**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It'll be coming next week, but we'll have more information for you guys on that soon!
I've noticed that this is extremely annoying while fighting domino. I like practicing parrying mid combos and with domino if you release your block ever so slightly you get hit in the second part of her first medium attack. It didn't used to be like this because the game would catch it and the time was precise. Now that everything is the same I have to basically fight domino the same way I fight bpcw and just hold block to avoid parries all together.
Overall I think kabam should reverse this and go back to the way it used to be. There may have been ppl complaining about inconsistencies (while I haven't seen it), now there are way more ppl complaining about the way the game is now so the net is negative I would think. I think game mechanics like this shouldn't be touched.
Bug Fixes
- Fixed an issue where Sentinel was able to react faster than intended after completing his Sp1 attack
- Fixed an issue where Beast would miss his first hit in his Sp1 after chaining from a Medium Attack
- Fixed an issue where Massacre's Sp1 was missing halfway through his Attack
- Fixed an issue where X-23 was invulnerable longer than intended after her Sp2
- Fixed an issue where Ghost Rider's Sp1 would not make contact on the first hit
- Fixed an issue where you were not able to Parry Stun Yondu on his non-projectile basic attacks
- Fixed an issue where Carnage's final hit on his Sp1 did not make contact
- Fixed an issue where the AI was reacting quicker from their Stun state than intended
Glad I didn't put my hopes up, still unsopported on my phone