**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Players in the game
Siliyo
Posts: 1,379 ★★★★★
I may be the only one to “observe” this but I feel like the progression points of players is imbalance: high end players can complete whatever content is out there, new players can easily catch up with intermediate to high end players, but those who are in the middle can’t really do much... you may have done most of the content but you can’t really pull the champs you’d like in order to efficiently 100% certain content because of RNG. I wish for a better way to obtain a certain champion.
16
Comments
That's actually a good idea and some very valid points you have made!
How well did you do in Cap Marvel? How many units/resources did you use? Who was your team?
It’s not about getting good
But of course that is your best variable
But so many other variables in this game
Lag and what device your playing on
It doesn't even matter if u have the best internet, it also depends on Kabams servers
Hope they know that 😂✌️
But this game is coming down to counters
Ya you can be the best, but you ain’t using no meh champs to beat any uncollected bosses.
Funnily enough they have to use specific champs for this which was the OP point.
I'm almost POSITIVE he didnt mean 3* versions. Anyone who's been playing this game more than 3 or 4 months I'm sure has 3* versions of more than a few "God Tier" champs, even awakened at nice Sig level.
Sorry, but mindlessly going in arena is not "work" -- you simply put in time. When you put in work for something, you get rewarded for it. That is, however, not the case in this game because you can grind for 4/5* shards and still get crapped. You don't feel rewarded do you? No. If it wasn't for RNG, those high end players wouldn't be where they are, especially Brian Grant. Namsayin?
Although I did not initially mean 3* versions, Seatin's 3* challenge is a good example of what I mean: needing specific champions. Seatin is only able to do that challenge because of the "God tier" champions that are available as 3*.
For this who misunderstood my initial post, ^ this is exactly what I am talking about
And who are you to say that it is the "worst possible perspective" to have about arena? Is it arena fun? No. Enjoyable? Not really. 9/10 you will find players who want to get arena over and done with because of how mind numbing it is - you do the same thing every round. Not to mention, people learn their parry, baiting, and evading skills from questing as well so they don't bother doing that in arena.
To counter your last point, this post is not an issue of too high expectations for a system that is RNG based. In fact, because of how RNG based this system is I, as well as other players, believe that should change and there should be more of an intentional focus/purpose to playing a game mode so we can obtain what we want.
You make it sound like even if you have all of the essential skills of the game, that somehow it won't backfire on you. I mean, take a look at the AI now compared to 6-9 months ago - in some cases, it responds directly to how you play. If you swipe, even a second too late, you're punished. If you miss a parry by half a second, you end up taking a lot of unnecessary block damage. Kabam's way of making things harder for us by making the AI behave in ways it shouldn't is beyond me.
Although you can acquire additional 5* champs rather fast, it doesn't mean you will pull what you need. For example, Variant is very champion specific (which I do not appreciate myself), although I do like the idea of having to use specific classes.
In regards to how to reduce RNG, @Kabam Miike who is a Community Manager for Transformers: Forged to Fight announced last month on their Forums "Generic Bot Chips" or in MCOC terms "Generic Champion Shards" and I love this. In that post, Miike posted:
As you can see, from doing the things that you normally do (Arena, Monthly EQ, Act completion, Special Events, etc), you are able to earn Champion Shards to purchase a specific champion without using any additional 3/4/5* shards.
https://youtu.be/TGB3UMAkzDA
The “adapt, git gud” approach is getting old, especially with proof like the one you see above. And encounters like these doesn’t only apply to parry, it applies to AI interactions and how they behave as well (you can find a lot of these with Dave’s Iivestreams).
In regards to your argument for the discrepancy between the 2 games: for all you know the discrepancy between the usefulness or power of certain champs could be exactly what is the case is in MCOC, so we can skip that point. Especially since the Transformers game is an MCOC version for Transformers.
In the Transformers game, it costs 10,000 shards to obtain a 3* hero of your choice, 100,000 shards for the 4* hero. Unfortunately, I was unable to find how many shards it will take for a 5* hero (although the post did say there will be three 5* hero’s featured each month so players can obtain them). In addition, players can earn 100,000 shards within a month’s time by completing the things you would normally. However, I do not believe it should take, at most, longer than 1-1.5 months to get the champ you want if this were to be implemented in MCOC.
Some days it seems everyone observes this. Where ever you are in the progression of the game, it seems like everyone else has it better. And yet, what I find interesting is that no one who says this ever says it gets better when they actually progress higher, nor do I see a lot of people rushing to restart the game from scratch to get in on all the goodness at lower levels.