After the 14.1 update, I feel that to intercepting an opponents attack timing are becoming more difficult to control compare to 14.0. Is it just me or anyone also feels the same!?
Just talked about this with an alliance mate! Yup. I've seen more obvious intercepts get overturned. I've noticed most in AQ Ai. It actually looks weird when it doesn't work, like it's supposed to work but didn't @Kabam Wolf
right there with you, the parry and evade mechanics have been a mess since 12.0, i will say tho, kabam does not care because it leads to higher profits. But we all know if a bug that raises players champ pi is present give kabam 1 hr and its fixed.
People were complaining about parry timing being messed up after 14.0 which I hadn't really noticed or had a problem with. After 14.1 parry timing definitely seems off as well as intercepts.
I have a weird animation bug when I successfully parry where it looks like the opponent stops before suddenly running forward and then being stunned...that is when I successfully parry...intercepting also has some wierd animations...I run at them and it looks like I swing in the animation, but then suddenly they have hit me instead their animation is the one that swings and my animation resets to me standing there...
I guess most of the players here included me agree that parry and intercept are big part of the game, these two techniques are kinda crucial on whether you can play well and use less units on revives. However, more than 10 players here realized the parry and intercept mechanics are updated but we did not see even one word in the 14.1 update announcement. I feel that this update is a bit of sneaky compares to the updates in the pass by Kabam. I regret that I did this update on all of my devices. I rather go ahead and finished my LOL before installing this update because I feel like I will need to spend a lot more units in the future.
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@Kabam Wolf