Is it just me or is Night crawler impossible to switch?
Eugene_Virtuoso
Member Posts: 378 ★
As we all or most of us know, the 'switch trick' method of changing night crawler's combat stance was brought to light on the forums this or last month and not surprisingly 'fixed'. I just got wrecked mercilessly in Dungeons by a night crawler. Kabam honestly, how are we meant to switch him even when the traditional method of hitting into his block to switch his combat stance doesn't work anymore? When hitting into his block he will not switch because he somehow evades Every single time, while blocking which is a bit strange. Or is he meant to be impossible to switch as a defender/opponent?
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Comments
Practice a lot. Trying to switch him kills your rhythm and you will likely get smashed.
The sooner in the fight you do it the better.
As the fight progress his evade and fury buff kicks in which makes him harder to switch and you will get wreck if you miss
No, he didn't let go his block, no I wasn't hitting him slowly in his block, the timer just ended.
I'll try making a video of it and uploading it here as a proof.
Basically, when it "helps players" Kabam fixes it quickly, except when they don't. They fix bugs that "hurt players" slowly, except when they don't.
And that doesn't consider the fact that many bugs that are supposed to be "helpful" to players are actually harmful to the vast majority of players. For example, whenever there's some bug that allows a tiny minority of players to gain more rewards than they should, that's considered a bug that "helps players." But it doesn't. It helps a few players, but in the process it hurts many others. That's because the game balances content and reward earning around averages. Players that use exploits to gain a huge advantage over all other players are indirectly hurting those players, because all other players' relative performance is now lower compared to the average. Fixing these bugs quickly actually benefits the vast majority of players in the long run, but Kabam gets blamed for fixing "bugs that help players" quickly instead.
Players have been talking about this "coincidence" for as long as I've been on the forums. Years ago I put it to the test by starting a thread challenging anyone to try to prove it. Overall, no one was able to come up with a list of bugs fixed that showed a bias: for every such bug it was possible to come up with lots of other similar bugs with the reverse pattern. It is not an exercise I have any interest in repeating, because this is an area where the evidence-based thinkers don't need convincing, and everyone else can't be.