IsItthough wrote: » Worknprogress wrote: » MaatMan wrote: » Worknprogress wrote: » MaatMan wrote: » Worknprogress wrote: » Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got. well they really should be split in some way or another. i was merely offering a suggestion. and a good one for us TBH. u got a better one? Think it's fine as is personally. Want a reduced pool? Open featured crystals no featured for 4* crystals now is there. I couldn't possibly care less about 4*s at this point I think this is the major problem for some of us on the forums, you have people that have built rosters and played along time, then there are those still climbing up the ladder. As you said you couldn't care less about 4* so I fail to see how any of your input is relevant. There have been a number of suggestions in this thread, the class breakdown or year breakdown is nice. Neither guarantee you the champ you want, and both offer equal chances at pulling garbage vs great. They already do this with the Daily FGMC so it would be nice to see a change in the near future.
Worknprogress wrote: » MaatMan wrote: » Worknprogress wrote: » MaatMan wrote: » Worknprogress wrote: » Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got. well they really should be split in some way or another. i was merely offering a suggestion. and a good one for us TBH. u got a better one? Think it's fine as is personally. Want a reduced pool? Open featured crystals no featured for 4* crystals now is there. I couldn't possibly care less about 4*s at this point
MaatMan wrote: » Worknprogress wrote: » MaatMan wrote: » Worknprogress wrote: » Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got. well they really should be split in some way or another. i was merely offering a suggestion. and a good one for us TBH. u got a better one? Think it's fine as is personally. Want a reduced pool? Open featured crystals no featured for 4* crystals now is there.
Worknprogress wrote: » MaatMan wrote: » Worknprogress wrote: » Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got. well they really should be split in some way or another. i was merely offering a suggestion. and a good one for us TBH. u got a better one? Think it's fine as is personally. Want a reduced pool? Open featured crystals
MaatMan wrote: » Worknprogress wrote: » Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got. well they really should be split in some way or another. i was merely offering a suggestion. and a good one for us TBH. u got a better one?
Worknprogress wrote: » Why would they split stuff into classes? It wouldn't make any sense to even give random AG and rank up gems as rewards at that point. Then anyone could just target a specific class for whatever rewards they got.
Worknprogress wrote: » DrZola wrote: » Worknprogress wrote: » Things like energy reductions and vastly increased shard availability already make clearing content and roster building far easier for newer players. I don't see why they constantly feel entitled to things changing for their benefit when loads of players have already done all of this with far less. To a large extent I agree with you. I remember sweating it to get past the old Juggs in 4.3.3. Terrible. New players don’t have to fave that difficulty and can do it with far superior champs. At the same time, more chances to pop crystals (via more shard availability) doesn’t necessarily translate into progression, especially as the odds continue to stack. I’ve popped 7 5* crystals since early December and not a single one advances my account other than to add another arena team or some sig levels to already awakened champs. And it’s largely been that way since early summer across I don’t know how many 5/6* chances. Limit it to Elders Bane or Ancient One titles. Charge a modest premium. Require players to finish a special quest to be eligible. Doesn’t matter. Something to trim the pool to a 1-2% chance per champ would be appreciated. Dr. Zola Of course it's far less frequent for end game players to make roster leaps. That's where the current featured crystals can come into play. They're terrible value for a newer player but if you already have a good roster, they're great for flushing it out with niche or new champs that can make certain content easier. I just don't think the current situation needs any major tweaks personally. There are so many more shards in the game now that newer players can just continue opening basics to build a solid base and end gamers can use featured crystals for better chances at a champ that will legitimately benefit them. Those that don't feel the increased odds are worth the expenditure can just continue to hope for that under 1% chance at something good from a basic to drop.
DrZola wrote: » Worknprogress wrote: » Things like energy reductions and vastly increased shard availability already make clearing content and roster building far easier for newer players. I don't see why they constantly feel entitled to things changing for their benefit when loads of players have already done all of this with far less. To a large extent I agree with you. I remember sweating it to get past the old Juggs in 4.3.3. Terrible. New players don’t have to fave that difficulty and can do it with far superior champs. At the same time, more chances to pop crystals (via more shard availability) doesn’t necessarily translate into progression, especially as the odds continue to stack. I’ve popped 7 5* crystals since early December and not a single one advances my account other than to add another arena team or some sig levels to already awakened champs. And it’s largely been that way since early summer across I don’t know how many 5/6* chances. Limit it to Elders Bane or Ancient One titles. Charge a modest premium. Require players to finish a special quest to be eligible. Doesn’t matter. Something to trim the pool to a 1-2% chance per champ would be appreciated. Dr. Zola
Worknprogress wrote: » Things like energy reductions and vastly increased shard availability already make clearing content and roster building far easier for newer players. I don't see why they constantly feel entitled to things changing for their benefit when loads of players have already done all of this with far less.
St333lll wrote: » Either way, whether the math works or not, the pool is getting huge. There are champs that I will never get the luxury of even seeing. In all my Years of this game I've never pulled a 4 star Scarlet Witch.