**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.

Back Issues #2: Mystery in the Microrealm

179111213

Comments

  • Tasty_Yum_YumsTasty_Yum_Yums Member Posts: 444 ★★★
    Haji_Saab said:

    benshb said:

    How do you guys deal with the buffet korg in 1.2?

    Dorm

    What's the level of your dorm?
    5* R4; sig 120
  • DarthHaasDarthHaas Member Posts: 385 ★★
    Nabz034 said:

    It should be 2016 champs this time around...I still have all three of my 2015 R4 rank gems, two mystic and 1 cosmic and without SW, DS, Gamora and Thor not even eligible, it’s not even worth using them on someone else. I’d rather save the gold and ISO....

    @Kabam Miike think you can talk to the game team about making it 2016 gems? Almost all of the 2015 champs are still old and most have maybe 5 sentences total in there abilities while the new champs have 5-10 paragraphs.

    It’s like giving someone a chance to win a car (2015 R4 Gem) that barely works and won’t help you get from point A to B (Questing) Why would I even put gas in it? (Gold/ISO)

    And now the prize is to get three more?


    They created variant with “gates” to get people to diversify roasters and use champs they would not normally use. By creating the gems they also force people to rank up champs that they do not consider worthy. So far I’ve ranked Magik, Ronan, LC with the first three and am sitting on another mystic that I’m not sure about yet.
  • xNigxNig Member Posts: 7,329 ★★★★★
    edited April 2019
    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
  • xNigxNig Member Posts: 7,329 ★★★★★
    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
  • IKONIKON Member Posts: 1,352 ★★★★★
    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    This is a fantastic tip that I would not have thought of on my own, thanks.
  • GamerGamer Member Posts: 10,742 ★★★★★
    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Thx for this tips more questions do you use sucide ikow ther is a good wher I’m not can take him down without somone like omega red ect.
    Haven’t cler the evade adopted yet.
  • xNigxNig Member Posts: 7,329 ★★★★★
    edited April 2019
    Gamer said:

    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Thx for this tips more questions do you use sucide ikow ther is a good wher I’m not can take him down without somone like omega red ect.
    Haven’t cler the evade adopted yet.
    No. I dislike running suicides so I’m strictly off suicides unless I’m going for a legends run.

    The Science Adaptoid is irritating. Generally it’s the old school OG Spidey fight without having a BW. What I did was to,

    1. Never end my combo. It was always MLLL.
    2. Try to reach him with as full a team as possible.
    3. I grinded him down with 4 champs by playing carefully to about 20-30%, then used Venom to clear up since I have True Strike when he’s below 15%.

    One thing I found useful was to bring Gulk with the Indestructible synergy. Since it’s a long immune timer, I could make the most out of whatever life I had left by going HAM to deal more damage (hence using fewer revives). Heimdall synergy also helped but that’s one less champ to burn through to grind him down.

    I would say that fight was irritating but it’s really a test of skill to fight an evade champ without True strike or Ability accuracy reduction.
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Thanks for the info! I actually noticed the heavy attack buff duplication thing when I first fought him, it’s quite useful... He went down real quick.
  • GNASTYGNASTY Member Posts: 348 ★★
    edited April 2019
    When using Dormammu’s heavy in 2.2, the indestructible and unstoppable buffs are randomly either all procing like they should, or just one or the other. Has anyone else experienced that? Isn’t the ability accuracy supposed to be 100% for that? Tested on a few different defenders. @Kabam Miike

    Also it was definitely after the cool down timer. Just very inconsistent on whether both buffs would proc or just unstoppable or just indestructible.
  • RaganatorRaganator Member Posts: 2,537 ★★★★★
    I'm only seeing defenders take poison damage with KG's sp3 regen. I do not see any damage ticking when he enters his passive regen phase even though the debuff shows.
  • xNigxNig Member Posts: 7,329 ★★★★★
    Haji_Saab said:

    xNig said:

    Gamer said:

    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Thx for this tips more questions do you use sucide ikow ther is a good wher I’m not can take him down without somone like omega red ect.
    Haven’t cler the evade adopted yet.
    No. I dislike running suicides so I’m strictly off suicides unless I’m going for a legends run.

    The Science Adaptoid is irritating. Generally it’s the old school OG Spidey fight without having a BW. What I did was to,

    1. Never end my combo. It was always MLLL.
    2. Try to reach him with as full a team as possible.
    3. I grinded him down with 4 champs by playing carefully to about 20-30%, then used Venom to clear up since I have True Strike when he’s below 15%.

    One thing I found useful was to bring Gulk with the Indestructible synergy. Since it’s a long immune timer, I could make the most out of whatever life I had left by going HAM to deal more damage (hence using fewer revives). Heimdall synergy also helped but that’s one less champ to burn through to grind him down.

