What game mechanic always gets on your nerves?
Human_Iceberg2
Member Posts: 282 ★★★
I hate passive abilities. It’s annoying to release a champ with immunity to a certain debuff, make a new champion that has a passive version of the same debuff/buff and screw us over (passive unstoppable, passive incinerates, passive evades). I also don’t like unblockable and unstoppable on everything.
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Comments
Kabam could have continued making these abilities "invisible" in which case you'd never have "passive abilities" to be angry with. Instead they would just be hidden, opaque, "base" abilities that were unavoidable, immune to nullification or suppression, and invisible. The passive ability framework organizes and makes more transparent what these abilities are and how they work. It doesn't enable Kabam to make these effects in the first place. The passive ability framework is 90% beneficial to the players, because it takes game mechanics that used to be opaque and makes them visible. But if players hate passive unstoppable, Kabam could just as easily make champions have invisible unstoppable where the champion goes unstoppable but there's no icon. After all, there was a time when many effects did not have buff bar icons, and there are still many legacy effects that have no icon.
Now, maybe the problem isn't really that the effects are passive, the underlying issue that some players have is that they have some special affinity for nullification, although I think that's unlikely. But if players think there's some inherent unfairness about introducing champions that have abilities that are immune to nullification, I wonder how they would feel if champions like Symbiote Supreme could "nullify" Starlord's combo attack boost or Mephisto could suppress Domino's lucky/unlucky triggers. I think most players wouldn't think that was a good trade, but if some players are genuinely interested in some abstract sense of "fairness" then if all unstoppables should be vulnerable to nullify, then all effects should be as well, including those that players would find mostly player-beneficial.
Yeh, some things players need to read and know for this kind of accident's don't happen mid-fight.
Passive buffs, don't exist. I understood that the OP was talking about passive abilities that would be a pain to fight against, but that's just how the game is evolving. Still, those exist in the game since the very beginning.
The point was that passive abilities aren't a problem, because they've been around forever. That's why I would mention other passive abilities that aren't ordinarily considered passive abilities: to demonstrate the point that passive abilities aren't the issue. It seemed important to go further and explain that passive abilities don't create the issue of "uncounterable" effects, they simply make those effects visible to players.
Think about it this way. Passive effects are like Tony Stark's Iron Man armor, and control reversal is like Dr. Strange's magic. Tony Stark bends the laws of physics. Dr. Strange's magic completely rewrites them. I'd rather have the developers living within the laws of physics and pushing and bending them, than being free to completely rewrite them whenever they want to add new challenging effects to the game. The former should be common, the latter should be rare. But if players keep complaining about passive effects being "cheap" and "shady" and "unimaginative" then maybe one day the devs will decide to become more creative. Control reversal is more creative.
@will-o-wisp you talk about players needing to read and then in the same post say passive buffs don't exist. Well last i looked she hulks furies were definitely considered as a passive buff. Again why are you trying to devalue his opinion on a topic discussing which game mechanics players find frustrating, what ever the reason it's an opinion and they are entitled to have it.
Now for me I hate Domino critical failure mechanic and that unavoidable damage. Yes there is ways to mitigate it, but even then you still take the damage and when you play the really beefed up versions, that damage adds up. As far as i am aware only GHulk can offset it with the face me mechanic.