**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).
One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
Haven’t cler the evade adopted yet.
The Science Adaptoid is irritating. Generally it’s the old school OG Spidey fight without having a BW. What I did was to,
1. Never end my combo. It was always MLLL.
2. Try to reach him with as full a team as possible.
3. I grinded him down with 4 champs by playing carefully to about 20-30%, then used Venom to clear up since I have True Strike when he’s below 15%.
One thing I found useful was to bring Gulk with the Indestructible synergy. Since it’s a long immune timer, I could make the most out of whatever life I had left by going HAM to deal more damage (hence using fewer revives). Heimdall synergy also helped but that’s one less champ to burn through to grind him down.
I would say that fight was irritating but it’s really a test of skill to fight an evade champ without True strike or Ability accuracy reduction.
Also it was definitely after the cool down timer. Just very inconsistent on whether both buffs would proc or just unstoppable or just indestructible.
Kudos to KABAM for making a fun and doable challenge (I used mostly 4* I hardly ever use) that makes unappealing champs interesting!
And I get the points about the rankup gems. Maybe more 2015 champs will be released later.
btw, I'm jealous of all you Venom owners..
Most of all variant 1 lacked the FUN part, which variant 2 definitely has. Thanks Kabam.
On the flip side of that though, it seems like it’s chock full of bugs. Poison isn’t being induced when it should with KG, or doing damage to the opponent at all during regen cycle, Dormammu’s heavy unstoppable/indestructible buff proc isn’t working properly as I had already posted, plus others I’m certain I just haven’t discovered yet.
While this new content deserves props, this update has more bugs than I can recall in a single update since 12.0.
@Kabam Miike @Kabam Zibiit @Kabam Vydious
Like I said, props, and thanks for the fun new content. But it would be great to see the global node mechanics working like they should.
Can’t speak to Dorm issue as I didn’t use him at all.
iPad 6th gen - iOS 12.2
MCoC 21.1.1
No boosts
Using a team with Heimdall for synergy
https://www.youtube.com/watch?v=-XMCTnIVh5s
Couple concerns: @Kabam Miike @Kabam Vydious
1- iceman coldsnap, expecially on the mutant wrath node, is way too kuch. As much as i understand the need for an immune, a r4 should at least be able to survive with 10ish%. That happens only boosting hp at least by 20%. Id have tuned it better.
2- doctor strange.
With 12.0 he has been neerfed under tha statement that “he was too op”. Part of the nerf was his powergain. Yet the variant one(s) seem to have the pre 12.0 powergain plus the boost given byy the nodes. If the nerf was due given his ability was part of what made him op, the same should apply to the defender counterpart.
3- some fights are stagnant. As much as challenge should alwais be around, fights like magneto, and couple of the last yellowjackets are a bit too long for my tastes. Im sure it can be made challenging without needing to wait 1 min gor every special fired. The ultra defensive IA adopted in variant isnt helping for sure.
For the rest, well done.