Domino's Sinergy with Massacre not working in the new AW map node 51 (Tier 2)

fcg237fcg237 Member Posts: 24
Good morning @Kabam Miike

Since the last time i fought node 51 in the new AW map, i realized that Domino's sinergy with Massacre was not working with limber. Today i fought again in the same node and i recorded the fight so you could see the bug and correct it.
I have parry mastered (3/3) so with Domino's sinergy i should start the fight with 3.0 seconds of stun when well-timed block occurs.

You can see that this is not working....only the 2.0 regular seconds of parry was working. As the fight goes on and limber triggers, the stun duration is reduced considerably until it is almost impossible to start the heavy attack. I should still have 1 second because of the sinergy...

It is necessary to point out that the sinergy with red hulk is ok and working, because incineration is inflicted when Domino uses heavy attacks...

So, if you could check that and gives us a feedback as soon as possible, i would appreciate.

Attached i send the files and print screens needed to prove what i am stating.

Best Regards!

Video Link: https://transfernow.net/07a3q212i00k



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Comments

  • LormifLormif Member Posts: 7,369 ★★★★★


    There are differnt limber nodes. Some reduce it by a percentage, some reduce it by a set amount. The ones that reduce by a percentage will work with masecure how you expect, those that reduce by a set amount will not, because the set amount will eventually lower it to the point of uselessness.
  • fcg237fcg237 Member Posts: 24
    Ok, this could be an answer, but even so i would have 15 parries until i have no time to stun. If you watched my video you saw that i had 5 parries before the stun duration got to point where you cant even try to punch him. This is 1/3 of the parries i should have. Still no reason.
    In my opinion, the sinergy with masacre should always give her 1 sec on all debuffs...no matter what kind of limber she faces.
  • LormifLormif Member Posts: 7,369 ★★★★★
    I did not watch the video because I would have had to download it from a shady site.

  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Lormif said:

    I did not watch the video because I would have had to download it from a shady site.

    I didn’t either but if it really only took 5 parries then it is bugged and hopefully will be fixed soon
  • LormifLormif Member Posts: 7,369 ★★★★★
    Kobster84 said:

    Lormif said:

    I did not watch the video because I would have had to download it from a shady site.

    I didn’t either but if it really only took 5 parries then it is bugged and hopefully will be fixed soon
    problem is we dont know that. If it did then yes, but they will need more than this.
  • fcg237fcg237 Member Posts: 24
    Lormif said:

    I did not watch the video because I would have had to download it from a shady site.

    Can you show me a site where i could upload the video that is not "shady"?
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:

    Lormif said:

    I did not watch the video because I would have had to download it from a shady site.

    Can you show me a site where i could upload the video that is not "shady"?
    youtube, or directly here.
  • fcg237fcg237 Member Posts: 24
    Lormif said:

    fcg237 said:

    Lormif said:

    I did not watch the video because I would have had to download it from a shady site.

    Can you show me a site where i could upload the video that is not "shady"?
    youtube, or directly here.
    Ok, youtube is an option...tks
  • LormifLormif Member Posts: 7,369 ★★★★★
    Based on the video it did not get to the point where the heavy would not connect until number 8, remember that heavies take longer to charge than normal attacks, so it would have probably been 10 or more for normal hits.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Ye does seem it’s taking more then .2 seconds each time 7 parries in and he didn’t even have a second when he should have 1.6 seconds
  • fcg237fcg237 Member Posts: 24
    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
  • LormifLormif Member Posts: 7,369 ★★★★★
    Kobster84 said:

    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
    Does it? or is it that way because he is using heavies, not regular mlllm? Heavies take longer because it has to charge, therefore you will have less parries before they become immune to it.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Lormif said:

    Kobster84 said:

    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
    Does it? or is it that way because he is using heavies, not regular mlllm? Heavies take longer because it has to charge, therefore you will have less parries before they become immune to it.
    One sec I’ll time the video to see if it’s accurate
  • LormifLormif Member Posts: 7,369 ★★★★★
    Kobster84 said:

    Lormif said:

    Kobster84 said:

    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
    Does it? or is it that way because he is using heavies, not regular mlllm? Heavies take longer because it has to charge, therefore you will have less parries before they become immune to it.
    One sec I’ll time the video to see if it’s accurate
    good idea, I at work so I cannot do that.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Actually it does seem right
  • fcg237fcg237 Member Posts: 24
    Kobster84 said:

