**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Don't want sharing? Give us 30 minute timers

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Comments

  • FluxxyFluxxy Posts: 57
    edited July 2017
    Well this has certainly stirred up a veritable poop storm of the sanctimonious and disingenuous.
    To the OP: I completely understand the request for shorter timers as we recently added a third player to our BG from the same time zone as the other two but practically the opposite to the rest of us (it was unavoidable at the time). In this particular instance it meant I was required to stay up significantly later than normal which sucked so bad lol.

    However, like has been mentioned ad nausea earlier...better management of resources would prevent or at least minimize the risk of lanes stalling. Just keep playing with BG compositions and lane assignments and you'll get there.

    There should never be a need to account share if the team is communicating effectively and the officers are working regularly to balance BG's.
  • ThawnimThawnim Posts: 1,461 ★★★★
    You have to decide what you want ultimately...do you want to better rewards that come from running map 5 and map 6 or do you want to have a life. Honestly 30 minute timers would be a huge help for people that want both of those things. But even without 30 minute timers there are ways to complete those maps and the war map in a reasonable amount of time. When we run AQ we start the initial map 3 hours after AQ opens. That way we can get started and get moving all at once. We have all the lanes assigned in every BG and know what time we should be able to reach the first mini-boss. The first mini-boss can drop generally before most of us then go to bed allowing us to use what energy we have left to move up. Again phase 2 of the map is assigned so once we get up and start moving the next morning we can clear the next mini-boss by early morning. Did it take time to figure all that out? Yes. Were there struggles and are there struggles at times with new people? Absolutely yes. But again if you want to do it you just have to prioritize it and put in a little extra effort sometimes with the planning.
  • CrusherOfDreamsCrusherOfDreams Posts: 1,370 ★★★
    These maps were designed with the purpose of being possible to complete with one hour timers. Kabam's not going to throw that all away just because some people cheat.

    That's like saying the MLB could avoid people taking steroids and PEDs that give them extra strength by chopping the distance from home to the back fence in half. Now EVERYONE would be able to hit home runs on about every hit, even bad players who couldn't hit home runs before.

    That's the problem here. Just because some people cheat to get what they want doesn't mean Kabam should just make it easier for everyone so they don't have to cheat, allowing low-tier alliances to also get the awesome rewards. The difficult maps aren't for everyone. If you can't beat em, don't run em. Don't complain about not being able to beat them, so some people might cheat to beat them, so Kabam should just make it easier. If you aren't good enough (and I'm going back to the baseball analogy again) to play effectively in the majors, maybe you should drop down to the minors so you can practice for a bit. Run Maps 3 and 4 for awhile to practice and grow. Don't tell us all how you can't get stuff done because it's too hard for you. Keep the one hour timers. It's how it was designed.
  • asia2kasia2k Posts: 9
    don't understand why need 30mins cool down or account sharing , every sector only have 5 fight max for every member , even each node takes full 3 mins it's only 15 mins , even people get a smoke when working it takes more than 5 mins , it's only 3 smoke times . if people really hard to take 45 mins out to take a break for a day , I think he doesn't suit for a game and better Go back to make money .
  • ThawnimThawnim Posts: 1,461 ★★★★
    asia2k wrote: »
    don't understand why need 30mins cool down or account sharing , every sector only have 5 fight max for every member , even each node takes full 3 mins it's only 15 mins , even people get a smoke when working it takes more than 5 mins , it's only 3 smoke times . if people really hard to take 45 mins out to take a break for a day , I think he doesn't suit for a game and better Go back to make money .

    Map 5 takes more than 5 energy to complete phase 1 and phase 2. There are only 8 paths in each phase, so if you double a couple of the paths it speeds it up. But again it comes down to planning and working together as a team. 30 minute timers would just make it easier.
  • LagmelongtimeLagmelongtime Posts: 86
    edited July 2017
    As much as I enjoy 30 mins Timer, there are smart ways to play and dumb ways to play... While i am not ruling out that some higher alliances might account shares, many are better alliances solely because they can coordinate better. AQ is not just about bringing the right champs and boss killing, it's about how to strategically use your energy up as well. For example alliances with good experience on AQ will mix members with different time zone to clear specific paths. 30 mins Timer take away the planning altogether, and someone will eventually complain that AQ points has just jumped so much that they can no longer rank, it's a prestige game, blah blah blah.... All I am trying to say is, 60 mins Timer forces ppls to plan better, and lower AQ ranking requirement indirectly as well. if you need to wake up in the middle of the night to clear a map 6 path, your alliance is not ready for map 6 yet.
  • A_Noob_Is1A_Noob_Is1 Posts: 762 ★★
    ADDZZ wrote: »
    Drains wrote: »
    What if your alliance is a group of friends and you have been playing for years. Just throw that all away?

    Agreed. Friendship is what keeps us all coming back to play. Kabam should place more emphasis on this.

    Make our playing experience more enjoyable, and put less pressure/strain on these friendships.

    Friendship. really? yet you guys are arguing over timers. So much for friendship on the forums
This discussion has been closed.