Get a Free 3-6 Star Baron Zemo this Week!

Log in to the Summoner's Market at and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.

Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star

You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.

Opposite to taunt mechanic?

A few days ago, I saw a post on taunt, and whether it should be made more common in the game.
This got me thinking, and I came up with this idea:

A mechanic opposite to taunt which, instead of help baiting specials, it would greatly reduce the chance of the opponent using a special.
The debuff could be called something like "hesitation"
This debuff would help get past a certain special, for example, an unblockable SP1 node where you're unsure about. Using this mechanic, you'd be able to prevent the SP1 from triggering, and push the opponent to and sp2 instead.
Another scenario where this may be useful, is if an opponent has power gain and is almost at an sp3, and they're not using their sp2, and the fight is almost over, yet you're unsure whether or not you'll be able to finish them off. You can trigger this debuff, after which you can saftely push them to an sp3.
As the chance won't be reduced by 100%, there should also be a backup mechanic that would reduce special damage, when the debuff is active.
I feel that such a mechanic would be greatly beneficial, and a worthy alternative to releasing more champs with a taunt mechanic instead.

What are your opinions on this, and what changes would you make to this idea?

Thanks for reading this chunk of text.


  • XxOriginalxXXxOriginalxX Posts: 1,324 ★★★
    Interesting idea, taunt would obviously be more useful in terms of utility. But this is an alternative, perhaps good on all or nothing. Give it to an older power control champion like AOU vision, maybe on the heavy attack, gives you more time to build up and drain power
  • Anonymous346Anonymous346 Posts: 661 ★★★
    Only problem is, no one will see this cause no one looks in the suggestions category :(
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