War improvment point deduction for boost
Murk
Member Posts: 5 ★
War has become very competitive as it should be.
Because of this I feel true game play should be represented. As such I recommend a point deduction for item usage during war. Suggestion subtract 10% of attack bonus for boost and a flat 100 points deducted per health potion and 200 points per revive used.
Because of this I feel true game play should be represented. As such I recommend a point deduction for item usage during war. Suggestion subtract 10% of attack bonus for boost and a flat 100 points deducted per health potion and 200 points per revive used.
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Comments
I think it would be better to either count boosts toward total item use restrictions, or have a battlegroup or alliance cap on item use including boosts. Keep it at 15 per player, but limit it to 100-120 per battlegroup. That would make it more interesting, force players to use boosts more sparingly for boss and mini boss fights, or risk leaving your mates in a bad spot with a big fight and no items allowed. I know Seatin has also proposed something as well, though I can’t rememver what it is.
I agree with you that player skill should have more of an impact on the outcome, though I don’t think it’s that little right now anyway, and I really don’t like the idea of being penalized points for boosting or healing.
But by the same token did you win or did the boost win
A line can have 8 to 11 fights if anything 15 boosts is to many that could be one per fight with about 3 boosts to spare.
That is not player skill. That's boosts doing the work. Can still use them I'm just suggesting a point penalty.