6* Champ Buffs: Start at the Bottom
DrZola
Member Posts: 9,093 ★★★★★
I’m willing to bet that the baker’s dozen I’ve highlighted here are most if not all on regular players’ worst 6*’s in the game list.
Many of them aren’t remotely fun to play in addition to being ineffective and, in some cases, irrelevant.
My humble request (before this post gets relegated to that dead letter office called “Suggestions and Requests”) is that any subsequent buffs be directed at this motley crew of losers. It’s still a significant moment for about 99.99% of the player base to open a 6*, and when one of these lunkers rolls out...well, the game team plays MCOC so they know how it feels.
Suggestions? Here are a few do’s:
(1) Buff via synergies
(2) Buff like Gamora, without fanfare or beta
(3) Make then fun to play even if not super “effective” (an example would be RR, whose Sp2 I still enjoy dropping 4 years later)
And a few don’ts:
(1) Don’t improve them via synergies that require obtaining a new release champ
(2) Don’t make them best in game, just useful
(3) Don’t release a new version of them that has bells and whistles without throwing them a decent bone someway (shhh, OG Carol Danvers...maybe you’ll get some love when CM2 comes out)
Some other hyper-wordy forums member can probably add more criteria to mine, but the gist should be the same: don’t let any champ in the 6* be rubbish.
Dr. Zola
Many of them aren’t remotely fun to play in addition to being ineffective and, in some cases, irrelevant.
My humble request (before this post gets relegated to that dead letter office called “Suggestions and Requests”) is that any subsequent buffs be directed at this motley crew of losers. It’s still a significant moment for about 99.99% of the player base to open a 6*, and when one of these lunkers rolls out...well, the game team plays MCOC so they know how it feels.
Suggestions? Here are a few do’s:
(1) Buff via synergies
(2) Buff like Gamora, without fanfare or beta
(3) Make then fun to play even if not super “effective” (an example would be RR, whose Sp2 I still enjoy dropping 4 years later)
And a few don’ts:
(1) Don’t improve them via synergies that require obtaining a new release champ
(2) Don’t make them best in game, just useful
(3) Don’t release a new version of them that has bells and whistles without throwing them a decent bone someway (shhh, OG Carol Danvers...maybe you’ll get some love when CM2 comes out)
Some other hyper-wordy forums member can probably add more criteria to mine, but the gist should be the same: don’t let any champ in the 6* be rubbish.
Dr. Zola
15
Comments
However, if the 6* pool omitted the truly awful, it would sting a lot less to pull one of the worst.
Dr. Zola
Dr. Zola
I’m even willing to spare the guy working out the bugs on my SymSup (maybe more like
1/10 a FTE) to tweak the bottom 6*’s.
Dr. Zola
I would love this as I have several of these, one of them duped.
Dr. Zola
Dr. Zola
Dr. Zola
Dr. Zola
Another reason I consider all of these to be garbage is that none of them can do anything better than what my r4 and r5 5* can do. I haven’t brought any of these 6* into Variant, and there’s absolutely no way I’d take them into act 6 (except for the gates). But even then, I’ll likely hold off on exploration until I get 6* that are actually viable. I also never bring them to AQ, because I have much more useful 5* to bring. And finally my defense in AW doesn’t even contain 1 of my 6* because my 5* are far better on defense.
So as you can see I have absolutely no use for any of these 6* champs and I literally never use any of them. Seems like quite a waste for (no joke) years of grinding.