, especially if we are kicked from alliances due to vindiction or things of that nature.

Comments

  • FallencircusFallencircus Member Posts: 339 ★★★
    I agree. Kabam fixed the issue of alliance jumping with this new season.
  • WilliamJakesWilliamJakes Member Posts: 75
    A good point, please do something about this.
  • Yelin547Yelin547 Member Posts: 238
    I agree the current system sucks. Sometimes you jump alliances because you didn't fit, needed something else or don't have the time for one. Can we at least adjust the way this is enforced. Clearly it's not going away but I think a different enforcement is due.

    Can we look at something like if you have moved/left alliances 2 AQ in a row then 10 days no rewards? Or something like 3 times in a month you miss 10 days. Slightly different logic but would keep the idea of what you want and not punish those who are legit changing?
  • CooKakCooKak Member Posts: 11
    I missed my 1st T4CC rank rewards by a few hours. Lockouts need to end. I put in the work I should get the rank rewards.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Not straightforward at all.

    1) Blackout is not exclusively for tier manipulation.
    2) It helps players by stabilizing alliances, makes them think twice about rage quitting, and requires less regular recruitment efforts due to hoppers.
    3) It prevents other exploits.
  • Husky54Husky54 Member Posts: 244 ★★
    CoatHang3r wrote: »
    Not straightforward at all.

    1) Blackout is not exclusively for tier manipulation.
    2) It helps players by stabilizing alliances, makes them think twice about rage quitting, and requires less regular recruitment efforts due to hoppers.
    3) It prevents other exploits.

    The blackout was initially instituted strictly because of AQ bracket manipulation.

    Yes, it does provide some stability, but players shouldn't be punished because some things don't work out. Some players get locked into alliances where they don't feel comfortable, don't feel welcome simply because of lockouts.

    "It prevents other exploits" - LOL. This is supposed to be some kind of carte blanche catch all reason, but it strains the limits of credulity.
  • GroundedWisdomGroundedWisdom Member Posts: 36,575 ★★★★★
    Husky54 wrote: »
    CoatHang3r wrote: »
    Not straightforward at all.

    1) Blackout is not exclusively for tier manipulation.
    2) It helps players by stabilizing alliances, makes them think twice about rage quitting, and requires less regular recruitment efforts due to hoppers.
    3) It prevents other exploits.

    The blackout was initially instituted strictly because of AQ bracket manipulation.

    Yes, it does provide some stability, but players shouldn't be punished because some things don't work out. Some players get locked into alliances where they don't feel comfortable, don't feel welcome simply because of lockouts.

    "It prevents other exploits" - LOL. This is supposed to be some kind of carte blanche catch all reason, but it strains the limits of credulity.

    As a Leader, it helps weed Jumpers for me. One of the main things I strive for is loyalty. If people are simply jumping from Ally to Ally, just to get Rewards, that's not exactly fair to anyone. Personally, I want Members that will contribute and stay. Not all are the same. Some just decide to move on, and I respect that. However, as hard as it is to work for Rewards at higher levels, people generally don't want someone jumping in, grabbing what they can, and moving on to the next. I've had to deal with it. Even had a guy that wanted to jump back and forth from his old Ally. He moved on permanently, if you get my drift.
  • Sirnoob2Sirnoob2 Member Posts: 289 ★★
    U forget this this was not only for tier manipulation but stopped a black market ie people would sell kangs during the gifting event
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited May 2017
    If you had recently read the blackout announcement thread in the old forums you could see it wasn't exclusive to tier manipulation. I would post the announcement of blackout periods from the old forum if it was still available, However the old forums simply redirect here.

    I can tell you in the past I have participated in exploiting milestone rewards from alliance events by joining alliances that completed events and collecting rewards from them. There was also the suggestion that we donate crystals to thier leader for the privilege. It's incredulous because you choose to not think of the possibilities or were ignorant of other exploits.
  • ShrimkinsShrimkins Member Posts: 1,479 ★★★★
    As a leader in my alliance, I've enjoyed the stability that the blackout periods gave us, but I also realize the only reason the blackout period was put in place was to stop alliance swapping.

