**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Don't want sharing? Give us 30 minute timers
This discussion has been closed.
Comments
To the OP: I completely understand the request for shorter timers as we recently added a third player to our BG from the same time zone as the other two but practically the opposite to the rest of us (it was unavoidable at the time). In this particular instance it meant I was required to stay up significantly later than normal which sucked so bad lol.
However, like has been mentioned ad nausea earlier...better management of resources would prevent or at least minimize the risk of lanes stalling. Just keep playing with BG compositions and lane assignments and you'll get there.
There should never be a need to account share if the team is communicating effectively and the officers are working regularly to balance BG's.
That's like saying the MLB could avoid people taking steroids and PEDs that give them extra strength by chopping the distance from home to the back fence in half. Now EVERYONE would be able to hit home runs on about every hit, even bad players who couldn't hit home runs before.
That's the problem here. Just because some people cheat to get what they want doesn't mean Kabam should just make it easier for everyone so they don't have to cheat, allowing low-tier alliances to also get the awesome rewards. The difficult maps aren't for everyone. If you can't beat em, don't run em. Don't complain about not being able to beat them, so some people might cheat to beat them, so Kabam should just make it easier. If you aren't good enough (and I'm going back to the baseball analogy again) to play effectively in the majors, maybe you should drop down to the minors so you can practice for a bit. Run Maps 3 and 4 for awhile to practice and grow. Don't tell us all how you can't get stuff done because it's too hard for you. Keep the one hour timers. It's how it was designed.
Map 5 takes more than 5 energy to complete phase 1 and phase 2. There are only 8 paths in each phase, so if you double a couple of the paths it speeds it up. But again it comes down to planning and working together as a team. 30 minute timers would just make it easier.
Friendship. really? yet you guys are arguing over timers. So much for friendship on the forums