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Dormammu color problems



Dormammu stays like this in the fights, only becomes clear when it is in a linked node.

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    DRTODRTO Posts: 1,618 ★★★★★
    Honestly that does make him look really cool, darker and scarier than his normal color scheme.
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    Both Dormy, and especially VOID, fighting on that background scene that is underground red lava (or whatever) is VERY DIFFICULT to see that character while fighting against him. Please change.
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    Hi there!

    Can you please tell us what device and OS you're playing on? Thank you in advance!
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    Thanks. IPad 6th Gen, iOS 11.4.1, with iPad screen Brightness at approx 40-45% of max (brightness is not an issue for other things) . Fighting against Void, on the battle scene which is dark red in color (looks like underground, sorry don’t know the background scene name). It is hard to see Void's movements since he and the scene are very similar color.
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    XxLoganTDCxXXxLoganTDCxX Posts: 2,561 ★★★★
    Edgy Dorm looks cool af
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    ThatOneMasterGamerThatOneMasterGamer Posts: 810 ★★★
    This happened on my old tablet to but he also didn't have flames, it looked like a flying orange marshmello.
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    I play on an android device
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    Hi there!

    Can you please tell us what device and OS you're playing on? Thank you in advance!

    I play on an android device
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    I play on an android device

    I need to know the device model/type and what OS version you're playing on. Please and thank you.
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    Hi there!

    Can you please tell us what device and OS you're playing on? Thank you in advance!

    My phone is a Samsung Galaxy win2, android version 5.0.2
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    @Kabam Vydious , in addition to Dormy and Void, other dark color defenders such as Symbiote Supreme (just had a fight against him) and also probably Morningstar and Voodoo.

    It is when fighting on background scene that is underground, has the big skull with lava coming out of eye sockets, and is otherwise way too dark and similar in color to those above mentioned heroes to fully see them perform their moves sometimes.

    Perhaps you could just add an exclusion check in the code when game decides which fight background it will use, to just avoid that background when any of those certain characters are one of the fighters (either attacker -or- defender). Thanks.
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