Issues with Fear of the Void while fighting King Groot [Title edited for clarity]
May_The_Way
Member Posts: 885 ★★★★
I recently fought King Groot on node 52 in Tier 5. A couple of issues came up that I can’t explain, but thankfully, I was recording.
But 1st of all...
Why is he regenerating with Fear Of The Void active?
Secondly...
Why did my Debuff timer disappear mid-fight, never to return?
https://youtu.be/mYVIoXWVAGo
Here is the full video. I really hope a Moderator can give some answers, cause I have nothing.
But 1st of all...
Why is he regenerating with Fear Of The Void active?
Secondly...
Why did my Debuff timer disappear mid-fight, never to return?
https://youtu.be/mYVIoXWVAGo
Here is the full video. I really hope a Moderator can give some answers, cause I have nothing.
Post edited by Kabam Zibiit on
16
Comments
Again, this is MERELY SPECULATION, i too DO NOT KNOW why your timer disappeared.
Now, that makes no MFing sense because 100% of something is... well... 100%.
But, from the numbers, it looks like that extra 50% is coming through.
If you notice, your first attempt to apply FotV was shrugged off; however, the game interpreted it as applying and removed all the intimidating debuffs.
After that, your next debuff went straight to FotV without having any debuffs on KG at all.
I don't know man... all sorts of ####ed up.
If you normally eat two PB&Js for lunch, but you decided to increase that amount by 150% that would be five PB&Js.
Now, if your dog decides to ninja 100% of your lunch... that's five PB&Js.
You can increase the amount of PB&Js all you want, but if your dog eats 100%, it's going to be all of it regardless of the number.
Got nothing lol
But I saw some weird things:
1) FOTV started way too slow.
2) When 2 petrify were active, KG can't regen. But when FOTV was active, he did have some regen. Weird.
My conclusion? Definitely a bug! Or game coding error by devs
With the Recovery node and Recovery mastery, it's overriding the heal block by 65%.
Fatigue debuff should cut healing by 100%+. Healing effectiveness should only affect the amount healed.
This would only be applicable in arena and war.