New Champions Getting Overcomplicated
The classic champs in Contest of Champions are so simple and easy to understand... Black Widow, Hulk, Thor, Wolverine, etc... most of them just have one thing they do or are good at. And it's not so complex understanding how to play them or play against them.
The new champions.... like Vulture, Stark Spidey, Yondu, Nebula, Psylocke, Archangel... geez.. they are so complicated. Reading over their profile takes 10 minutes and when you're done you still might not understand how they really work. Or if you do... you will soon forget because you can't remember exactly what all their specials do because they're all different and do weird things and require you to set them up in some way.
This can be fun... but I just feel like you are overdoing it at this point. With over 100 characters to learn and keep track of, I think at this point, or in the very near future, coming in to this game as a noob is going to be so overwhelming as to be off-putting.
I recently was talking to someone about Dormammu and they were surprised to find out that Dormammu can regenerate. I started walking him through the process of getting to this regen... which takes (let me count) 5 different steps to get there. Half way through the explanation they just gave up and said nevermind.
Just a suggestion: perhaps new champions can be a little simplified and streamlined? Cool new abilities like Stark Spidey's taunt are definitely welcome but rather than trying to make every new character a swiss army knife (that you need an instruction manual to open) why not just focus on one or two things that they can do really well and make those abilities stronger and easier to use? That's how all of the old characters work.