Quest Energy Should Function Like Alliance Energy
To sum it up: Alliance energy isn't used when you're traveling down a path another player has visited. So, quest energy should also function like this, and it is not used unless traveling down a path you have not been on before. This would be useful because, in certain quests, there is a path that goes straight, then there are two pathways divided there. And you have to waste a lot of your energy to just get to that second path. It would make fully exploring quests easier, and it would help save energy, and we can do multiple quests on a single energy cycle.