Uncollected Update Game thoughts to Older content
Cranmer00
Member Posts: 527 ★★
I would like to see
—— Level 70 (at least) added to Act 6. (If not could you please remove XP boosts for uncollected, IT HAS BEEN 4 years!!!, and they serve no purpose to anyone in uncollected status) I.e. remove from AW crystals, Solo event crystals, etc.
—— Solo events award 5* Sig stones.. we are driving further into the game and 6* have been released, 4* stones for Uncollected are a blah prize at end of milestone solo rewards. Not to mention the crystals award those useless XP boosts
—— Tweak the Storage capacity for T2a by a little. Usually this is not a problem, but with act 6 releasing and game getting deeper into content, it’s unfair for there to be such a low limit on these when the games base is on RNG. Players have no control over if they will roll trash for months
—— AW boosts, put them on a cycle (So we don’t have a full month+ Debacle again)
—— Future AW season Global node debuff be to where synergies don’t work. (This is just a personal thought with Ghost, Omega, domino, blade, corv becoming too op with) especially ghost, she’s a walking cheat code on the game with these, this is unpopular I understand, but just a thought. Focus on the universal ideas above.
—— Map 5 crystals award T1a or Alliance heals at minimum. These are given out in the lower map crystals but it doesn’t scale at all to the same but better rewards for this harder map. It’s basically t4b or t4c shards which is boring.
—— Add another difficulty for the end of game players or a mid monthly event each month (like the Maze, but with Scaled rewards to its content difficulty
—— Add claim all button on Dungeon Rewards.. claiming 200 shards, literally 18x is just annoying when you finish. Also tweaking rewards in this like adding T1a, or t4b, or better gold on the higher end milestones. Something uncollected players could actually use.
There is others that are just wayyy overdue with needed updates that just sit stagnant to where the game was 2+ years ago. I know the developers do a lot with new content, bugs, and upkeep. Let’s not just keep old stuff with no use to a lot of the player base just so it doesn’t change though.
Thanks and I hope these are taken into account with a constructive mindset.
—— Level 70 (at least) added to Act 6. (If not could you please remove XP boosts for uncollected, IT HAS BEEN 4 years!!!, and they serve no purpose to anyone in uncollected status) I.e. remove from AW crystals, Solo event crystals, etc.
—— Solo events award 5* Sig stones.. we are driving further into the game and 6* have been released, 4* stones for Uncollected are a blah prize at end of milestone solo rewards. Not to mention the crystals award those useless XP boosts
—— Tweak the Storage capacity for T2a by a little. Usually this is not a problem, but with act 6 releasing and game getting deeper into content, it’s unfair for there to be such a low limit on these when the games base is on RNG. Players have no control over if they will roll trash for months
—— AW boosts, put them on a cycle (So we don’t have a full month+ Debacle again)
—— Future AW season Global node debuff be to where synergies don’t work. (This is just a personal thought with Ghost, Omega, domino, blade, corv becoming too op with) especially ghost, she’s a walking cheat code on the game with these, this is unpopular I understand, but just a thought. Focus on the universal ideas above.
—— Map 5 crystals award T1a or Alliance heals at minimum. These are given out in the lower map crystals but it doesn’t scale at all to the same but better rewards for this harder map. It’s basically t4b or t4c shards which is boring.
—— Add another difficulty for the end of game players or a mid monthly event each month (like the Maze, but with Scaled rewards to its content difficulty
—— Add claim all button on Dungeon Rewards.. claiming 200 shards, literally 18x is just annoying when you finish. Also tweaking rewards in this like adding T1a, or t4b, or better gold on the higher end milestones. Something uncollected players could actually use.
There is others that are just wayyy overdue with needed updates that just sit stagnant to where the game was 2+ years ago. I know the developers do a lot with new content, bugs, and upkeep. Let’s not just keep old stuff with no use to a lot of the player base just so it doesn’t change though.
Thanks and I hope these are taken into account with a constructive mindset.
8
Comments
Everything is progressing decently, just some old things need an update.
Ghost take alot of pratic Not a ches code.
No AW is fine as it is. Even when cuvus is one top im using covus. Wiout and Sl. And void two top and one ther now days Sl no utilty aside from random.
Corv is just as close when he has charges..
That’s just the reality, and all the top alliances have her on aw team and it will only fester more the longer she is out there.
Aw debuffs are coming season 8, they already states the debuff was just a break period of season 6 and 7, so I’m just suggesting a debuff that wouldn’t effect any base character abilities and only synergies. If the contest is going for a diverse roster, that doesn’t mean bring one char and two others just for the synergy and never use them.
That was just my personal thought on that, but don’t want this post to be debated and skimmed over some really good change ideas imo. Those are the main changes wanted, the debuff idea was just a response to them making a debuff for AW, was just an idea of what could be since it’s already happening.
To brok ghost compliet debuff amore break wuld ruid ghost Day she Can phase all debuff all dot she Can but Not amore break sry my english
Kabam might remove xp boosts and/or low level stuffs from loyalty crystals or solo crystals...
I personally don’t care for alliance war, so whatever they do it’s meh to me.
Level 70 would be cool, but I doubt they’ll ever do it.
They do need to get rid of the XP boosts for end game players, it’s such a waste I stopped opening the solo event crystals. I would like to see them update the solo events from the first tier that awards signature stones be 4 star sig and the final milestone award 5 star sig stones.
Don’t drink and forum lol, I can’t understand this
But yes, I hope they have some upgrades coming with act 6, because these obvious fixes have been overlooked every update
He’s not a native speaker of English so cut him some slack please.
This seems to be an out of date complaint. Two years ago this might have made sense, but in the current AQ implementation this no longer makes sense. When Kabam added the glory store they gave players the ability to buy a lot of T1A and alliance heals using currency that itself didn't even exist prior to the implementation of those rewards. As a result, rather than displacing rewards many players want in the Map 5 crystal, Kabam gives currency you can use to spend on whichever reward is each individual player's priority, including T1A and alliance potions. That combined with the cost reductions (at least two I can recall) for T1A in the glory store make this mostly moot. Instead of forcing players to take T1A even if they would prefer T4B or T4CC, everyone gets T4, and *also* gets glory to spend on T1A or anything else. That seems to be the superior solution.
The t4cc for the end of game player are having to be traded in three for 1 because of overflow and expiration, I have over 1000 t4cc shard crystals and 40-50 t4cc ones..
Just need a balance that doesn’t make for useless rewards for a portion of the player base. A whole tier reworking or adding an even higher tier to address the older content issues needs to be implemented imo.