The current state of Dungeons.
GK_23
Member Posts: 318 ★★★
Especially with the recent changes to timers, dungeons seem to be more of a headache than I feel it was intended to be in the beginning. It had so much promise, yet it seems that Kabam keeps running it into the ground. Random matchmaking is a total crapshoot, the timers are now even worse, and quite frankly, it seems like I hear most people pulling mainly the “poo” champs out of the crystals.
I would like to see Dungeons thrive, but it appears as though it’s meeting its doom. Thoughts?
I would like to see Dungeons thrive, but it appears as though it’s meeting its doom. Thoughts?
6
Comments
It's not going away. The future of this game is all about the social components - these drive the revenue more than any event quest or story act. Once you've beaten content you're done spending (if you've spent at all), but weekly wars/quests and semi-regular dungeons where peer pressure prompts you to splurge on revives, potions, boosts and the such? Not to mention losing your mind trying to get the new attacker/defender flavor of the month? There's a very good reason all those things come at such a premium...