    I would say that fight was irritating but it’s really a test of skill to fight an evade champ without True strike or Ability accuracy reduction.

    I used to take Spidey bosses in AW with Hyperion sp1 spam .. is that do-able in this case or his AI more aggressive to punish Hyperion? Spidey doesn't punish you as long as he is not pinned to the wall.
    Generally you don’t wanna risk getting hit too much. He crits at about 10-14k so one full combo to the face isn’t really fun. You could try but the chance of him evading the multi-hit heavy/sp1 from Hyp is pretty high.
  • BrainimpacterBrainimpacter Member Posts: 578 ★★★
    The game needs a new UX design, all these different permanent quests mixed in with temporary content is becoming a mess
  • EvangelionlovrEvangelionlovr Member Posts: 481 ★★★
    Haji_Saab said:

    xNig said:

    Gamer said:

    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Thx for this tips more questions do you use sucide ikow ther is a good wher I’m not can take him down without somone like omega red ect.
    Haven’t cler the evade adopted yet.
    No. I dislike running suicides so I’m strictly off suicides unless I’m going for a legends run.

    The Science Adaptoid is irritating. Generally it’s the old school OG Spidey fight without having a BW. What I did was to,

    1. Never end my combo. It was always MLLL.
    2. Try to reach him with as full a team as possible.
    3. I grinded him down with 4 champs by playing carefully to about 20-30%, then used Venom to clear up since I have True Strike when he’s below 15%.

    One thing I found useful was to bring Gulk with the Indestructible synergy. Since it’s a long immune timer, I could make the most out of whatever life I had left by going HAM to deal more damage (hence using fewer revives). Heimdall synergy also helped but that’s one less champ to burn through to grind him down.

    I would say that fight was irritating but it’s really a test of skill to fight an evade champ without True strike or Ability accuracy reduction.

    I used to take Spidey bosses in AW with Hyperion sp1 spam .. is that do-able in this case or his AI more aggressive to punish Hyperion? Spidey doesn't punish you as long as he is not pinned to the wall.
    I used Hype L1 Spam to take him down when I went for initial clear, it's one of those when it works it works lovely and when it doesn't you're screwed. The first time I did it he evaded the first hit both times I used it and of course the second time he killed me right after the SP1 animation ended. The second time I fought him I got much more lucky and he only evaded one Sp1 but was too far away to punish me. You don't want to push him to the wall or let him push you to the wall when you use SP1 or he will punish you if he evades it.
  • EvangelionlovrEvangelionlovr Member Posts: 481 ★★★
    Oof. This aggression regen path in 2.3 is no joke. Modok is a really fun counter though.
  • Marri_2Marri_2 Member Posts: 577 ★★★
    All the negativity about these rewards. It's like everyone is forgetting that this one is just a lot of fun to play.

    Kudos to KABAM for making a fun and doable challenge (I used mostly 4* I hardly ever use) that makes unappealing champs interesting!

    And I get the points about the rankup gems. Maybe more 2015 champs will be released later.
  • peasantpeasant Member Posts: 240
    The longer term players have more options to tackle this variant.
    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Great advice.


    btw, I'm jealous of all you Venom owners..
  • xNigxNig Member Posts: 7,329 ★★★★★
    peasant said:

    The longer term players have more options to tackle this variant.

    xNig said:

    Werewrym said:

    xNig said:

    Werewrym said:

    I’m starting to dislike the fact that we absolutely need a Ghulk to complete Variant 100%... There’s a difference between having roster depth, and having Ghulk.

    I didn’t actually use Gulk much. I mainly relied on Rulk Venom and Sentinel. Added heimdall in for the free cheat death.

    Quite a few times I almost died, the synergy saved me, and I managed to regen them sometimes. Rulk with sp2, venom with sp1 and sentinel with sp3 (I tend to sp3 once first to get the armor up just in case I need to regen him).
    Yeah I might have spoken a bit too soon. I’ve done a once through and honestly it’s not that hard. I’ve been using my r4 Venom r3 Sentinel, and r3 Rulk. I maybe should throw in heimdall for that revive. I think I can probably 100% this one with very minimal item usage.

    We’re there any really difficult paths for you in the 2nd and 3rd chapter? I’m basically 100% on the first chapter.
    Not that I can recall. It was more of feeling fatigue fighting YJ cause he has a big health pool and you’re not hitting too hard (except for the final chapter where Venom really shines).

    I think all in all I spent about 300 units for the entire Exploration, that’s with a relatively small stash as I explored 6.1 1-2 weeks back. So it’s pretty much doable and quite roster dependent (My full team was R4 or 6*s).

