**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Colossus Revamp
Mystix13
Posts: 50 ★
I know we get a lot of ideas about buffing this champ but I felt the need to share mine as well. While the object is to make colossus better, I don’t feel this should make him an insane attacker. Instead my idea should make him a very challenging defender in AW and a more useful champ overall.
When opponents strike colossus while he has an armor up buff they gain a stack of weakness reducing their damage by 10% for 7 seconds and stacking up to 5 times.
Heavy attacks refresh the duration of all weakness debuffs
At 5 stacks the debuffs convert into a permanent debuff called Shattered Bones.
Shattered Bones: when striking colossus while shattered bones is active, attacker takes 10% of their base damage as direct damage to themselves. Additionally there is a 10% chance to become stunned for 2 seconds. Both effects are doubled while colossus has at least one Armor buff.
Colossus gains 10% attack for each weakness buff on the opponent up to 5 stacks (shattered bones counts as a permanent 5 stacks).
SP1 - refreshes current weakness stacks. If opponent is suffering from shattered bones colossus gains a 100% chance to apply a stun for 2 seconds.
SP2 - apply 2 stacks of weakness, if this attack brings the stacks to 5 then the opponent is also staggered for 5 seconds. Stagger will remove the next buff.
SP3 - applies Shattered Bones.
When opponents strike colossus while he has an armor up buff they gain a stack of weakness reducing their damage by 10% for 7 seconds and stacking up to 5 times.
Heavy attacks refresh the duration of all weakness debuffs
At 5 stacks the debuffs convert into a permanent debuff called Shattered Bones.
Shattered Bones: when striking colossus while shattered bones is active, attacker takes 10% of their base damage as direct damage to themselves. Additionally there is a 10% chance to become stunned for 2 seconds. Both effects are doubled while colossus has at least one Armor buff.
Colossus gains 10% attack for each weakness buff on the opponent up to 5 stacks (shattered bones counts as a permanent 5 stacks).
SP1 - refreshes current weakness stacks. If opponent is suffering from shattered bones colossus gains a 100% chance to apply a stun for 2 seconds.
SP2 - apply 2 stacks of weakness, if this attack brings the stacks to 5 then the opponent is also staggered for 5 seconds. Stagger will remove the next buff.
SP3 - applies Shattered Bones.
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