    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
    it doesnt matter in the end what kind of limber we are talking about...the masacre sinergy should always give 1 sec to stun even though the regular parry stun time got to zero because of limber...limber should only work with the parry stun time, not the extra 1 sec masacre gives to domino...
  • LormifLormif Member Posts: 7,369 ★★★★★
    edited June 2019
    fcg237 said:

    Kobster84 said:

    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
    it doesnt matter in the end what kind of limber we are talking about...the masacre sinergy should always give 1 sec to stun even though the regular parry stun time got to zero because of limber...limber should only work with the parry stun time, not the extra 1 sec masacre gives to domino...
    That is not correct. With a % based limber it takes much longer to get down. You dont actually have unlimited stuns, it is just taking a long time to get to the point that you cannot attack him through the parry. You will get down to 1 second eventually. If you parried him 30 times you would see that it would start getting really low, to the point of a 1 second stun. At 1 second you really do not have much time to react, a parry/heavy is not going to get through. At 8 parries with a .2 second drop off you will be at a 1.4 second stun WITH massacre. You are not going to be able to heavy with a 1.4 second stun, you would probably be able to counter with a light or medium though because they take less time to hit.
  • fcg237fcg237 Member Posts: 24
    Lormif said:

    fcg237 said:

    Kobster84 said:

    Lormif said:

    fcg237 said:

    I dont agree...i played variant 2 with her all the way...got o lot of nodes with limber...i always had time to charge heavies...in this node, you can see that after 7 parries gulk is evading before i got to middle of the movement...it is not working as intended

    take a look at the limber in there. For instance on 3.2 boss node, that limber removes 10%, not .2 seconds. .2 seconds is larger than 10%, and 10% will never reason 0, and it will take 7 hits to make it drop the first 1 second.
    It does seem limber is taking more time of stuns then it’s mesnt to
    it doesnt matter in the end what kind of limber we are talking about...the masacre sinergy should always give 1 sec to stun even though the regular parry stun time got to zero because of limber...limber should only work with the parry stun time, not the extra 1 sec masacre gives to domino...
    That is not correct. With a % based limber it takes much longer to get down. You dont actually have unlimited stuns, it is just taking a long time to get to the point that you cannot attack him through the parry. You will get down to 1 second eventually. If you parried him 30 times you would see that it would start getting really low, to the point of a 1 second stun. At 1 second you really do not have much time to react, a parry/heavy is not going to get through. At 8 parries with a .2 second drop off you will be at a 1.4 second stun WITH massacre. You are not going to be able to heavy with a 1.4 second stun, you would probably be able to counter with a light or medium though because they take less time to hit.
    Did you ever played LOL with domino sinergy with masacre? you can parry anytime and how many time you want. Limber does not affect the sinergy with masacre...you are making a confusion here...limber should never affect the 1 sec domino has with masacre...and 1 sec is enough to charge a heavy attack
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    If anything this is gonna get domino nerfed in lol oh well guess I’ll have to find another champ to do it
  • arni2arni2 Member Posts: 362 ★★
    It also doesn't work in variant 2.0 against limber nodes when it's not percentage based. I think they reduce 0.2 and when it goes negative they set it to 0 seconds, when in percentage based it will always have this second.
    This is not how it should work, but this is how it working
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:

    Good morning @Kabam Miike

    Since the last time i fought node 51 in the new AW map, i realized that Domino's sinergy with Massacre was not working with limber. Today i fought again in the same node and i recorded the fight so you could see the bug and correct it.
    I have parry mastered (3/3) so with Domino's sinergy i should start the fight with 3.0 seconds of stun when well-timed block occurs.

    You can see that this is not working....only the 2.0 regular seconds of parry was working. As the fight goes on and limber triggers, the stun duration is reduced considerably until it is almost impossible to start the heavy attack. I should still have 1 second because of the sinergy...

    It is necessary to point out that the sinergy with red hulk is ok and working, because incineration is inflicted when Domino uses heavy attacks...

    So, if you could check that and gives us a feedback as soon as possible, i would appreciate.

    Attached i send the files and print screens needed to prove what i am stating.

