Champ pool getting too big

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Comments

  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    IsItthough wrote: »
    MaatMan wrote: »
    MaatMan wrote: »
    Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got.

    well they really should be split in some way or another. i was merely offering a suggestion.
    and a good one for us TBH.

    u got a better one?

    Think it's fine as is personally. Want a reduced pool? Open featured crystals

    no featured for 4* crystals now is there.

    I couldn't possibly care less about 4*s at this point

    I think this is the major problem for some of us on the forums, you have people that have built rosters and played along time, then there are those still climbing up the ladder. As you said you couldn't care less about 4* so I fail to see how any of your input is relevant. There have been a number of suggestions in this thread, the class breakdown or year breakdown is nice. Neither guarantee you the champ you want, and both offer equal chances at pulling garbage vs great. They already do this with the Daily FGMC so it would be nice to see a change in the near future.

    It's relevant bc you have people taking on the collector with 5/65 5*s now. I really don't want to hear how hard beginning players have it when most of us were doing act 5 with 4*s let alone high rank 5*s.

    You have access to more and better champs today than we ever did. You've had energy costs reduced fairly regularly. You already have it so much easier than anyone who did acts 4 and 5 early on. You don't NEED anything to be easier. You just feel like you're entitled for it to be so.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    In the grand scheme of things, I really don't care what they change for beginners as it doesn't affect me at all. I just find it hilarious to hear about how hard newer players have it compared to people who've been playing for years
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    You guys just won't get how laughable it is to see someone complain about only having 1 or 2 4/55 5* after playing for under a year
  • HaminHamin Member Posts: 2,444 ★★★★★
    Ok sec... let's evaluate your statement with the use of dice.

    You have a hat. The hat contains red, blue and yellow dice. There are 10 of each color. Each die has a number on it from 0-9.

    Ex: yellow 0, yellow 1, yellow 2, etc

    So, in that hat you have 30 unique options.

    You're saying you want to split up the dice... let's say by colors... so that the hat would only have 10 unique options.

    Ummmm...
  • Spurgeon14Spurgeon14 Member Posts: 1,665 ★★★★
    edited January 2019
    A big reason I would like to pull new 4* champs or 5* for that matter is also to keep me working towards something. I open a 5* about once a month. If it's a bad pull, it's an entire month before I open another one. 4*s I can open much faster and possibly awaken easier as well. But when I keep duping 4* that aren't any good and get bad 5* as well, it just really makes me lose momentum. I don't expect for every 5* to be great but when all my pulls are either crappy dupe 4* and crappy 5*, what's the point? I would settle with god tier 4* over nothing. That's kinda my point with this post. As some have said, 4* aren't that useful, and I agree. But I would accept good 4* over 5* any time and since I can pull 4* so much quicker than 5* I would appreciate having a better chance of pulling some "newer" champs instead of the same old same old. I actually sell most of my ISO because my pulls are so bad and I have no champs to use the ISO on...again, kinda makes the game stale...
  • DrZolaDrZola Member Posts: 9,131 ★★★★★
    DrZola wrote: »
    Things like energy reductions and vastly increased shard availability already make clearing content and roster building far easier for newer players. I don't see why they constantly feel entitled to things changing for their benefit when loads of players have already done all of this with far less.

    To a large extent I agree with you. I remember sweating it to get past the old Juggs in 4.3.3. Terrible. New players don’t have to fave that difficulty and can do it with far superior champs.

    At the same time, more chances to pop crystals (via more shard availability) doesn’t necessarily translate into progression, especially as the odds continue to stack. I’ve popped 7 5* crystals since early December and not a single one advances my account other than to add another arena team or some sig levels to already awakened champs. And it’s largely been that way since early summer across I don’t know how many 5/6* chances.

    Limit it to Elders Bane or Ancient One titles. Charge a modest premium. Require players to finish a special quest to be eligible. Doesn’t matter. Something to trim the pool to a 1-2% chance per champ would be appreciated.

    Dr. Zola

    Of course it's far less frequent for end game players to make roster leaps. That's where the current featured crystals can come into play. They're terrible value for a newer player but if you already have a good roster, they're great for flushing it out with niche or new champs that can make certain content easier.

    I just don't think the current situation needs any major tweaks personally. There are so many more shards in the game now that newer players can just continue opening basics to build a solid base and end gamers can use featured crystals for better chances at a champ that will legitimately benefit them.

    Those that don't feel the increased odds are worth the expenditure can just continue to hope for that under 1% chance at something good from a basic to drop.

    Fair enough, and a good exchange. Appreciate your thoughts.

    For anyone watching, this is what real forum discussions look like.

    Thank you, @Worknprogress

    Dr. Zola
  • BLEEDlNG_DGEBLEEDlNG_DGE Member Posts: 324 ★★
    St333lll wrote: »
    Either way, whether the math works or not, the pool is getting huge. There are champs that I will never get the luxury of even seeing. In all my Years of this game I've never pulled a 4 star Scarlet Witch.

    Crossbones & Void for me.
  • Welderofortune2Welderofortune2 Member Posts: 139
    I am on the verge of where 4 stars fall out of grace, I 100% master EQ and am working my way up to the collector with my 4 star champs. For me as far as progression deeper into act 5 goes its a matter of time and champ availability. So that's where i'm at and I would really like a chance to get a specific 4 star, much like a featured 5 star charge 3k instead of 2k simple. You could lock it out for everybody under uncollected or the one you get for beating mastero. But still it makes no sense that 5s get a featured but yet 4s don't, and if they don't matter anymore why should anyone care if somebody gets them?
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