**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Three Minute Timers in AQ and AW should be scrapped!
Priest64
Posts: 56 ★
I'm of the opinion that the 3 minute timers in AQ and AW should be gone at this state of the game. I am tired of how the game will, "Cheat" me out of precious life whenever it wants too. The lag problem effects the three minutes that you have to fight, and will either start you with whatever time you have left, or none at all. Resulting in a TIME-OUT, and 1/2 your life gone. Even without a single punch being thrown!! KABAM can you at least consider this ideal to implement. Cause in my opinion, 3 minute timers has no place in the game. Especially when you have 24 hours to complete the Map/War, and plenty of energy in the course of a day to move. Why is there 3 minute timers on a mode of play that covers a whole 24 hour period? I just don't understand the logic behind it. Can someone please elaborate.
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Comments
Lag issues are there yes but that has nothing to do with timers.. Even if theres no timer, lagging can kill an attacker... Mixing lag issues with aw timers isnt logical... But hey thats my openion.. You may not agree with me..
I opened a thread in suggestion, in my views that should reduce lagging in game.. But unfortunately no one participated in that discussion..not even mods.. So am digesting that my openions dont hold much imp...