    One thing you can take advantage of in the final quest is Venom’s Heavy buff reset. Each heavy removes one buff and you gain one. But with Supernova, instead of gaining one buff, you gain two. I was able to stack 14 furies with sp2 on top of another 4-6 buffs consistently with him.
    Great advice.


    btw, I'm jealous of all you Venom owners..
    That’s why we are “longer term players” and have already cleared whatever the game has offered. Didn’t get here by chance. 😊
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    6 2015 rank up gems and I got 3 mystic. Already had Magik at r4 before Variant 1. Thanks so much Kabam!
  • GNASTYGNASTY Member Posts: 348 ★★
    tkhan08 said:

    Credit should be given where due. Kabam was spot on with variant 2. It has all what good content should have. It's difficult yet doable for mid tier players. Requires to test champs we usually don't use, come up with strategies to counter different champs and nodes. Variant 1 was horrible. Even at 800k+ rating, I still have many champs needed to complete it.

    Most of all variant 1 lacked the FUN part, which variant 2 definitely has. Thanks Kabam.

    Agreed. Love the content. Enjoyable, challenging, and interactive for sure; Kudos to Kabam. Also makes a few champs that’s don’t see as much playing time both usable and fun.

    On the flip side of that though, it seems like it’s chock full of bugs. Poison isn’t being induced when it should with KG, or doing damage to the opponent at all during regen cycle, Dormammu’s heavy unstoppable/indestructible buff proc isn’t working properly as I had already posted, plus others I’m certain I just haven’t discovered yet.

    While this new content deserves props, this update has more bugs than I can recall in a single update since 12.0.

    @Kabam Miike @Kabam Zibiit @Kabam Vydious

    Like I said, props, and thanks for the fun new content. But it would be great to see the global node mechanics working like they should.
  • User3224User3224 Member Posts: 3
    I thought the same thing right away with KG, but that’s not how it actually works. Opponent takes 200% more damage while under a poison debuff, not increased poison damage. Regen procs a poison debuff so you can get increased damage while hitting them, it doesn’t actually cause poison though.

    Can’t speak to Dorm issue as I didn’t use him at all.
  • RaganatorRaganator Member Posts: 2,537 ★★★★★

    6 2015 rank up gems and I got 3 mystic. Already had Magik at r4 before Variant 1. Thanks so much Kabam!

    Well, with one chapter to go - through the first two variants I have pulled 3 skill and 2 mystic.
  • SgtSlaughter78SgtSlaughter78 Member Posts: 464 ★★★
    I just want to add my voice to the folks giving props for this one. Great job guys, a challenge, but an enjoyable one. Well done all.
  • World EaterWorld Eater Member Posts: 3,712 ★★★★★
    Can someone tell me why my Hyperion died when I did a heavy attack?

    iPad 6th gen - iOS 12.2
    MCoC 21.1.1
    No boosts
    Using a team with Heimdall for synergy

    https://www.youtube.com/watch?v=-XMCTnIVh5s
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    @MikeHock no idea.
  • Duke_SilverDuke_Silver Member Posts: 2,421 ★★★★
    Y’know, it’d be really nice if you finally made Proxima a large champion so that she’s actually useful in Variant.
  • Vale84Vale84 Member Posts: 308 ★★★
    So far i ve met only couple lanes being bit of “wallet nodes” but the whole variant 2 seems well crafted and expecially well tested.

    Couple concerns: @Kabam Miike @Kabam Vydious

    1- iceman coldsnap, expecially on the mutant wrath node, is way too kuch. As much as i understand the need for an immune, a r4 should at least be able to survive with 10ish%. That happens only boosting hp at least by 20%. Id have tuned it better.

    2- doctor strange.
    With 12.0 he has been neerfed under tha statement that “he was too op”. Part of the nerf was his powergain. Yet the variant one(s) seem to have the pre 12.0 powergain plus the boost given byy the nodes. If the nerf was due given his ability was part of what made him op, the same should apply to the defender counterpart.

    3- some fights are stagnant. As much as challenge should alwais be around, fights like magneto, and couple of the last yellowjackets are a bit too long for my tastes. Im sure it can be made challenging without needing to wait 1 min gor every special fired. The ultra defensive IA adopted in variant isnt helping for sure.

    For the rest, well done.
  • World EaterWorld Eater Member Posts: 3,712 ★★★★★
    edited April 2019
    Guess I’ll have to post about my vid above in the bug section. Hyperion shouldn’t be taking glancing damage when attacking with a heavy. Game is downright wacky right now.
  • RotellyRotelly Member Posts: 774 ★★★
    If glancing hits can't be why are corvus crit's still being glanced?
Sign In or Register to comment.