Captain America IW Special 1 Masochism

Device and Version: iPhone XR
Device Operating System: iOS v12
Mobile Carrier: Virgin Mobile
Cellular or WiFi: n/a
Game Version Installed: latest.
Game Mode: Ultrons Assault Variant chapter 3.1
Champions Affected: Captain America IW
Active Boosts: No
Description of the Issue: When fighting various opponents in Variant Ultrons assault chapter three where there is a global masochism node, Captain America IW’s special one triggers masochism, even though it is supposed to reduce ability accuracy 100% which I assume includes masochism since that is how Sabertooth works with the Killmonger synergy.
Device Operating System: iOS v12
Mobile Carrier: Virgin Mobile
Cellular or WiFi: n/a
Game Version Installed: latest.
Game Mode: Ultrons Assault Variant chapter 3.1
Champions Affected: Captain America IW
Active Boosts: No
Description of the Issue: When fighting various opponents in Variant Ultrons assault chapter three where there is a global masochism node, Captain America IW’s special one triggers masochism, even though it is supposed to reduce ability accuracy 100% which I assume includes masochism since that is how Sabertooth works with the Killmonger synergy.
0
Comments
One of them is not working as intended.
Would love to see an answer to this
The main issue is the game needs to give more clarification on champions and nodes at times on what falls under offensive, defensive, other ability types so you know if your specific AAR may apply. Some are obviously as they character info states "when attacked" (defensive) or "when attacking" (offensive) but other abilities are not as clear such as tenacity type effects from AV (offensive I think), KP (offensive I think), KG (might be defensive since from what I recall Proxima doesn't work), and Korg (offensive I think). Then there are things like Magik Limbo which can be triggered offensively, defensively, or I believe more passively (MD etc). Also items like Magik Limbo has I believe three ability accuracy checks 1) proc, 2) damage, 3) heal at end - or at least seems that way at times?
A simple suggestion is maybe for nodes next to name of ability put in brackets an "O" for offensive, "D" for Defensive, and whatever other letters needed to people know ability type (can do same on character info sheets). And then provide community the definition of those terms and what AAR applies if not obvious
It is granting a benifit to the defender when you do something.
Clearly defensive.
Caiw works 100% on maso