**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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improvements and attractions in game and gameplay
sest22
Posts: 933 ★★★
I would like the game to present a better sequence of hits (more dynamic combos and variants) there are only 3 possible combos, combo 3 strokes (medium weak and medium) combo 4 strokes (4 weak hits) and 5 strokes combo (weak medium strike) weak weak medium) with some variant and the possibility of chaining a special attack after a combo although there are characters who fail to chain their special given their time cadences or by having 6 strokes. 4 years and this aspect has not been improved, I think they forgot how to improve mechanics. They could include low blows and jump to give a more entertaining dynamic and realism and greater chances of combining punches. So I see how to improve the game has only been constant level increases and inclusion of characters with an inordinate amount of skills compared to the rest and this presents a delight for those who overcome all challenges even with 3 * characters but obviously not everyone can with these challenges, so the visual sections would give a new wind, fresh and attractive leaving the monotony in all game modes.
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