Please don't design this game as a game that only professional players can play.---Don't lose player
The operation of this game hero is becoming more and more difficult and unsuitable for public players. Because the new hero attack, defense, SP are more and more complex, for a new player, it is very difficult to adapt. The essence of the game is to give players generations of happiness, happiness is through conquering the opponent, win the opponent reward will be happy. Now the hero difficulty coefficient is too high, even in the JJC can not beat the opponent, let alone in the AW met. Maybe all players will think that the most interesting part of the game is the 4 * Hero Age. Heroes are easier to master, SP is easier to avoid, and the direct gap between each player will not be too big. It is very interesting for everyone to gather together to complete AQ and AW. Now the design team for the new hero design is too complex, and the number of heroes has been increasing, players can not grasp the characteristics of each hero. When they meet, they can't defeat the new heroes at all. In short, there are more and more loyal players who abandon this game. We hope that the design team can return to the design concept of the 4* era.
We know that as a game developer, the purpose is to profit from business operations. The more profits you can pursue, the more profits you will lose. For example: now there are 10,000 players, you want each player to consume 100 usd, but the game design errors, resulting in the loss of 5,000 players, leaving each player to spend more, can not make up for the loss of 5,000 players. Be sure to consider making the game a better experience for new players. After all, Manwei has a lot of fans, and Kabam's contract with Manwei still has a long way to go.