    Best Regards!

    Video Link: https://transfernow.net/07a3q212i00k



    There are differnt limber nodes. Some reduce it by a percentage, some reduce it by a set amount. The ones that reduce by a percentage will work with masecure how you expect, those that reduce by a set amount will not, because the set amount will eventually lower it to the point of uselessness.
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:

    Good morning @Kabam Miike

    Since the last time i fought node 51 in the new AW map, i realized that Domino's sinergy with Massacre was not working with limber. Today i fought again in the same node and i recorded the fight so you could see the bug and correct it.
    I have parry mastered (3/3) so with Domino's sinergy i should start the fight with 3.0 seconds of stun when well-timed block occurs.

    You can see that this is not working....only the 2.0 regular seconds of parry was working. As the fight goes on and limber triggers, the stun duration is reduced considerably until it is almost impossible to start the heavy attack. I should still have 1 second because of the sinergy...

    It is necessary to point out that the sinergy with red hulk is ok and working, because incineration is inflicted when Domino uses heavy attacks...

    So, if you could check that and gives us a feedback as soon as possible, i would appreciate.

    Attached i send the files and print screens needed to prove what i am stating.

    Best Regards!

    Video Link: https://transfernow.net/07a3q212i00k



    this is the type of limber that reduces it by a set amount not a percentage, so eventually it will still become stun immune.
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:

    Good morning @Kabam Miike

    Since the last time i fought node 51 in the new AW map, i realized that Domino's sinergy with Massacre was not working with limber. Today i fought again in the same node and i recorded the fight so you could see the bug and correct it.
    I have parry mastered (3/3) so with Domino's sinergy i should start the fight with 3.0 seconds of stun when well-timed block occurs.

    You can see that this is not working....only the 2.0 regular seconds of parry was working. As the fight goes on and limber triggers, the stun duration is reduced considerably until it is almost impossible to start the heavy attack. I should still have 1 second because of the sinergy...

    It is necessary to point out that the sinergy with red hulk is ok and working, because incineration is inflicted when Domino uses heavy attacks...

    So, if you could check that and gives us a feedback as soon as possible, i would appreciate.

    Attached i send the files and print screens needed to prove what i am stating.

    Best Regards!

    Video Link: https://transfernow.net/07a3q212i00k



    There are differnt limber nodes. Some reduce it by a percentage, some reduce it by a set amount. The ones that reduce by a percentage will work with masecure how you expect, those that reduce by a set amount will not, because the set amount will eventually lower it to the point of uselessness.
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:
    we have already told you the answer.
  • fcg237fcg237 Member Posts: 24
    arni2 said:

    It also doesn't work in variant 2.0 against limber nodes when it's not percentage based. I think they reduce 0.2 and when it goes negative they set it to 0 seconds, when in percentage based it will always have this second.
    This is not how it should work, but this is how it working

    yep i agree with you...this is not correct. It should work as the percentage mode does. I always understood that the sinergy with masacre would give her 1 sec in all her debuffs. So limber would be bypassed
  • LormifLormif Member Posts: 7,369 ★★★★★
    fcg237 said:

    arni2 said:

    It also doesn't work in variant 2.0 against limber nodes when it's not percentage based. I think they reduce 0.2 and when it goes negative they set it to 0 seconds, when in percentage based it will always have this second.
    This is not how it should work, but this is how it working

    yep i agree with you...this is not correct. It should work as the percentage mode does. I always understood that the sinergy with masacre would give her 1 sec in all her debuffs. So limber would be bypassed
    No, it should not. With percentage you have unlimited hits, with a set amount you have a set amount of hits.
  • fcg237fcg237 Member Posts: 24
    Lormif said:

    fcg237 said:

    arni2 said:

    It also doesn't work in variant 2.0 against limber nodes when it's not percentage based. I think they reduce 0.2 and when it goes negative they set it to 0 seconds, when in percentage based it will always have this second.
    This is not how it should work, but this is how it working

    yep i agree with you...this is not correct. It should work as the percentage mode does. I always understood that the sinergy with masacre would give her 1 sec in all her debuffs. So limber would be bypassed
    No, it should not. With percentage you have unlimited hits, with a set amount you have a set amount of hits.
    You still dont understand that the sinergy should not be affected by limber...
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