Why i cant prevent antman glance with a duped gwenpool with a combo meter 50 or more?
Fighter092
Member Posts: 148 ★
I read with 50 hit combo i should reduce 100% defensive ability accuracy
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Basically, attack lands first, and then the abilities triggered by the attack trigger and land second. That means the attack landing causes glance to trigger back, and that causes the ability triggers to fail. But I believe there could theoretically be other circumstances in which offensive ability accuracy "overrides" defensive ability accuracy, given the right sequence of operations.
1. Duped GP at 50+ non-glanced combo hits
2. Duped AA. Getting his bleeds/poisons/neurotoxins to place are subject to offensive ability accuracy reduction when glanced, but once several neurotoxins are placed depending on AA’s sig level, the neuros should take precedence and prevent glancing.
3. Champs with disorient debuff. Same as AA, subject to accuracy reduction to place them, but should take precedence once placed. This could be hard to truly test because I don’t recall off the top of my head if any of the champs with disorient can stack more than one of them to reach 100% reduction.
What determines is that said buff/debuff is triggered by being hit.
For instance Iron Man's arc overload is a defensive ability if you hit him over the threshold but it's just an ability if he bleeds over it or recoil over it or something.
Stuff preventing IM to trigger arc from bleeding into it is just plain ability reductions.
You won't find a scenario where defensive ability accuracy reduction gets the favour over offensive ability accuracy reduction simply cause defensive ability accuracy reduction is ALWAYS an offensive ability.
For those of you who play long enough.... Do you remember when she was just came?
The sig ability description use to say something like "for every hit that gwenpool stricks she's reducing the ability accuracy by 2%"
Now it's just says "reduce ability accuracy for each hit".
You use to know that after 50 hits she's become a black widow pre 12.0
One of the mods explained it in an old post. My personal recollection is that they explained it as "about 2% per hit. A more common belief is that it is exactly 2% per hit.
It has never said described like this anywhere other than that one comment; which was either in her spotlight or in a Changelog.
Best of luck tracking it down!