    Now that alliance swapping is no longer an issue, they should at least bring the blackout period back to 1 week instead of 2. 2 weeks is just ridiculous for the current state of the game.
  • spumingtonspumington Member Posts: 350 ★★
    I was in the same alliance for 18 months, then our leader got banned. When the leader gets banned, you can't remove him so the whole alliance is screwed. Once that happened, several people decided to quit the game (this was around the same time as the 12.0 update). About 15-20 people scattered to different alliances. I joined another alliance and was stuck in the blackout period when AQ rewards came in. Then that alliance dissolved from the 12.0 turnover so I joined another alliance. It took me three weeks to start getting rewards due to no fault of my own. The blackout period hurts honest players. Alliance swapping isn't a thing anymore, and there are tools out there to help leaders identify alliance jumpers. Time to get rid of the blackout period.
  • KyrazmomKyrazmom Member Posts: 159
    I've been in my alliance almost a year now. I don't mind the blackout period because it doesn't effect me personally. I don't plan on leaving any time soon. Now that I am an officer and have to recruit once in a while, I like the blackout period because it discourages hoppers/jumpers. I'm sorry for the plight others have dealt with with this issue, but I vote to keep it.
  • OKAYGangOKAYGang Member Posts: 524 ★★★
    I personally do jump alliances rather frequently. Not to expoit anything, but just because I have a roster to compete in the top tier when I have time on my hands, but sometimes life's demands do not allow me that time.

    Does the blackout suck when I move back into a competitive alliance, absolutely but I try to ignore it. When work or life gets busy and I don't have time to commit to upper tier aq or aw I move to a lower alliance and barely even notice the black out as it is much shorter in that direction.

    I really hate jumping like I do but what choice do I have since Kabam refuses to lower aq/aw timers and account sharing is a a bannable offense (not that I would share my account anyways)? Sorry, but sometimes work and family have to take priority over the game, and it's not fair to hold back 29 other alliance members in a competitive alliance just because I had some more important **** to do in a given day or week. Change the darn timers on aq and aw, that is half the problem when it comes to people jumping alliances.
  • LocoMotivesLocoMotives Member Posts: 1,200 ★★★
    In the old forum, I suggested changing this to simply being in the ally when the event starts just like with AW. If someone is in the ally when day 1 of AQ starts, they put in the work and should get the rewards. This prevents people from hopping to claim rewards and also prevents allies from "selling rewards" at the end of an event.

    I don't know what problems this wouldn't solve on both sides of the aisle.
  • MattyloMattylo Member Posts: 234
    Simple: the blackout period needs to be reduced. No ifs, ands, or buts. 10 days is just cruel and unusual punishment to individuals who have been let go from their alliance; or are just generally not enjoying the game due to the current allliance they're in. Why make these type of players suffer?
    Some type of blackout period does need to be kept in the game though, as it assists alliance leadership manage players who have become uncooperative, or are purposely doing things to hurt the alliance.

    IE: A member continues to refuse to donate the resources needed to start AQ, week after week; or have been leaching the alliance by contributing the very minimum of points to events in order to collect rewards.
  • BattlecryGWJBattlecryGWJ Member Posts: 20
    I would think that the AQ blackout period could be reduced to 5 or 6 days, which should still keep people from jumping in the middle of AQ without needlessly penalizing people who are changing alliances at more appropriate times.

    Other blackout times would remain unchanged by this, which should continue to help curb alliance jumping.
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    Lock out does not make sense anymore, i completely support no lock out! Please bring back the old system kabam!
  • roastedbagelroastedbagel Member Posts: 350 ★★★
    I understand where they're coming from, but at the same time it's punishing people that have no "evil" intentions.

    I was in my alliance for almost a year and had to leave due to unforseen events, luckily I joined another alliance with a great group of honest players, bugt I'm **** outta luck with the AQ rewards despite playing through the entire week.

    It's just punishing a good population of honest players who had a legitimate reason to change alliances.

    I like the other guys suggestion of enabling the blackout if you switch more than once in a small time frame.
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