EQ timer and energy cost
Husky54
Member Posts: 244 ★★
The amount of time allotted to compete this month's EQ is about a week shorter than normal, but there is no difference in energy cost. When paired with the energy cost on the bounty missions, this seems a bit of an excessive strain.
What gives?
What gives?
9
Comments
If you want to complete as above you will need atleast 9 full refills and that is atleast 270 units or $10 kabam will make this month out ot everyone that wants to complete the 3 mentioned difficulties and 3weeks worth of Johnny’s and then you dont miss one energy you get from the timer.
Its not fair i think of them to force you to have to spend just to complete content, then this game cant be considered free to play anymore
Alliance quests, that gives you 7 full refills over the 3 weeks, so lets say you never miss a tick of energy, you request help from alliance everytime and get to all milestones to get the one refill, you will be able to do it all in the 3 weeks, but not one thing more.
No story quests, no daily cats, nothing.
This was build and planned with one purpose only, to make people spend refills and by saying that, i mean they made it so for us to spend units
I don't see any logical sense with the argument that EQ Energy is a ploy to make money. As someone who never really spends money on it and has ample time to finish several Difficulties, I can attest that it's not necessary. If you're trying to rush through and do it all at once, you'll need Units. You can get those by playing. Honestly, that comes up just about every month. Hate to be the bearer of bad news, but I highly doubt they're making a great deal of money from EQ Refills. Lol.
I agree, in four or 5 week event months, energy isnt an issue, just this month, one whole week shorter and an eight hour recurring event that uses 20 energy per completion.
They don't have to reduce the Energy required just because there's a week less. 3 weeks is ample time. If you don't have the schedule for it, then there's not much anyone can tell you. Perhaps it would be a better use of your time to do it than slinging insults. Good luck.
They already have an established track record of adjusting energy costs of EQ relative to monthly-adjacent quests. Any simple knowledge/experience of/with the history of EQ in this game shows this to be the case.
Evidence suggests that EQ Energy varies. Sometimes more, sometimes less. That isn't correlated to the time within the month in general. On the contrary, all signs point to their own data showing that most people complete it within the first two weeks, supported by their comments, as well as previous decisions to release secondary content after the first two weeks have passed, giving people a chance to focus on EQ.
There is an unrealistic expectation that if there is a week less, people are entitled to less Energy required. That's what we're discussing. Not a precedent that doesn't exist. You can take all the shots you want at me, but it's not a requirement, so if you can't muster the time, I guess you'll have to miss it.
Good luck.
The rest of your previous comment is irrelevant drivel.
I've never missed a single heroic/master/uncollected.. But this may be the first time I give heroic a miss. The rewards are quite outdated anyway, and rather be spending my energy on Act 6 or Variant 2.
Please take this feedback sincerely. The more events you make that players skip, the more detached players get from the game. Why make events if you dont expect players to complete it. I'm not even talking about difficulty - talking about the practically limited availability of energy in this game. Each month's EQ takes up way too much energy these days, leaving little time to complete other content. When uncollected mode was added, the overall energy required for a month's EQ increased by more than 50%, which practically means players have less spare energy to clear other content.